Heros Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

     Rarity
    E - Emergency Call
     Rarity
    E - Emergency Call
     Rarity
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Miracle Fusion
        UR Rarity
        Miracle Fusion
        UR Rarity
        Miracle Fusion
        Spell Normal
        Miracle Fusion

          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

          SR Rarity
          Neos Fusion
          SR Rarity
          Neos Fusion
          SR Rarity
          Neos Fusion
          Spell Normal
          Neos Fusion

            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

            UR Rarity
            Super Polymerization
            UR Rarity
            Super Polymerization
            UR Rarity
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



              Tag(s):

               Rarity
              Infinite Impermanence
               Rarity
              Infinite Impermanence
               Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                UR Rarity
                Elemental HERO Brave Neos
                UR Rarity
                Elemental HERO Brave Neos
                UR Rarity
                Elemental HERO Brave Neos
                LIGHT 7
                Elemental HERO Brave Neos
                • ATK:

                • 2500

                • DEF:

                • 2000


                "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

                SR Rarity
                Elemental HERO Escuridao
                SR Rarity
                Elemental HERO Escuridao
                SR Rarity
                Elemental HERO Escuridao
                DARK 8
                Elemental HERO Escuridao
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

                UR Rarity
                Elemental HERO Flame Wingman - Infernal Rage
                UR Rarity
                Elemental HERO Flame Wingman - Infernal Rage
                UR Rarity
                Elemental HERO Flame Wingman - Infernal Rage
                WIND 8
                Elemental HERO Flame Wingman - Infernal Rage
                • ATK:

                • 2100

                • DEF:

                • 1200


                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                UR Rarity
                Elemental HERO Great Tornado
                UR Rarity
                Elemental HERO Great Tornado
                UR Rarity
                Elemental HERO Great Tornado
                WIND 8
                Elemental HERO Great Tornado
                • ATK:

                • 2800

                • DEF:

                • 2200


                1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

                UR Rarity
                Elemental HERO Sunrise
                UR Rarity
                Elemental HERO Sunrise
                UR Rarity
                Elemental HERO Sunrise
                LIGHT 7
                Elemental HERO Sunrise
                • ATK:

                • 2500

                • DEF:

                • 1200


                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                UR Rarity
                Elemental HERO The Shining
                UR Rarity
                Elemental HERO The Shining
                UR Rarity
                Elemental HERO The Shining
                LIGHT 8
                Elemental HERO The Shining
                • ATK:

                • 2600

                • DEF:

                • 2100


                1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

                 Rarity
                Rainbow Neos
                 Rarity
                Rainbow Neos
                 Rarity
                Rainbow Neos
                LIGHT 10
                Rainbow Neos
                • ATK:

                • 4500

                • DEF:

                • 3000


                "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

                SR Rarity
                Wake Up Your Elemental HERO
                SR Rarity
                Wake Up Your Elemental HERO
                SR Rarity
                Wake Up Your Elemental HERO
                LIGHT 10
                Wake Up Your Elemental HERO
                • ATK:

                • 2500

                • DEF:

                • 2100


                1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                Popular Skills

                Dragonic Contact: 100%
                Dragonic Contact

                Need 32 UR

                UR Rarity
                Armed Dragon LV101 card
                UR Rarity
                Armed Dragon Thunder LV101 card
                UR Rarity
                Cross Keeper1 card
                UR Rarity
                Elemental HERO Stratos3 card
                UR Rarity
                Elemental HERO Brave Neos1 card
                UR Rarity
                Elemental HERO Flame Wingman - Infernal Rage1 card
                UR Rarity
                Elemental HERO Great Tornado1 card
                UR Rarity
                Elemental HERO Sunrise2 card
                UR Rarity
                Elemental HERO The Shining1 card
                 Rarity
                Rainbow Neos1 card
                UR Rarity
                Elemental HERO Neos2 card
                UR Rarity
                Effect Veiler3 card
                UR Rarity
                Cosmic Cyclone3 card
                 Rarity
                E - Emergency Call3 card
                UR Rarity
                Forbidden Droplet2 card
                UR Rarity
                Miracle Fusion2 card
                UR Rarity
                Super Polymerization1 card
                 Rarity
                Infinite Impermanence3 card

                Main: 30 Extra: 9

                UR Rarity
                Armed Dragon LV10
                UR Rarity
                Armed Dragon LV10
                Armed Dragon LV10
                WIND 10
                Armed Dragon LV10
                • ATK:

                • 3000

                • DEF:

                • 2000


                This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


                UR Rarity
                Armed Dragon Thunder LV10
                UR Rarity
                Armed Dragon Thunder LV10
                Armed Dragon Thunder LV10
                WIND 10
                Armed Dragon Thunder LV10
                • ATK:

                • 3000

                • DEF:

                • 2000


                If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


                UR Rarity
                Cross Keeper
                UR Rarity
                Cross Keeper
                Cross Keeper
                DARK 2
                Cross Keeper
                • ATK:

                • 400

                • DEF:

                • 400


                You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                SR Rarity
                Elemental HERO Liquid Soldier
                SR Rarity
                Elemental HERO Liquid Soldier
                Elemental HERO Liquid Soldier
                WATER 4
                Elemental HERO Liquid Soldier
                • ATK:

                • 1400

                • DEF:

                • 1300


                When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                SR Rarity
                Elemental HERO Liquid Soldier
                SR Rarity
                Elemental HERO Liquid Soldier
                Elemental HERO Liquid Soldier
                WATER 4
                Elemental HERO Liquid Soldier
                • ATK:

                • 1400

                • DEF:

                • 1300


                When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                UR Rarity
                Elemental HERO Stratos
                UR Rarity
                Elemental HERO Stratos
                Elemental HERO Stratos
                WIND 4
                Elemental HERO Stratos
                • ATK:

                • 1800

                • DEF:

                • 300


                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                UR Rarity
                Elemental HERO Stratos
                UR Rarity
                Elemental HERO Stratos
                Elemental HERO Stratos
                WIND 4
                Elemental HERO Stratos
                • ATK:

                • 1800

                • DEF:

                • 300


                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                UR Rarity
                Elemental HERO Stratos
                UR Rarity
                Elemental HERO Stratos
                Elemental HERO Stratos
                WIND 4
                Elemental HERO Stratos
                • ATK:

                • 1800

                • DEF:

                • 300


                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                SR Rarity
                Rainbow Dragon
                SR Rarity
                Rainbow Dragon
                Rainbow Dragon
                LIGHT 10
                Rainbow Dragon
                • ATK:

                • 4000

                • DEF:

                • 0


                (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                SR Rarity
                Winged Kuriboh LV6
                SR Rarity
                Winged Kuriboh LV6
                Winged Kuriboh LV6
                LIGHT 6
                Winged Kuriboh LV6
                • ATK:

                • 300

                • DEF:

                • 200


                (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.


                UR Rarity
                Elemental HERO Neos
                UR Rarity
                Elemental HERO Neos
                Elemental HERO Neos
                LIGHT 7
                Elemental HERO Neos
                • ATK:

                • 2500

                • DEF:

                • 2000


                ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                UR Rarity
                Elemental HERO Neos
                UR Rarity
                Elemental HERO Neos
                Elemental HERO Neos
                LIGHT 7
                Elemental HERO Neos
                • ATK:

                • 2500

                • DEF:

                • 2000


                ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Cosmic Cyclone
                UR Rarity
                Cosmic Cyclone
                Cosmic Cyclone
                Spell Quick
                Cosmic Cyclone

                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                  UR Rarity
                  Cosmic Cyclone
                  UR Rarity
                  Cosmic Cyclone
                  Cosmic Cyclone
                  Spell Quick
                  Cosmic Cyclone

                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                    UR Rarity
                    Cosmic Cyclone
                    UR Rarity
                    Cosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                       Rarity
                      E - Emergency Call
                       Rarity
                      E - Emergency Call
                      E - Emergency Call
                      Spell Normal
                      E - Emergency Call

                        Add 1 "Elemental HERO" monster from your Deck to your hand.


                         Rarity
                        E - Emergency Call
                         Rarity
                        E - Emergency Call
                        E - Emergency Call
                        Spell Normal
                        E - Emergency Call

                          Add 1 "Elemental HERO" monster from your Deck to your hand.


                           Rarity
                          E - Emergency Call
                           Rarity
                          E - Emergency Call
                          E - Emergency Call
                          Spell Normal
                          E - Emergency Call

                            Add 1 "Elemental HERO" monster from your Deck to your hand.


                            UR Rarity
                            Forbidden Droplet
                            UR Rarity
                            Forbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              Forbidden Droplet
                              UR Rarity
                              Forbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                UR Rarity
                                Miracle Fusion
                                UR Rarity
                                Miracle Fusion
                                Miracle Fusion
                                Spell Normal
                                Miracle Fusion

                                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                  UR Rarity
                                  Miracle Fusion
                                  UR Rarity
                                  Miracle Fusion
                                  Miracle Fusion
                                  Spell Normal
                                  Miracle Fusion

                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                    SR Rarity
                                    Neos Fusion
                                    SR Rarity
                                    Neos Fusion
                                    Neos Fusion
                                    Spell Normal
                                    Neos Fusion

                                      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                      UR Rarity
                                      Super Polymerization
                                      UR Rarity
                                      Super Polymerization
                                      Super Polymerization
                                      Spell Quick
                                      Super Polymerization

                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                        Tag(s):

                                         Rarity
                                        Infinite Impermanence
                                         Rarity
                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                           Rarity
                                          Infinite Impermanence
                                           Rarity
                                          Infinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                             Rarity
                                            Infinite Impermanence
                                             Rarity
                                            Infinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              UR Rarity
                                              Elemental HERO Brave Neos
                                              UR Rarity
                                              Elemental HERO Brave Neos
                                              Elemental HERO Brave Neos
                                              LIGHT 7
                                              Elemental HERO Brave Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                              SR Rarity
                                              Elemental HERO Escuridao
                                              SR Rarity
                                              Elemental HERO Escuridao
                                              Elemental HERO Escuridao
                                              DARK 8
                                              Elemental HERO Escuridao
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                              UR Rarity
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              UR Rarity
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              WIND 8
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1200


                                              2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                              UR Rarity
                                              Elemental HERO Great Tornado
                                              UR Rarity
                                              Elemental HERO Great Tornado
                                              Elemental HERO Great Tornado
                                              WIND 8
                                              Elemental HERO Great Tornado
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2200


                                              1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                              UR Rarity
                                              Elemental HERO Sunrise
                                              UR Rarity
                                              Elemental HERO Sunrise
                                              Elemental HERO Sunrise
                                              LIGHT 7
                                              Elemental HERO Sunrise
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                              UR Rarity
                                              Elemental HERO Sunrise
                                              UR Rarity
                                              Elemental HERO Sunrise
                                              Elemental HERO Sunrise
                                              LIGHT 7
                                              Elemental HERO Sunrise
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                              UR Rarity
                                              Elemental HERO The Shining
                                              UR Rarity
                                              Elemental HERO The Shining
                                              Elemental HERO The Shining
                                              LIGHT 8
                                              Elemental HERO The Shining
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                               Rarity
                                              Rainbow Neos
                                               Rarity
                                              Rainbow Neos
                                              Rainbow Neos
                                              LIGHT 10
                                              Rainbow Neos
                                              • ATK:

                                              • 4500

                                              • DEF:

                                              • 3000


                                              "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                              SR Rarity
                                              Wake Up Your Elemental HERO
                                              SR Rarity
                                              Wake Up Your Elemental HERO
                                              Wake Up Your Elemental HERO
                                              LIGHT 10
                                              Wake Up Your Elemental HERO
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2100


                                              1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


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