Created by: YGO Mod (20517634)

Created On: 11/29/2025

Main: 50 Extra: 15

3 cardDroll & Lock Bird
3 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


3 cardEdge Imp Chain 3 cardEdge Imp Chain
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


1 cardEdge Imp Sabres 1 cardEdge Imp Sabres
Edge Imp Sabres
DARK 3
Edge Imp Sabres
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.


3 cardEdge Imp Scythe 3 cardEdge Imp Scythe
Edge Imp Scythe
DARK 3
Edge Imp Scythe
  • ATK:

  • 1000

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn.


2 cardEldlich the Golden Lord 2 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


3 cardFluffal Bear 3 cardFluffal Bear
Fluffal Bear
EARTH 3
Fluffal Bear
  • ATK:

  • 1200

  • DEF:

  • 800


You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.


1 cardFluffal Cat 1 cardFluffal Cat
Fluffal Cat
EARTH 1
Fluffal Cat
  • ATK:

  • 700

  • DEF:

  • 300


If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.


3 cardFluffal Dog 3 cardFluffal Dog
Fluffal Dog
EARTH 4
Fluffal Dog
  • ATK:

  • 1700

  • DEF:

  • 1000


When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.


1 cardFluffal Dolphin 1 cardFluffal Dolphin
Fluffal Dolphin
WATER 4
Fluffal Dolphin
  • ATK:

  • 1600

  • DEF:

  • 1000


You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.


1 cardFluffal Owl 1 cardFluffal Owl
Fluffal Owl
EARTH 2
Fluffal Owl
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.


3 cardFluffal Penguin 3 cardFluffal Penguin
Fluffal Penguin
WATER 4
Fluffal Penguin
  • ATK:

  • 1600

  • DEF:

  • 1100


During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.


1 cardFluffal Sheep 1 cardFluffal Sheep
Fluffal Sheep
EARTH 2
Fluffal Sheep
  • ATK:

  • 400

  • DEF:

  • 800


If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.


1 cardFluffal Wings 1 cardFluffal Wings
Fluffal Wings
LIGHT 1
Fluffal Wings
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


2 cardDark Ruler No More 2 cardDark Ruler No More
Dark Ruler No More
Spell Normal
Dark Ruler No More

    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




    Tag(s):

    2 cardFrightfur Fusion 2 cardFrightfur Fusion
    Frightfur Fusion
    Spell Normal
    Frightfur Fusion

      Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Frightfur Fusion" per turn.


      3 cardFrightfur Patchwork 3 cardFrightfur Patchwork
      Frightfur Patchwork
      Spell Normal
      Frightfur Patchwork

        Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


        1 cardFrightfur Repair 1 cardFrightfur Repair
        Frightfur Repair
        Spell Normal
        Frightfur Repair

          Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn.


          1 cardHarpie's Feather Duster
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            3 cardPolymerization 3 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              3 cardRaigeki
              3 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                3 cardToy Vendor 3 cardToy Vendor
                Toy Vendor
                Spell Continuous
                Toy Vendor

                  Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.


                  2 cardInfinite Impermanence 2 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    2 cardDangerous Frightfur Nightmary 2 cardDangerous Frightfur Nightmary
                    Dangerous Frightfur Nightmary
                    DARK 10
                    Dangerous Frightfur Nightmary
                    • ATK:

                    • 2000

                    • DEF:

                    • 3000


                    1 "Edge Imp" monster + 2 "Fluffal" monsters Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect.


                    2 cardFrightfur Cruel Whale 2 cardFrightfur Cruel Whale
                    Frightfur Cruel Whale
                    WATER 9
                    Frightfur Cruel Whale
                    • ATK:

                    • 2600

                    • DEF:

                    • 2400


                    1 "Edge Imp" monster + 1 "Fluffal" monster If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn.


                    2 cardFrightfur Kraken 2 cardFrightfur Kraken
                    Frightfur Kraken
                    WATER 8
                    Frightfur Kraken
                    • ATK:

                    • 2200

                    • DEF:

                    • 3000


                    1 "Edge Imp" monster + 1 "Fluffal" monster Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.


                    2 cardFrightfur Sabre-Tooth 2 cardFrightfur Sabre-Tooth
                    Frightfur Sabre-Tooth
                    DARK 8
                    Frightfur Sabre-Tooth
                    • ATK:

                    • 2400

                    • DEF:

                    • 2000


                    1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.


                    1 cardFrightfur Tiger 1 cardFrightfur Tiger
                    Frightfur Tiger
                    DARK 6
                    Frightfur Tiger
                    • ATK:

                    • 1900

                    • DEF:

                    • 1200


                    "Edge Imp Sabres" + 1 or more "Fluffal" monsters When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".


                    1 cardFrightfur Wolf 1 cardFrightfur Wolf
                    Frightfur Wolf
                    DARK 6
                    Frightfur Wolf
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    "Edge Imp Sabres" + 1 or more "Fluffal" monsters Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.


                    1 cardGuardian Chimera 1 cardGuardian Chimera
                    Guardian Chimera
                    DARK 9
                    Guardian Chimera
                    • ATK:

                    • 3300

                    • DEF:

                    • 3300


                    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                    1 cardCross-Sheep 1 cardCross-Sheep
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                    1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                    LIGHT
                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                    Number 90: Galaxy-Eyes Photon Lord
                    LIGHT
                    Number 90: Galaxy-Eyes Photon Lord
                    • ATK:

                    • 2500

                    • DEF:

                    • 3000


                    2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.




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