Created by: YGO Mod (20517634)

Created On: 09/21/2025

Sun God's Flare

Need 19 UR

 Rarity
Guardian Slime2 card
UR Rarity
The Winged Dragon of Ra3 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode1 card
 Rarity
Egyptian God Slime2 card
 Rarity
Salamangreat Almiraj1 card
 Rarity
Galaxy-Eyes Cipher X Dragon1 card
UR Rarity
Galaxy-Eyes Full Armor Photon Dragon1 card
 Rarity
Number 81: Superdreadnought Rail Cannon Super Dora1 card
UR Rarity
Superdreadnought Rail Cannon Gustav Max1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
 Rarity
Ancient Chant2 card
 Rarity
Blaze Cannon1 card
UR Rarity
Millennium Revelation1 card
UR Rarity
Monster Reborn1 card

Main: 20 Extra: 9

 Rarity
Guardian Slime
 Rarity
Guardian Slime
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


 Rarity
Guardian Slime
 Rarity
Guardian Slime
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


R Rarity
The Winged Dragon of Ra - Immortal Phoenix
R Rarity
The Winged Dragon of Ra - Immortal Phoenix
The Winged Dragon of Ra - Immortal Phoenix
DIVINE 10
The Winged Dragon of Ra - Immortal Phoenix
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.


UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


 Rarity
Ancient Chant
 Rarity
Ancient Chant
Ancient Chant
Spell Normal
Ancient Chant

    Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.


     Rarity
    Ancient Chant
     Rarity
    Ancient Chant
    Ancient Chant
    Spell Normal
    Ancient Chant

      Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.


       Rarity
      Blaze Cannon
       Rarity
      Blaze Cannon
      Blaze Cannon
      Spell Quick
      Blaze Cannon

        (This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ● This card is unaffected by your opponent's card effects. ● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.


        SR Rarity
        Book of Eclipse
        SR Rarity
        Book of Eclipse
        Book of Eclipse
        Spell Quick
        Book of Eclipse

          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            UR Rarity
            Millennium Revelation
            UR Rarity
            Millennium Revelation
            Millennium Revelation
            Spell Continuous
            Millennium Revelation

              You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.


              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                SR Rarity
                Silent Graveyard
                SR Rarity
                Silent Graveyard
                Silent Graveyard
                Spell Quick
                Silent Graveyard

                  Discard 1 card; effects that activate in the GY this turn are negated.


                  R Rarity
                  The True Sun God
                  R Rarity
                  The True Sun God
                  The True Sun God
                  Spell Continuous
                  The True Sun God

                    When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


                    R Rarity
                    The True Sun God
                    R Rarity
                    The True Sun God
                    The True Sun God
                    Spell Continuous
                    The True Sun God

                      When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


                      N Rarity
                      Non-Fusion Area
                      N Rarity
                      Non-Fusion Area
                      Non-Fusion Area
                      Trap Continuous
                      Non-Fusion Area

                        Neither player can Fusion Summon.


                        N Rarity
                        Non-Fusion Area
                        N Rarity
                        Non-Fusion Area
                        Non-Fusion Area
                        Trap Continuous
                        Non-Fusion Area

                          Neither player can Fusion Summon.


                          N Rarity
                          Non-Fusion Area
                          N Rarity
                          Non-Fusion Area
                          Non-Fusion Area
                          Trap Continuous
                          Non-Fusion Area

                            Neither player can Fusion Summon.


                             Rarity
                            Egyptian God Slime
                             Rarity
                            Egyptian God Slime
                            Egyptian God Slime
                            WATER 10
                            Egyptian God Slime
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                             Rarity
                            Egyptian God Slime
                             Rarity
                            Egyptian God Slime
                            Egyptian God Slime
                            WATER 10
                            Egyptian God Slime
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                             Rarity
                            Salamangreat Almiraj
                             Rarity
                            Salamangreat Almiraj
                            Salamangreat Almiraj
                            FIRE
                            Salamangreat Almiraj
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Bottom-Right


                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                            SR Rarity
                            Galaxy-Eyes Cipher Blade Dragon
                            SR Rarity
                            Galaxy-Eyes Cipher Blade Dragon
                            Galaxy-Eyes Cipher Blade Dragon
                            LIGHT
                            Galaxy-Eyes Cipher Blade Dragon
                            • ATK:

                            • 3200

                            • DEF:

                            • 2800


                            3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                             Rarity
                            Galaxy-Eyes Cipher X Dragon
                             Rarity
                            Galaxy-Eyes Cipher X Dragon
                            Galaxy-Eyes Cipher X Dragon
                            LIGHT
                            Galaxy-Eyes Cipher X Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 3000


                            2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)


                            UR Rarity
                            Galaxy-Eyes Full Armor Photon Dragon
                            UR Rarity
                            Galaxy-Eyes Full Armor Photon Dragon
                            Galaxy-Eyes Full Armor Photon Dragon
                            LIGHT
                            Galaxy-Eyes Full Armor Photon Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 3500


                            3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                             Rarity
                            Number 81: Superdreadnought Rail Cannon Super Dora
                             Rarity
                            Number 81: Superdreadnought Rail Cannon Super Dora
                            Number 81: Superdreadnought Rail Cannon Super Dora
                            EARTH
                            Number 81: Superdreadnought Rail Cannon Super Dora
                            • ATK:

                            • 3200

                            • DEF:

                            • 4000


                            2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max
                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max
                            Superdreadnought Rail Cannon Gustav Max
                            EARTH
                            Superdreadnought Rail Cannon Gustav Max
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            EARTH
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




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