Created by: YGO Mod (20517634)

Created On: 09/20/2025

Main: 59 Extra: 15

2 cardInfernoble Knight - Renaud 2 cardInfernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


3 cardRescue Cat 3 cardRescue Cat
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


1 cardSpeedroid Taketomborg 1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


3 cardSpeedroid Terrortop 3 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


3 cardSummoner Monk 3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


3 cardXX-Saber Boggart Knight 3 cardXX-Saber Boggart Knight
XX-Saber Boggart Knight
EARTH 4
XX-Saber Boggart Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.


3 cardXX-Saber Darksoul 3 cardXX-Saber Darksoul
XX-Saber Darksoul
EARTH 3
XX-Saber Darksoul
  • ATK:

  • 100

  • DEF:

  • 100


During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.


3 cardXX-Saber Faultroll 3 cardXX-Saber Faultroll
XX-Saber Faultroll
EARTH 6
XX-Saber Faultroll
  • ATK:

  • 2400

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.


3 cardXX-Saber Garsem 3 cardXX-Saber Garsem
XX-Saber Garsem
EARTH 4
XX-Saber Garsem
  • ATK:

  • 1400

  • DEF:

  • 400


When this card on the field is destroyed and sent to the Graveyard by a card effect, add 1 "X-Saber" monster from your Deck to your hand. This card gains 200 ATK for each face-up "X-Saber" monster you control.


2 cardXX-Saber Ragigura 2 cardXX-Saber Ragigura
XX-Saber Ragigura
EARTH 1
XX-Saber Ragigura
  • ATK:

  • 200

  • DEF:

  • 1000


When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.


3 cardThe Statue of Easter Island 3 cardThe Statue of Easter Island
The Statue of Easter Island
EARTH 4
The Statue of Easter Island
  • ATK:

  • 1100

  • DEF:

  • 1400


A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.


1 cardX-Saber Anu Piranha 1 cardX-Saber Anu Piranha
X-Saber Anu Piranha
EARTH 4
X-Saber Anu Piranha
  • ATK:

  • 1800

  • DEF:

  • 1100


A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.


3 cardRisebell the Summoner 3 cardRisebell the Summoner
Risebell the Summoner
WIND 32
Risebell the Summoner
  • ATK:

  • 800

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field). [ Monster Effect ] ''A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone.''


3 cardX-Saber Airbellum 3 cardX-Saber Airbellum
X-Saber Airbellum
EARTH 3
X-Saber Airbellum
  • ATK:

  • 1600

  • DEF:

  • 200


If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.


2 cardX-Saber Pashuul 2 cardX-Saber Pashuul
X-Saber Pashuul
EARTH 2
X-Saber Pashuul
  • ATK:

  • 100

  • DEF:

  • 0


This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.


1 cardXX-Saber Fulhelmknight 1 cardXX-Saber Fulhelmknight
XX-Saber Fulhelmknight
EARTH 3
XX-Saber Fulhelmknight
  • ATK:

  • 1300

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.


2 cardEmergency Teleport
2 cardEmergency Teleport
Emergency Teleport
Spell Quick
Emergency Teleport

    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




    Tag(s):

    3 cardFire Formation - Tenki 3 cardFire Formation - Tenki
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


      3 cardGottoms' Second Call 3 cardGottoms' Second Call
      Gottoms' Second Call
      Spell Normal
      Gottoms' Second Call

        If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.


        1 cardPhoenix Gearblade 1 cardPhoenix Gearblade
        Phoenix Gearblade
        Spell Equip
        Phoenix Gearblade

          Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


          3 cardSaber Reflection 3 cardSaber Reflection
          Saber Reflection
          Spell Quick
          Saber Reflection

            When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.


            3 cardSaber Slash 3 cardSaber Slash
            Saber Slash
            Spell Normal
            Saber Slash

              Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.


              3 cardGottoms' Emergency Call 3 cardGottoms' Emergency Call
              Gottoms' Emergency Call
              Trap Normal
              Gottoms' Emergency Call

                If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.


                1 cardGravity Collapse 1 cardGravity Collapse
                Gravity Collapse
                Trap Counter
                Gravity Collapse

                  Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.


                  1 cardSaber Hole 1 cardSaber Hole
                  Saber Hole
                  Trap Counter
                  Saber Hole

                    Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.


                    1 cardIsolde, Two Tales of the Noble Knights
                    1 cardIsolde, Two Tales of the Noble Knights
                    Isolde, Two Tales of the Noble Knights
                    LIGHT
                    Isolde, Two Tales of the Noble Knights
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                    1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                    Worldsea Dragon Zealantis
                    WATER
                    Worldsea Dragon Zealantis
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                    1 cardBaronne de Fleur
                    1 cardBaronne de Fleur
                    Baronne de Fleur
                    WIND 10
                    Baronne de Fleur
                    • ATK:

                    • 3000

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                    2 cardJurrac Meteor 2 cardJurrac Meteor
                    Jurrac Meteor
                    FIRE 10
                    Jurrac Meteor
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 "Jurrac" Tuner + 2 or more non-Tuner Dinosaur-Type monsters When this card is Synchro Summoned, destroy all cards on the field. Then, you can Special Summon 1 Tuner monster from your Graveyard.


                    1 cardNaturia Beast 1 cardNaturia Beast
                    Naturia Beast
                    EARTH 5
                    Naturia Beast
                    • ATK:

                    • 2200

                    • DEF:

                    • 1700


                    1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                    1 cardSaiba the Fighting Swordsmith 1 cardSaiba the Fighting Swordsmith
                    Saiba the Fighting Swordsmith
                    EARTH 7
                    Saiba the Fighting Swordsmith
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    1 Tuner + 1+ non-Tuner monsters You can target 1 Level 6 or lower Warrior monster in your GY; Special Summon it (but its effects are negated), also this card cannot be used as Synchro Material for the rest of this turn. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a Warrior monster. You can only use each effect of "Saiba the Fighting Swordsmith" once per turn.


                    2 cardScrap Archfiend 2 cardScrap Archfiend
                    Scrap Archfiend
                    EARTH 7
                    Scrap Archfiend
                    • ATK:

                    • 2700

                    • DEF:

                    • 1800


                    1 Tuner + 1 or more non-Tuner monsters


                    1 cardX-Saber Souza 1 cardX-Saber Souza
                    X-Saber Souza
                    EARTH 7
                    X-Saber Souza
                    • ATK:

                    • 2500

                    • DEF:

                    • 1600


                    1 Tuner + 1 or more non-Tuner "X-Saber" monsters You can Tribute 1 "X-Saber" monster, then choose 1 of these effects; this card gains that effect until the end of this turn. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster. ● This card cannot be destroyed by Trap effects.


                    1 cardXX-Saber Gottoms 1 cardXX-Saber Gottoms
                    XX-Saber Gottoms
                    EARTH 9
                    XX-Saber Gottoms
                    • ATK:

                    • 3100

                    • DEF:

                    • 2600


                    1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.


                    1 cardXX-Saber Hyunlei 1 cardXX-Saber Hyunlei
                    XX-Saber Hyunlei
                    EARTH 6
                    XX-Saber Hyunlei
                    • ATK:

                    • 2300

                    • DEF:

                    • 1300


                    1 Tuner + 1 or more non-Tuner "X-Saber" monsters When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.


                    1 cardBrotherhood of the Fire Fist - Tiger King 1 cardBrotherhood of the Fire Fist - Tiger King
                    Brotherhood of the Fire Fist - Tiger King
                    FIRE
                    Brotherhood of the Fire Fist - Tiger King
                    • ATK:

                    • 2200

                    • DEF:

                    • 1800


                    2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                    1 cardConstellar Ptolemy M7 1 cardConstellar Ptolemy M7
                    Constellar Ptolemy M7
                    LIGHT
                    Constellar Ptolemy M7
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                    1 cardM-X-Saber Invoker
                    1 cardM-X-Saber Invoker
                    M-X-Saber Invoker
                    EARTH
                    M-X-Saber Invoker
                    • ATK:

                    • 1600

                    • DEF:

                    • 500


                    2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.




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