Created by: YGO Mod (20517634)

Created On: 09/24/2025

Need 35 UR

 Rarity
Gem-Knight Hollowcore2 card
 Rarity
Gem-Knight Nepyrim3 card
UR Rarity
Maxx "C"2 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Mulcharmy Purulia2 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Gem-Knight Lady Brilliant Diamond1 card
UR Rarity
Gem-Knight Lady Rose Diamond1 card
UR Rarity
Gem-Knight Master Diamond1 card
 Rarity
Gem-Knight Master Diamond Dispersion1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Brilliant Fusion3 card
UR Rarity
Forbidden Droplet3 card
 Rarity
Gem-Knight Dispersion3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Triple Tactics Talent2 card
UR Rarity
Triple Tactics Thrust3 card
UR Rarity
Ultimate Slayer1 card

Main: 40 Extra: 15

SR Rarity
3 cardArtifact Lancea
SR Rarity
3 cardArtifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


N Rarity
2 cardGem-Armadillo
N Rarity
2 cardGem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


 Rarity
2 cardGem-Knight Hollowcore
 Rarity
2 cardGem-Knight Hollowcore
Gem-Knight Hollowcore
DARK 7
Gem-Knight Hollowcore
  • ATK:

  • 1950

  • DEF:

  • 2450


You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


 Rarity
3 cardGem-Knight Nepyrim
 Rarity
3 cardGem-Knight Nepyrim
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


SR Rarity
3 cardGem-Knight Quartz
SR Rarity
3 cardGem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
2 cardMulcharmy Purulia
UR Rarity
2 cardMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
3 cardBrilliant Fusion
UR Rarity
3 cardBrilliant Fusion
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


    UR Rarity
    3 cardForbidden Droplet
    UR Rarity
    3 cardForbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

       Rarity
      3 cardGem-Knight Dispersion
       Rarity
      3 cardGem-Knight Dispersion
      Gem-Knight Dispersion
      Spell Normal
      Gem-Knight Dispersion

        Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


        SR Rarity
        1 cardGem-Knight Fusion
        SR Rarity
        1 cardGem-Knight Fusion
        Gem-Knight Fusion
        Spell Normal
        Gem-Knight Fusion

          Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            UR Rarity
            1 cardLightning Storm
            UR Rarity
            1 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              SR Rarity
              1 cardScatter Fusion
              SR Rarity
              1 cardScatter Fusion
              Scatter Fusion
              Spell Continuous
              Scatter Fusion

                During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                UR Rarity
                2 cardTriple Tactics Talent
                UR Rarity
                2 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  UR Rarity
                  3 cardTriple Tactics Thrust
                  UR Rarity
                  3 cardTriple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                    UR Rarity
                    1 cardUltimate Slayer
                    UR Rarity
                    1 cardUltimate Slayer
                    Ultimate Slayer
                    Spell Normal
                    Ultimate Slayer

                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                      SR Rarity
                      1 cardGem-Knight Aquamarine
                      SR Rarity
                      1 cardGem-Knight Aquamarine
                      Gem-Knight Aquamarine
                      EARTH 6
                      Gem-Knight Aquamarine
                      • ATK:

                      • 1400

                      • DEF:

                      • 2600


                      "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                      UR Rarity
                      1 cardGem-Knight Lady Brilliant Diamond
                      UR Rarity
                      1 cardGem-Knight Lady Brilliant Diamond
                      Gem-Knight Lady Brilliant Diamond
                      EARTH 10
                      Gem-Knight Lady Brilliant Diamond
                      • ATK:

                      • 3400

                      • DEF:

                      • 2000


                      3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                      UR Rarity
                      1 cardGem-Knight Lady Rose Diamond
                      UR Rarity
                      1 cardGem-Knight Lady Rose Diamond
                      Gem-Knight Lady Rose Diamond
                      EARTH 8
                      Gem-Knight Lady Rose Diamond
                      • ATK:

                      • 2700

                      • DEF:

                      • 2400


                      1 "Gem-Knight" monster + 1 Fairy monster Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.


                      UR Rarity
                      1 cardGem-Knight Master Diamond
                      UR Rarity
                      1 cardGem-Knight Master Diamond
                      Gem-Knight Master Diamond
                      EARTH 9
                      Gem-Knight Master Diamond
                      • ATK:

                      • 2900

                      • DEF:

                      • 2500


                      3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                       Rarity
                      1 cardGem-Knight Master Diamond Dispersion
                       Rarity
                      1 cardGem-Knight Master Diamond Dispersion
                      Gem-Knight Master Diamond Dispersion
                      EARTH 9
                      Gem-Knight Master Diamond Dispersion
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                      SR Rarity
                      1 cardGem-Knight Prismaura
                      SR Rarity
                      1 cardGem-Knight Prismaura
                      Gem-Knight Prismaura
                      EARTH 7
                      Gem-Knight Prismaura
                      • ATK:

                      • 2450

                      • DEF:

                      • 1400


                      1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                      SR Rarity
                      1 cardGem-Knight Ruby
                      SR Rarity
                      1 cardGem-Knight Ruby
                      Gem-Knight Ruby
                      EARTH 6
                      Gem-Knight Ruby
                      • ATK:

                      • 2500

                      • DEF:

                      • 1300


                      "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                      SR Rarity
                      1 cardGem-Knight Seraphinite
                      SR Rarity
                      1 cardGem-Knight Seraphinite
                      Gem-Knight Seraphinite
                      EARTH 5
                      Gem-Knight Seraphinite
                      • ATK:

                      • 2300

                      • DEF:

                      • 1400


                      1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                      SR Rarity
                      1 cardGem-Knight Topaz
                      SR Rarity
                      1 cardGem-Knight Topaz
                      Gem-Knight Topaz
                      EARTH 6
                      Gem-Knight Topaz
                      • ATK:

                      • 1800

                      • DEF:

                      • 1800


                      "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                      SR Rarity
                      2 cardGem-Knight Phantom Quartz
                      SR Rarity
                      2 cardGem-Knight Phantom Quartz
                      Gem-Knight Phantom Quartz
                      EARTH
                      Gem-Knight Phantom Quartz
                      • ATK:

                      • 1450

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                      UR Rarity
                      1 cardS:P Little Knight
                      UR Rarity
                      1 cardS:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      SR Rarity
                      1 cardGolden Cloud Beast - Malong
                      SR Rarity
                      1 cardGolden Cloud Beast - Malong
                      Golden Cloud Beast - Malong
                      LIGHT 6
                      Golden Cloud Beast - Malong
                      • ATK:

                      • 2200

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                      SR Rarity
                      1 cardMereologic Aggregator
                      SR Rarity
                      1 cardMereologic Aggregator
                      Mereologic Aggregator
                      DARK
                      Mereologic Aggregator
                      • ATK:

                      • 2600

                      • DEF:

                      • 3000


                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                      SR Rarity
                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                      SR Rarity
                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                      Number 41: Bagooska the Terribly Tired Tapir
                      EARTH
                      Number 41: Bagooska the Terribly Tired Tapir
                      • ATK:

                      • 2100

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




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