Created by: YGO Mod (20517634)

Created On: 11/18/2025

Main: 55 Extra: 15

1 cardBlack Luster Soldier - Envoy of the Beginning
1 cardBlack Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


3 cardBlade Knight 3 cardBlade Knight
Blade Knight
LIGHT 4
Blade Knight
  • ATK:

  • 1600

  • DEF:

  • 1000


Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardD.D. Warrior Lady
1 cardD.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


1 cardDon Zaloog 1 cardDon Zaloog
Don Zaloog
DARK 4
Don Zaloog
  • ATK:

  • 1400

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


1 cardExiled Force
1 cardExiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.


2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
Mobius the Frost Monarch
WATER 6
Mobius the Frost Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


1 cardMystic Swordsman LV2 1 cardMystic Swordsman LV2
Mystic Swordsman LV2
EARTH 2
Mystic Swordsman LV2
  • ATK:

  • 900

  • DEF:

  • 0


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.


1 cardNinja Grandmaster Sasuke 1 cardNinja Grandmaster Sasuke
Ninja Grandmaster Sasuke
LIGHT 4
Ninja Grandmaster Sasuke
  • ATK:

  • 1800

  • DEF:

  • 1000


At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


1 cardTribe-Infecting Virus
1 cardTribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


1 cardMagician of Faith 1 cardMagician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


3 cardBook of Moon 3 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    1 cardDelinquent Duo
    1 cardDelinquent Duo
    Delinquent Duo
    Spell Normal
    Delinquent Duo

      Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


      1 cardGraceful Charity
      1 cardGraceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.


        1 cardHeavy Storm
        1 cardHeavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.


          1 cardMystical Space Typhoon
          1 cardMystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            2 cardNobleman of Crossout
            2 cardNobleman of Crossout
            Nobleman of Crossout
            Spell Normal
            Nobleman of Crossout

              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


              1 cardPot of Greed
              1 cardPot of Greed
              Pot of Greed
              Spell Normal
              Pot of Greed

                Draw 2 cards.




                Tag(s):

                1 cardPremature Burial
                1 cardPremature Burial
                Premature Burial
                Spell Equip
                Premature Burial

                  Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                  2 cardReinforcement of the Army
                  2 cardReinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    1 cardShrink 1 cardShrink
                    Shrink
                    Spell Quick
                    Shrink

                      Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                      2 cardSmashing Ground 2 cardSmashing Ground
                      Smashing Ground
                      Spell Normal
                      Smashing Ground

                        Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                        1 cardSnatch Steal
                        1 cardSnatch Steal
                        Snatch Steal
                        Spell Equip
                        Snatch Steal

                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                          1 cardCall of the Haunted
                          1 cardCall of the Haunted
                          Call of the Haunted
                          Trap Continuous
                          Call of the Haunted

                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                            3 cardDust Tornado 3 cardDust Tornado
                            Dust Tornado
                            Trap Normal
                            Dust Tornado

                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                              2 cardLegacy of Yata-Garasu 2 cardLegacy of Yata-Garasu
                              Legacy of Yata-Garasu
                              Trap Normal
                              Legacy of Yata-Garasu

                                Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                                2 cardMind Crush 2 cardMind Crush
                                Mind Crush
                                Trap Normal
                                Mind Crush

                                  Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                  1 cardMirror Force
                                  1 cardMirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                    1 cardRing of Destruction
                                    1 cardRing of Destruction
                                    Ring of Destruction
                                    Trap Normal
                                    Ring of Destruction

                                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                      3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                      Sakuretsu Armor
                                      Trap Normal
                                      Sakuretsu Armor

                                        When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                        3 cardSolemn Judgment
                                        3 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          1 cardTorrential Tribute
                                          1 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            3 cardTrap Dustshoot
                                            3 cardTrap Dustshoot
                                            Trap Dustshoot
                                            Trap Normal
                                            Trap Dustshoot

                                              Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                              2 cardXing Zhen Hu 2 cardXing Zhen Hu
                                              Xing Zhen Hu
                                              Trap Continuous
                                              Xing Zhen Hu

                                                Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.


                                                1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                Dark Balter the Terrible
                                                DARK 5
                                                Dark Balter the Terrible
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                Dark Blade the Dragon Knight
                                                DARK 6
                                                Dark Blade the Dragon Knight
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1500


                                                "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                Darkfire Dragon
                                                DARK 4
                                                Darkfire Dragon
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1250


                                                "Firegrass" + "Petit Dragon"


                                                1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                Fiend Skull Dragon
                                                WIND 5
                                                Fiend Skull Dragon
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                1 cardGatling Dragon 1 cardGatling Dragon
                                                Gatling Dragon
                                                DARK 8
                                                Gatling Dragon
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 1200


                                                "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                1 cardKing Dragun 1 cardKing Dragun
                                                King Dragun
                                                DARK 7
                                                King Dragun
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1100


                                                "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                1 cardMaster of Oz 1 cardMaster of Oz
                                                Master of Oz
                                                EARTH 9
                                                Master of Oz
                                                • ATK:

                                                • 4200

                                                • DEF:

                                                • 3700


                                                "Big Koala" + "Des Kangaroo"


                                                1 cardOjama King 1 cardOjama King
                                                Ojama King
                                                LIGHT 6
                                                Ojama King
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 3000


                                                "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                Reaper on the Nightmare
                                                DARK 5
                                                Reaper on the Nightmare
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 600


                                                "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                1 cardRyu Senshi 1 cardRyu Senshi
                                                Ryu Senshi
                                                EARTH 6
                                                Ryu Senshi
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                1 cardSt. Joan 1 cardSt. Joan
                                                St. Joan
                                                LIGHT 7
                                                St. Joan
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                "The Forgiving Maiden" + "Darklord Marie"


                                                1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                The Last Warrior from Another Planet
                                                EARTH 7
                                                The Last Warrior from Another Planet
                                                • ATK:

                                                • 2350

                                                • DEF:

                                                • 2300


                                                "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                Thousand-Eyes Restrict
                                                DARK 1
                                                Thousand-Eyes Restrict
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.




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