Created by: YGO Mod (20517634)

Created On: 09/04/2025

Main: 55 Extra: 15

1 cardDimension Shifter
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


3 cardDinowrestler Pankratops 3 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardU.A. Blockbacker 1 cardU.A. Blockbacker
U.A. Blockbacker
EARTH 7
U.A. Blockbacker
  • ATK:

  • 1600

  • DEF:

  • 2700


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.


1 cardU.A. Dreadnought Dunker 1 cardU.A. Dreadnought Dunker
U.A. Dreadnought Dunker
EARTH 7
U.A. Dreadnought Dunker
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.


3 cardU.A. Libero Spiker 3 cardU.A. Libero Spiker
U.A. Libero Spiker
EARTH 4
U.A. Libero Spiker
  • ATK:

  • 1800

  • DEF:

  • 1800


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn.


2 cardU.A. Midfielder 2 cardU.A. Midfielder
U.A. Midfielder
EARTH 4
U.A. Midfielder
  • ATK:

  • 1200

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.


1 cardU.A. Perfect Ace 1 cardU.A. Perfect Ace
U.A. Perfect Ace
EARTH 5
U.A. Perfect Ace
  • ATK:

  • 1500

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).


3 cardU.A. Player Manager 3 cardU.A. Player Manager
U.A. Player Manager
EARTH 8
U.A. Player Manager
  • ATK:

  • 2000

  • DEF:

  • 2600


If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. ● Target 1 card on the field; destroy it. ● Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn.


1 cardU.A. Rival Rebounder 1 cardU.A. Rival Rebounder
U.A. Rival Rebounder
EARTH 6
U.A. Rival Rebounder
  • ATK:

  • 2200

  • DEF:

  • 2300


You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Rival Rebounder". You can only Special Summon "U.A. Rival Rebounder" once per turn this way. If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "U.A." monster from your hand or Graveyard, except "U.A. Rival Rebounder". You can only use this effect of "U.A. Rival Rebounder" once per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 cardFoolish Burial Goods
    3 cardFoolish Burial Goods
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


      1 cardHarpie's Feather Duster
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        2 cardLightning Storm
        2 cardLightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          3 cardPot of Extravagance
          3 cardPot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




            Tag(s):

            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              1 cardTerraforming
              1 cardTerraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                1 cardTriple Tactics Talent
                1 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  3 cardU.A. Hyper Stadium 3 cardU.A. Hyper Stadium
                  U.A. Hyper Stadium
                  Spell Field
                  U.A. Hyper Stadium

                    (This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn.


                    1 cardU.A. Powered Jersey 1 cardU.A. Powered Jersey
                    U.A. Powered Jersey
                    Spell Equip
                    U.A. Powered Jersey

                      Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.


                      3 cardU.A. Signing Deal 3 cardU.A. Signing Deal
                      U.A. Signing Deal
                      Spell Normal
                      U.A. Signing Deal

                        Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 "U.A. Signing Deal" per turn.


                        3 cardU.A. Stadium 3 cardU.A. Stadium
                        U.A. Stadium
                        Spell Field
                        U.A. Stadium

                          If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).


                          1 cardU.A. Turnover Tactics 1 cardU.A. Turnover Tactics
                          U.A. Turnover Tactics
                          Spell Quick
                          U.A. Turnover Tactics

                            If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn.


                            3 cardEvenly Matched 3 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardU.A. Penalty Box 1 cardU.A. Penalty Box
                                U.A. Penalty Box
                                Trap Continuous
                                U.A. Penalty Box

                                  At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.


                                  1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                  Barricadeborg Blocker
                                  DARK
                                  Barricadeborg Blocker
                                  • ATK:

                                  • 1000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                  1 cardFerocious Flame Swordsman 1 cardFerocious Flame Swordsman
                                  Ferocious Flame Swordsman
                                  FIRE
                                  Ferocious Flame Swordsman
                                  • ATK:

                                  • 1300

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom-Left


                                  2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  1 cardS:P Little Knight
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                  Dingirsu, the Orcust of the Evening Star
                                  DARK
                                  Dingirsu, the Orcust of the Evening Star
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2100


                                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                  LIGHT
                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                  1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                  Number 39: Utopia
                                  LIGHT
                                  Number 39: Utopia
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                  1 cardNumber 60: Dugares the Timeless 1 cardNumber 60: Dugares the Timeless
                                  Number 60: Dugares the Timeless
                                  FIRE
                                  Number 60: Dugares the Timeless
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                  1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                                  Number S39: Utopia the Lightning
                                  LIGHT
                                  Number S39: Utopia the Lightning
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                  1 cardTornado Dragon 1 cardTornado Dragon
                                  Tornado Dragon
                                  WIND
                                  Tornado Dragon
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.




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