Created by: YGO Mod (20517634)

Created On: 09/21/2025

Need 26 UR

UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Paleozoic Cambroraster1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Spright Elf1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
Number 2: Ninja Shadow Mosquito1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Nadir Servant3 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Time-Tearing Morganite2 card
UR Rarity
Traptantalizing Tune2 card
UR Rarity
Triple Tactics Thrust1 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
The Black Goat Laughs1 card
UR Rarity
Transaction Rollback3 card

Main: 60 Extra: 15

SR Rarity
3 cardAbsolute King Back Jack
SR Rarity
3 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


SR Rarity
1 cardDogmatika Maximus
SR Rarity
1 cardDogmatika Maximus
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


R Rarity
1 cardMagicolloidal Sol
R Rarity
1 cardMagicolloidal Sol
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


UR Rarity
3 cardNadir Servant
UR Rarity
3 cardNadir Servant
Nadir Servant
Spell Normal
Nadir Servant

    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


    SR Rarity
    3 cardReasoning
    SR Rarity
    3 cardReasoning
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


      SR Rarity
      1 cardSuccumbing-Song Morganite
      SR Rarity
      1 cardSuccumbing-Song Morganite
      Succumbing-Song Morganite
      Spell Normal
      Succumbing-Song Morganite

        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


        UR Rarity
        1 cardThat Grass Looks Greener
        UR Rarity
        1 cardThat Grass Looks Greener
        That Grass Looks Greener
        Spell Normal
        That Grass Looks Greener

          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


          UR Rarity
          2 cardTime-Tearing Morganite
          UR Rarity
          2 cardTime-Tearing Morganite
          Time-Tearing Morganite
          Spell Normal
          Time-Tearing Morganite

            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


            UR Rarity
            2 cardTraptantalizing Tune
            UR Rarity
            2 cardTraptantalizing Tune
            Traptantalizing Tune
            Spell Normal
            Traptantalizing Tune

              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


              UR Rarity
              1 cardTriple Tactics Thrust
              UR Rarity
              1 cardTriple Tactics Thrust
              Triple Tactics Thrust
              Spell Normal
              Triple Tactics Thrust

                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                UR Rarity
                3 cardDestructive Daruma Karma Cannon
                UR Rarity
                3 cardDestructive Daruma Karma Cannon
                Destructive Daruma Karma Cannon
                Trap Normal
                Destructive Daruma Karma Cannon

                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                  N Rarity
                  1 cardElemental Burst
                  N Rarity
                  1 cardElemental Burst
                  Elemental Burst
                  Trap Normal
                  Elemental Burst

                    Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                    N Rarity
                    3 cardFiend Griefing
                    N Rarity
                    3 cardFiend Griefing
                    Fiend Griefing
                    Trap Normal
                    Fiend Griefing

                      Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                      SR Rarity
                      1 cardHope for Escape
                      SR Rarity
                      1 cardHope for Escape
                      Hope for Escape
                      Trap Normal
                      Hope for Escape

                        If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                        R Rarity
                        3 cardLost Wind
                        R Rarity
                        3 cardLost Wind
                        Lost Wind
                        Trap Normal
                        Lost Wind

                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                          SR Rarity
                          3 cardNeedlebug Nest
                          SR Rarity
                          3 cardNeedlebug Nest
                          Needlebug Nest
                          Trap Normal
                          Needlebug Nest

                            Send the top 5 cards of your Deck to the GY.


                            N Rarity
                            3 cardPaleozoic Canadia
                            N Rarity
                            3 cardPaleozoic Canadia
                            Paleozoic Canadia
                            Trap Normal
                            Paleozoic Canadia

                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              R Rarity
                              3 cardPaleozoic Dinomischus
                              R Rarity
                              3 cardPaleozoic Dinomischus
                              Paleozoic Dinomischus
                              Trap Normal
                              Paleozoic Dinomischus

                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                N Rarity
                                3 cardPaleozoic Leanchoilia
                                N Rarity
                                3 cardPaleozoic Leanchoilia
                                Paleozoic Leanchoilia
                                Trap Normal
                                Paleozoic Leanchoilia

                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  N Rarity
                                  3 cardPaleozoic Marrella
                                  N Rarity
                                  3 cardPaleozoic Marrella
                                  Paleozoic Marrella
                                  Trap Normal
                                  Paleozoic Marrella

                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    N Rarity
                                    3 cardPaleozoic Olenoides
                                    N Rarity
                                    3 cardPaleozoic Olenoides
                                    Paleozoic Olenoides
                                    Trap Normal
                                    Paleozoic Olenoides

                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      R Rarity
                                      3 cardRise to Full Height
                                      R Rarity
                                      3 cardRise to Full Height
                                      Rise to Full Height
                                      Trap Normal
                                      Rise to Full Height

                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                        UR Rarity
                                        1 cardThe Black Goat Laughs
                                        UR Rarity
                                        1 cardThe Black Goat Laughs
                                        The Black Goat Laughs
                                        Trap Normal
                                        The Black Goat Laughs

                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                          SR Rarity
                                          3 cardThreatening Roar
                                          SR Rarity
                                          3 cardThreatening Roar
                                          Threatening Roar
                                          Trap Normal
                                          Threatening Roar

                                            Your opponent cannot declare an attack this turn.


                                            UR Rarity
                                            3 cardTransaction Rollback
                                            UR Rarity
                                            3 cardTransaction Rollback
                                            Transaction Rollback
                                            Trap Normal
                                            Transaction Rollback

                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                              SR Rarity
                                              3 cardTrap Trick
                                              SR Rarity
                                              3 cardTrap Trick
                                              Trap Trick
                                              Trap Normal
                                              Trap Trick

                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                UR Rarity
                                                1 cardGarura, Wings of Resonant Life
                                                UR Rarity
                                                1 cardGarura, Wings of Resonant Life
                                                Garura, Wings of Resonant Life
                                                DARK 6
                                                Garura, Wings of Resonant Life
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                SR Rarity
                                                1 cardTearlaments Kitkallos
                                                SR Rarity
                                                1 cardTearlaments Kitkallos
                                                Tearlaments Kitkallos
                                                DARK 5
                                                Tearlaments Kitkallos
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1200


                                                1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                UR Rarity
                                                1 cardLinkuriboh
                                                UR Rarity
                                                1 cardLinkuriboh
                                                Linkuriboh
                                                DARK
                                                Linkuriboh
                                                • ATK:

                                                • 300

                                                • LINK-1

                                                Link Arrow:

                                                Bottom


                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                UR Rarity
                                                1 cardPaleozoic Cambroraster
                                                UR Rarity
                                                1 cardPaleozoic Cambroraster
                                                Paleozoic Cambroraster
                                                WATER
                                                Paleozoic Cambroraster
                                                • ATK:

                                                • 1200

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Bottom


                                                2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                UR Rarity
                                                1 cardS:P Little Knight
                                                UR Rarity
                                                1 cardS:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                UR Rarity
                                                1 cardSpright Elf
                                                UR Rarity
                                                1 cardSpright Elf
                                                Spright Elf
                                                FIRE
                                                Spright Elf
                                                • ATK:

                                                • 1400

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                UR Rarity
                                                1 cardPSY-Framelord Omega
                                                UR Rarity
                                                1 cardPSY-Framelord Omega
                                                PSY-Framelord Omega
                                                LIGHT 8
                                                PSY-Framelord Omega
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2200


                                                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                UR Rarity
                                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                UR Rarity
                                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                LIGHT
                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                Tag(s):

                                                SR Rarity
                                                1 cardDownerd Magician
                                                SR Rarity
                                                1 cardDownerd Magician
                                                Downerd Magician
                                                DARK
                                                Downerd Magician
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 200


                                                2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                UR Rarity
                                                1 cardGigantic Spright
                                                UR Rarity
                                                1 cardGigantic Spright
                                                Gigantic Spright
                                                DARK
                                                Gigantic Spright
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 1600


                                                2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                UR Rarity
                                                1 cardNumber 2: Ninja Shadow Mosquito
                                                UR Rarity
                                                1 cardNumber 2: Ninja Shadow Mosquito
                                                Number 2: Ninja Shadow Mosquito
                                                WIND
                                                Number 2: Ninja Shadow Mosquito
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                SR Rarity
                                                1 cardPaleozoic Anomalocaris
                                                SR Rarity
                                                1 cardPaleozoic Anomalocaris
                                                Paleozoic Anomalocaris
                                                WATER
                                                Paleozoic Anomalocaris
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 0


                                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                SR Rarity
                                                2 cardPaleozoic Opabinia
                                                SR Rarity
                                                2 cardPaleozoic Opabinia
                                                Paleozoic Opabinia
                                                WATER
                                                Paleozoic Opabinia
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2400


                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                UR Rarity
                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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