A step-by-step guide to playing Gimmick Puppet

A step-by-step guide to playing Gimmick Puppet

This guide will cover most of what you need to know about these scary dolls and hopefully it can inspire you to play Gimmick Puppet.




Skill

 

Dark Stirring of the Dreadful Dolls (Skill Card) (100%)

 Rarity
Dark Stirring of the Dreadful Dolls (Skill Card)
 Rarity
Dark Stirring of the Dreadful Dolls (Skill Card)
Dark Stirring of the Dreadful Dolls (Skill Card)
Dark Stirring of the Dreadful Dolls (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can use this Skill's second and third effects once per Duel if your Deck contains "Rank-Up-Magic Argent Chaos Force". 1. At the beginning of the Duel, add 3 "Mansion of the Dreadful Dolls" cards to your Deck, and 4 "Gimmick Puppet" Xyz Monsters to your Extra Deck. If you are going first, during the first turn, you cannot place monsters in your opponent's Main Monster Zone, and your opponent will take no effect damage from your effects. 2. Reveal 1 "Gimmick Puppet Rouge Doll" card from your hand, then shuffle 1 card from your hand into the Deck. Then, add 1 "Gimmick Puppet" monster or 1 "Mansion of the Dreadful Dolls" from your Deck to your hand. 3. If you control a "Gimmick Puppet" Xyz Monster, or if only your opponent controls a monster, Set 1 "Puppet" Trap Card or 1 "Xyz" Spell/Trap Card from your hand or Deck to your field. (This card can be activated the same turn.)


Gimmick Puppet's brand new skill has brought my favorite archetype back stronger than ever.

  1. First, the skill's usage requirements are very easy; you only need one Rank-Up-Magic Argent Chaos Force card in your deck to use it.
  2. The key ability of this skill is that it gives you all the cards that Gimmick Puppet is missing in the game: 3 Field Spells + one card each for each of Gimmick Puppet's rank-up XYZ boss monsters: 3 Field Spells + 1 card each for Gimmick Puppet's rank-up boss monsters.
  3. The Skill's first active effect allows you to reveal a Rouge Doll in your hand to add a Field Spell or a Gimmick Puppet monster needed for a combo, such as Little Soldier or Fiendish Knight . Therefore, you should do everything you can to get a Rouge Doll in your hand to activate the Skill's first ability.
  4. This skill has a second very useful active effect. When going first, it helps you set XYZ Blocks or Gimmick Puppet traps to strengthen your Endboard. When going second, it allows you to set Puppet Parade, which can be activated immediately in that turn, helping you spam a ton of bodies to bait or overcome obstacles the enemy places on the field.

*Note: Notice that this skill doesn't allow you to summon monsters to the enemy field or deal damage effects on turn 1. Konami did this to limit your FTK and field locking, but this inadvertently prevents you from using one of the strong handtrap cards currently available, Nibiru .



Core monsters in the Main Deck

 

Gimmick Puppet Little Soldiers (x3)

 Rarity
Gimmick Puppet Little Soldiers
 Rarity
Gimmick Puppet Little Soldiers
Gimmick Puppet Little Soldiers
DARK 4
Gimmick Puppet Little Soldiers
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn.


As your starter card and best Normal Summon card, Soldiers allows you to send any "Gimmick Puppet" from your deck to the Graveyard as long as its level is different from Soldiers, then copy the level of the sent monster. The primary target of this effect (if you don't already have it) is the Gimmick Puppet Rouge Doll .

Important note: The ability to send posts to the graveyard cannot be disabled by   Infinite Impermanence and Effect Veiler   Because sending the "Gimmick Puppet" card to the Graveyard costs money , Infinite Impermanence and Effect Veiler are extremely useless against this card ( meaning that when your opponent uses a negate effect on this card, the card you send to the graveyard will still be sent without needing Field Spell protection ). If the game has this feature later...   Ash Blossom & Joyful Spring are even more useless.

Additionally, its Graveyard effect is essential for effectively utilizing your level 4 monsters.  

Gimmick Puppet Terror Baby (x1)

UR Rarity
Gimmick Puppet Terror Baby
UR Rarity
Gimmick Puppet Terror Baby
Gimmick Puppet Terror Baby
DARK 4
Gimmick Puppet Terror Baby
  • ATK:

  • 500

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.


This is a UR card in the deck, but it's not as popular as it used to be, although it's still one of my "favorite" cards. It's very strong when used on turn 2 because...   Its Graveyard effect slows down all Gimmick Puppet monster effects by 4 , significantly protecting your gameplay from Handtrap cards, negates, and more. ( This means enemies cannot chain after Gimmick Puppet monsters are affected, so they cannot negate them... But note that enemies can still trigger disruptions when you summon monsters, activate spells/traps, change Phase, etc. )

  • A good Gimmick Puppet player on turn 2 will make good use of this card in combination with a Skill to bait the enemy's effects, which I will discuss in more detail later.
Terror Baby's resurrection effect is usually not used to summon Level 8 monsters due to field congestion. I often use it to revive another Level 4 Gimmick Puppet like Soldiers or Fiendish Knight so that I can immediately summon a Rank 4 Gigantes Doll to take two of the opponent's monsters.

Gimmick Puppet Scissor Arms (x1-2)

UR Rarity
Gimmick Puppet Scissor Arms
UR Rarity
Gimmick Puppet Scissor Arms
Gimmick Puppet Scissor Arms
DARK 4
Gimmick Puppet Scissor Arms
  • ATK:

  • 1200

  • DEF:

  • 600


When this card is Normal Summoned: You can send 1 "Gimmick Puppet" monster from your Deck to the Graveyard.


Foolish Burial is a strong card, but slightly weaker than Gimmick Puppet Little Soldiers . However, it has the small advantage of being able to send a level 4 Gimmick Puppet , allowing you to send either Gimmick Puppet Fiendish Knight or Gimmick Puppet Terror Baby , which can be crucial in combo sequences or matchups.


I wouldn't play more than one because sometimes mishandling it can get you stuck on the field since it's a level 4 card, but you can play more if you want to increase your consistency.

Gimmick Puppet Fiendish Knight (x1)

 Rarity
Gimmick Puppet Fiendish Knight
 Rarity
Gimmick Puppet Fiendish Knight
Gimmick Puppet Fiendish Knight
DARK 4
Gimmick Puppet Fiendish Knight
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner's field in Defense Position, but its effects are negated, then Special Summon this card. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Fiendish Knight" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.


This is undoubtedly the best extender card in the deck, allowing you to summon two cards without spending Normal Summon. While it's better than Terror Baby for summoning XYZ Rank 4 Gigantes Doll , in practice it's not often used in early combos due to the limited field size of Duel Links and the current Extra Deck monster limitations. Instead, it's usually saved for late-game use when resources are depleted.


  It also has a similar effect to Gimmick Puppet Rouge Doll , allowing it to add itself to your hand when sent from anywhere except your hand.
x1 is enough

Gimmick Puppet Dreary Doll (x1)

SR Rarity
Gimmick Puppet Dreary Doll
SR Rarity
Gimmick Puppet Dreary Doll
Gimmick Puppet Dreary Doll
DARK 8
Gimmick Puppet Dreary Doll
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.


This is an essential support card that helps you continue your gameplay even when interrupted (negative effects) by your opponent . While not absolutely necessary, its value is undeniable.

Gimmick Puppet Rouge Doll (x3)

 Rarity
Gimmick Puppet Rouge Doll
 Rarity
Gimmick Puppet Rouge Doll
Gimmick Puppet Rouge Doll
DARK 8
Gimmick Puppet Rouge Doll
  • ATK:

  • 400

  • DEF:

  • 1400


If this card is in your hand: You can reveal 1 "Gimmick Puppet" Xyz Monster in your Extra Deck; Special Summon both this card, and 1 "Gimmick Puppet" monster with the same Level as the revealed monster's Rank from your Deck. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Rouge Doll" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.


The newest UR support card in the deck, this card is crucial for executing everything from skills to combos.


The ability to trigger special effects on any other Gimmick Puppet in the deck often means this card allows you to obtain a lot of materials completely free of charge. It also reuses itself from the Graveyard if sent there from anywhere other than your hand, which allows even cards like Condolence Puppet to initiate combos on their own. A major drawback of this card is that it's a very easy choke point for opponents to target, often ending your turn if you can't deal with it.

When you have this card in your hand, you can activate the first effect of the Skill: Return 1 unwanted card (such as Cattle Scream) from your hand to exchange for a necessary Gimmick Puppet , AND MOST IMPORTANTLY, ADD FIELD SPELL . Therefore, you must use every means to get this card in your hand, such as Soldier/Scissor Arm/Condolence, to send this card to the graveyard.

Gimmick Puppet Cattle Scream (x1)

 Rarity
Gimmick Puppet Cattle Scream
 Rarity
Gimmick Puppet Cattle Scream
Gimmick Puppet Cattle Scream
DARK 8
Gimmick Puppet Cattle Scream
  • ATK:

  • 2000

  • DEF:

  • 2000


You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Gimmick Puppet Cattle Scream" once per turn. A "Gimmick Puppet" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position.


Cattle Scream is the main Extender card of the deck and the strongest Puppet in the main deck in terms of stats. It is usually summoned by the Gimmick Puppet Rouge Doll and is essential for completing all of our Combos.

One is enough because this is a brick card when in hand (usually returned to the deck via Skill if it appears in hand).

Gimmick Puppet Bisque Doll (x1)

SR Rarity
Gimmick Puppet Bisque Doll
SR Rarity
Gimmick Puppet Bisque Doll
Gimmick Puppet Bisque Doll
DARK 8
Gimmick Puppet Bisque Doll
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.


While not a bad support card, Bisque is primarily used to activate its protective effect when in the Graveyard; it can protect all your Gimmick Puppets from being targeted, including cards like Infinite Impermanence and Effect Veiler .

  • Similar to Terror Baby, a good Gimmick Puppet player will make good use of this card on turn 2 by combining it with a skill to bait the enemy's effects, which I will discuss in more detail later.

Gimmick Puppet Magnet Doll (x0-1)

SR Rarity
Gimmick Puppet Magnet Doll
SR Rarity
Gimmick Puppet Magnet Doll
Gimmick Puppet Magnet Doll
DARK 8
Gimmick Puppet Magnet Doll
  • ATK:

  • 1000

  • DEF:

  • 1000


If your opponent controls a monster, and all monsters you control are face-up "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand).


This is a decent Extender, but I don't recommend using it since the release of Gimmick Puppet Fiendish Knight , as it's significantly more powerful than this card.

Gimmick Puppet Nightmare (x0)

SR Rarity
Gimmick Puppet Nightmare
SR Rarity
Gimmick Puppet Nightmare
Gimmick Puppet Nightmare
DARK 8
Gimmick Puppet Nightmare
  • ATK:

  • 1000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster you control. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or Graveyard. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.


Despite its terrible effect, we still have ways to abuse its locking effect. By using various methods to give cards to the opponent (for example, the trap card Give and Take, but it already has limit 1 ), we can prevent them from summoning monsters for the rest of their turn, or when going first, we can use it to block Nibiru, the Primal Being (although it's a bit difficult to use and not really necessary since our Field Spell will hard counter Nibiru ). Hopefully, the game will release a card later that can throw this monster onto the opponent's field.

Note: Nightmare hiện đang bị ban Master Duel & TCG #justicefornightmare



Spell/Trap

 

Mansion of the Dreadful Dolls (x3 Thanks to Skill)

 Rarity
Mansion of the Dreadful Dolls
 Rarity
Mansion of the Dreadful Dolls
Mansion of the Dreadful Dolls
Spell Field
Mansion of the Dreadful Dolls

    When this card is activated: You can add 1 "Gimmick Puppet" monster from your Deck to your hand. "Gimmick Puppet" monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent's monsters, except their Xyz Monsters. Once per turn: You can detach 1 material from an Xyz Monster you control, then target 1 "Gimmick Puppet" monster in your GY; Special Summon it to your opponent's field in Defense Position. You can only activate 1 "Mansion of the Dreadful Dolls" per turn.


    Although we can't currently own this card in the game, we can obtain three Field cards in our deck thanks to the effect of its skill.

    This is the legendary Field 1 FTK card in other formats, so in Duel Links, the skill prohibits you from summoning monsters to your opponent's field or dealing damage effects on your first turn.

    When this card is activated, you can search for 1 Gimmick Puppet monster in your hand, so it can also serve as a starter. But the most powerful effect of this card is that it makes ALL Gimmick Puppet monsters on the field unbreakable by battle and unaffected by monster effects (Counter-attacks tons of Boardbreakers + Handtrap, Nibiru opens and then stores this card,...).

    The main effect is shown above, while the secondary effect summons monsters to the enemy field, but it's not a Quick effect; it's usually just to summon more monsters and burn additional damage effects.
    Try to bait as many cards as possible that can negate your opponent's spells/traps before activating this Field card.

    Condolence Puppet (x3)

    SR Rarity
    Condolence Puppet
    SR Rarity
    Condolence Puppet
    Condolence Puppet
    Spell Normal
    Condolence Puppet

      Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.


      Foolish Burial of the archetype, this card allows you to send Gimmick Puppet Rouge Doll to start combos, or extenders like Gimmick Puppet Dreary Doll , or protective effects like Gimmick Puppet Terror Baby and Gimmick Puppet Bisque Doll . But if you go second, it becomes one of the strongest cards in your arsenal. It has the ability to send up to 5 optional Gimmick Puppets to the Graveyard, depending on the number of monsters summoned from the Extra Deck that your opponent is controlling +1. This means you can send starters, extenders, and protective cards all at once.


      Its effect in the graveyard, while somewhat situational, is very useful.

      Service Puppet Play (x1)

       Rarity
      Service Puppet Play
       Rarity
      Service Puppet Play
      Service Puppet Play
      Trap Normal
      Service Puppet Play

        Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a "Gimmick Puppet" Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of "Service Puppet Play" once per turn.


        This is the best trap card in the archetype, capable of stealing up to the maximum number of monsters your opponent controls, equal to the number of Gimmick Puppet Xyz monsters you control ( hence the maximum in Duel Links is 2 ). This allows you to steal essential combo cards from your opponent, potentially even ending their turn with a single card.


        CXyz Gimmick Puppet Fanatix Machinix is ​​completely free to obtain, meaning it costs nothing. Its Graveyard effect is also extremely useful; sometimes I've been able to use it to summon junk bodies onto the opponent's field, cluttering it up and preventing them from playing .

        Just use x1 because it's easy to search and easy to summon thanks to its skill. Note that unlike Rank 4 Gigantes Doll, the monster obtained with this trap card can attack even if it's not an XYZ monster.

        Puppet Parade (x1)

         Rarity
        Puppet Parade
         Rarity
        Puppet Parade
        Puppet Parade
        Trap Normal
        Puppet Parade

          If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn.


          This card is out of favor in other formats, but in Duel Links, it's a gift.

          Due to the effect of the Skill, you can place this card directly onto the field and activate it immediately during your turn. It's extremely useful when going second; you can place this card directly and activate it to bait your opponent's debuffs. If your opponent doesn't block this card, they will face up to 3 Body gimmick puppets on the field ( depending on the number of monsters your opponent controls ), which will include Terror Baby and Bisque Doll . You can quickly send these two cards from the field to the graveyard by linking them to Chimera Doll, activating the two protective effects of these cards (very effective at baiting opponents).

          Additionally, if you happen to have Service Puppet Play on hand, this will be a backup option for you to search using
          CXyz Gimmick Puppet Fanatix Machinix.

          Rank-Up-Magic Argent Chaos Force (x1)

           Rarity
          Rank-Up-Magic Argent Chaos Force
           Rarity
          Rank-Up-Magic Argent Chaos Force
          Rank-Up-Magic Argent Chaos Force
          Spell Normal
          Rank-Up-Magic Argent Chaos Force

            Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


            This is the only mandatory Rank-Up-Magic card ; its reusable effect is what allows you to perform most combos. Only play two cards if you have no other Rank-Up-Magic card options.

            Rank-Up-Magic Numeron Force (x1)

            UR Rarity
            Rank-Up-Magic Numeron Force
            UR Rarity
            Rank-Up-Magic Numeron Force
            Rank-Up-Magic Numeron Force
            Spell Normal
            Rank-Up-Magic Numeron Force

              Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.


              This is an extremely powerful Board Breaker, disabling all face-up cards on the field, except for the monster you summon. Surprising your opponent with this card often means an endgame, as it easily disrupts their field once all their cards have been disabling. :) ( RIP Dragoon )

              Personally, I recommend using this card instead of giving two Rank-Up-Magic Argent Chaos Force cards .

              Note: Khác với Rank-Up-Magic Argent Chaos Force, Lá bài này không thể Chaos Summon CXyz, nghĩa là nó không thể được dùng để triệu hồi CXyz Gimmick Puppet Fanatix Machinix.

              Terraforming (x0-1)

              UR Rarity
              Terraforming
              UR Rarity
              Terraforming
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.




                Tag(s):

                +1 Copy cho Field Spell

                Hey Trunade! (x0-1)

                SR Rarity
                Hey, Trunade!
                SR Rarity
                Hey, Trunade!
                Hey, Trunade!
                Spell Normal
                Hey, Trunade!

                  Return all Set Spells and Traps on the field to the hand.


                  Personally, I always reserve slot 1 for this legendary Backrow-hate card. It forces the opponent to use disruption to stop this card, otherwise they will have no spells/traps left on the field to play.

                  Gimmick Puppets may look tough and annoying to Effect Monsters, but their weakness is that they are very easily hit by Spell/Trap attacks. Therefore, Hey Hey Hey Trunade is number 1.

                  Xyz Block (x1)

                  SR Rarity
                  Xyz Block
                  SR Rarity
                  Xyz Block
                  Xyz Block
                  Trap Counter
                  Xyz Block

                    When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.


                    This skill allows you to directly place a Spell/Trap card with "XYZ" in its name onto the field. Therefore, the best option is to block this XYZ card (allowing you to negate Monster Effects, yes, monster effects again, not Spell/Trap cards T_T).

                    Xyz Encore (x0-1)

                    N Rarity
                    Xyz Encore
                    N Rarity
                    Xyz Encore
                    Xyz Encore
                    Spell Quick
                    Xyz Encore

                      Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


                      Another decent option for using Skills besides XYZ Block is to counter Decks that use XYZ Blocks (which are quite common in the current meta).

                      Tech & Staple

                      N Rarity
                      Blizzard
                      N Rarity
                      Blizzard
                      Blizzard
                      Spell Quick
                      Blizzard

                        Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


                        UR Rarity
                        Droll & Lock Bird
                        UR Rarity
                        Droll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        UR Rarity
                        Dogoran, the Mad Flame Kaiju
                        UR Rarity
                        Dogoran, the Mad Flame Kaiju
                        Dogoran, the Mad Flame Kaiju
                        FIRE 8
                        Dogoran, the Mad Flame Kaiju
                        • ATK:

                        • 3000

                        • DEF:

                        • 1200


                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          UR Rarity
                          Ghost Mourner & Moonlit Chill
                          UR Rarity
                          Ghost Mourner & Moonlit Chill
                          Ghost Mourner & Moonlit Chill
                          WIND 3
                          Ghost Mourner & Moonlit Chill
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Lava Golem
                            UR Rarity
                            Lava Golem
                            Lava Golem
                            FIRE 8
                            Lava Golem
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                            UR Rarity
                            Effect Veiler
                            UR Rarity
                            Effect Veiler
                            Effect Veiler
                            LIGHT 1
                            Effect Veiler
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              SR Rarity
                              Book of Eclipse
                              SR Rarity
                              Book of Eclipse
                              Book of Eclipse
                              Spell Quick
                              Book of Eclipse

                                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                SR Rarity
                                Jizukiru, the Star Destroying Kaiju
                                SR Rarity
                                Jizukiru, the Star Destroying Kaiju
                                Jizukiru, the Star Destroying Kaiju
                                LIGHT 10
                                Jizukiru, the Star Destroying Kaiju
                                • ATK:

                                • 3300

                                • DEF:

                                • 2600


                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                A deck that's 95% immune to deadhand means you can fill the rest of your deck with these cards; you'll need a lot of board breakers in the current meta.

                                Nibiru the Primal Being (x0-1)

                                UR Rarity
                                Nibiru, the Primal Being
                                UR Rarity
                                Nibiru, the Primal Being
                                Nibiru, the Primal Being
                                LIGHT 11
                                Nibiru, the Primal Being
                                • ATK:

                                • 3000

                                • DEF:

                                • 600


                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                Nibiru has been given a separate section to avoid confusion.

                                If you lose the coin toss and go second, and your opponent has more than 5 summon turns ahead, don't wonder why I can't activate Nibiru in my hand??? That's because the skill doesn't allow you to summon monsters to your opponent's field on turn 1, Baby !

                                But honestly, Nibiru saved me quite a few games during my KOG climb, so you can skip this card or use it for x1.



                                Extra Deck

                                 

                                Gimmick Puppet Fantasix Machinix (x2)

                                 Rarity
                                Gimmick Puppet Fantasix Machinix
                                 Rarity
                                Gimmick Puppet Fantasix Machinix
                                Gimmick Puppet Fantasix Machinix
                                DARK
                                Gimmick Puppet Fantasix Machinix
                                • ATK:

                                • 1500

                                • DEF:

                                • 3100


                                2 Level 8 monsters You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand, also, you can Normal Summon 1 Machine monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you Special Summon a "Gimmick Puppet" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your GY to either field in Defense Position, then you can add 1 "Rank-Up-Magic" Spell from your GY to your hand. You can only use each effect of "Gimmick Puppet Fantasix Machinix" once per turn.


                                This is the most important Xyz card in the deck, allowing you to search Rank-Up Magic cards and reuse them from the Graveyard, enabling you to Normal Summon an additional Machine monster of your choice, and revive it from the Graveyard to one of the two fields. It's also a crucial choke point of the deck , and similar to Gimmick Puppet Rouge Doll , it will often end your turn if you get hit by this card's negate (because Machinx's search effect is HARD ONE PER TURN, even if you have enough body to summon a second Machinx, it won't activate).

                                Gimmick Puppet Chimera Doll (x1)

                                SR Rarity
                                Gimmick Puppet Chimera Doll
                                SR Rarity
                                Gimmick Puppet Chimera Doll
                                Gimmick Puppet Chimera Doll
                                DARK
                                Gimmick Puppet Chimera Doll
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Machine monsters During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.


                                This is an additional search card with the ability to extend. However, personally, I don't think it's that important in the Gimmick Puppet deck right now. I only summon it in the late game, or when I've been hit by too much disruption, or to send Terror Baby and Bisque Doll to the graveyard early in the turn if I go second.

                                Gimmick Puppet Gigantes Doll (x1)

                                SR Rarity
                                Gimmick Puppet Gigantes Doll
                                SR Rarity
                                Gimmick Puppet Gigantes Doll
                                Gimmick Puppet Gigantes Doll
                                DARK
                                Gimmick Puppet Gigantes Doll
                                • ATK:

                                • 0

                                • DEF:

                                • 2000


                                2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.


                                Because we now have the new Fiendish Knight Puppet Gimmick in Duel Links ( much more convenient than Terror Baby ), Gigantes becomes a great field-destroying tool, allowing you to collect 2 monsters -> making it a great field-destroying tool, allowing you to deal with even monsters protected from destruction.


                                Additionally, its most important role is that of a Tier 4 monster that the Gimmick Puppet Rouge Doll can reveal.

                                Note: Khác với lá Trap, khi kích hoạt hiệu ứng cướp quái địch của Gigantes, trong turn này ta chỉ có thể tấn công bằng quái thú XYZ kể cả khi lá này rời sân. Vậy nên hãy cố sử dụng hiệu ứng thứ 2 của Gigantes và XYZ ra các Gimmick Puppter rank 8 của ta nhé!

                                CXyz Gimmick Puppet Fanatix Machinix (x1 thanks to Skill)

                                 Rarity
                                CXyz Gimmick Puppet Fanatix Machinix
                                 Rarity
                                CXyz Gimmick Puppet Fanatix Machinix
                                CXyz Gimmick Puppet Fanatix Machinix
                                DARK
                                CXyz Gimmick Puppet Fanatix Machinix
                                • ATK:

                                • 3100

                                • DEF:

                                • 1500


                                3 Level 9 monsters If this card is Special Summoned: You can add 1 "Puppet" Trap from your Deck to your hand. You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of "CXyz Gimmick Puppet Fanatix Machinix" once per turn.


                                This card possesses a variety of effects and is the most important card when building the endboard . When summoned, it seeks out a Puppet Trap card (usually Service Puppet Play ) and has the ability to destroy a Special Summoned monster on your opponent's field, while also dealing damage.


                                Additionally, splitting an ingredient allows you to Special Summon a monster to your opponent's field from any Graveyard, making it a crucial card for burn strategies (unfortunately, it cannot FTK).

                                Number 15: Gimmick Puppet Giant Grinder (x2)

                                UR Rarity
                                Number 15: Gimmick Puppet Giant Grinder
                                UR Rarity
                                Number 15: Gimmick Puppet Giant Grinder
                                Number 15: Gimmick Puppet Giant Grinder
                                DARK
                                Number 15: Gimmick Puppet Giant Grinder
                                • ATK:

                                • 1500

                                • DEF:

                                • 2500


                                2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.


                                This is a fantastic Ace Card from Quattro.

                                1. It can shoot down up to 2 monsters in one turn, clearing the field very well.
                                2. Deal damage equal to HALF the ATK of that monster if it is XYZ.
                                It's good in every aspect; although it has low ATK, we can rank up, use it to bait enemies, etc.

                                Number C15: Gimmick Puppet Giant Hunter (x1 thanks to Skill)

                                 Rarity
                                Number C15: Gimmick Puppet Giant Hunter
                                 Rarity
                                Number C15: Gimmick Puppet Giant Hunter
                                Number C15: Gimmick Puppet Giant Hunter
                                DARK
                                Number C15: Gimmick Puppet Giant Hunter
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.


                                In terms of function, it's extremely similar to Number 15: Gimmick Puppet Giant Grinder , except that it can only shoot 1 but in return can destroy Trap Cards and deal damage to even other XYZ monsters. This is the only monster capable of countering Gimmick Puppet's Backrow...

                                Number 40: Gimmick Puppet of Strings (x2)

                                UR Rarity
                                Number 40: Gimmick Puppet of Strings
                                UR Rarity
                                Number 40: Gimmick Puppet of Strings
                                Number 40: Gimmick Puppet of Strings
                                DARK
                                Number 40: Gimmick Puppet of Strings
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.


                                This card's effect isn't great, but you need it for Number C40: Gimmick Puppet of Dark Strings . A single rank-up from this card to C40 will wipe out the enemy field. At least it has a strong base and high ATK.

                                Fact vui cho ai chưa biết: Gimmick Puppet of Strings bị limit 1 ở cả TCG và OCG

                                Number C40: Gimmick Puppet of Dark Strings (x1 thanks to Skill)

                                 Rarity
                                Number C40: Gimmick Puppet of Dark Strings
                                 Rarity
                                Number C40: Gimmick Puppet of Dark Strings
                                Number C40: Gimmick Puppet of Dark Strings
                                DARK
                                Number C40: Gimmick Puppet of Dark Strings
                                • ATK:

                                • 3300

                                • DEF:

                                • 2000


                                3 Level 9 monsters When this card is Special Summoned: Destroy the monsters with String Counters, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.


                                Like a walking Dark Hole, you often need to summon this card when you want to quickly clear your opponent's field. Unlike Number 15: Gimmick Puppet Giant Grinder or Number C15: Gimmick Puppet Giant Hunter , it has the ability to destroy both monsters on your field and deal damage. It's also worth noting that its summoning effect is mandatory; more details will be discussed later. :)

                                Fact: Gimmick Puppet of Dark Strings cũng bị limit ở TCG

                                Number 88: Gimmick Puppet of Leo and Number C88: Gimmick Puppet Disaster Leo (FTK)

                                UR Rarity
                                Number 88: Gimmick Puppet of Leo
                                UR Rarity
                                Number 88: Gimmick Puppet of Leo
                                Number 88: Gimmick Puppet of Leo
                                DARK
                                Number 88: Gimmick Puppet of Leo
                                • ATK:

                                • 3200

                                • DEF:

                                • 2300


                                3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.


                                 Rarity
                                Number C88: Gimmick Puppet Disaster Leo
                                 Rarity
                                Number C88: Gimmick Puppet Disaster Leo
                                Number C88: Gimmick Puppet Disaster Leo
                                DARK
                                Number C88: Gimmick Puppet Disaster Leo
                                • ATK:

                                • 3500

                                • DEF:

                                • 2500


                                4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.


                                Because the skill prevents us from summoning enemies and also deals burn damage on the first turn, these two cards are the main way to get a Fast Kill.



                                How to play/How to combo

                                The combo/field setup for this deck when going first is quite basic, nothing special because we don't have many options. Our default end board for going first will include: 2 monsters + 1 Quick Destroy + 1 Negate monster + Field spell to protect the battle.



                                When
                                going second , you should hope you have some Board Breaker cards like Lave Golem or Droplet =))) because the Trap Puppet Parade card only baits or makes things a little easier.

                                Here are a few sample combos:

                                Gimmick Puppet Little Soldiers (Combo 1)

                                 Rarity
                                Gimmick Puppet Little Soldiers
                                 Rarity
                                Gimmick Puppet Little Soldiers
                                Gimmick Puppet Little Soldiers
                                DARK 4
                                Gimmick Puppet Little Soldiers
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn.


                                Little Soldier goes first with a card combo.

                                Endboard: Trap to collect 2 opponent monsters + 1 Destroy + 1 Negate Monster + Resources to continue playing in the next turn.

                                Gimmick Puppet Rouge Doll (Combo 2 )

                                 Rarity
                                Gimmick Puppet Rouge Doll
                                 Rarity
                                Gimmick Puppet Rouge Doll
                                Gimmick Puppet Rouge Doll
                                DARK 8
                                Gimmick Puppet Rouge Doll
                                • ATK:

                                • 400

                                • DEF:

                                • 1400


                                If this card is in your hand: You can reveal 1 "Gimmick Puppet" Xyz Monster in your Extra Deck; Special Summon both this card, and 1 "Gimmick Puppet" monster with the same Level as the revealed monster's Rank from your Deck. If this card is sent to the GY, except from the hand: You can add it to your hand. You can only use each effect of "Gimmick Puppet Rouge Doll" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Gimmick Puppet" monsters.


                                Rouge Doll leads the way with a 1-card combo.

                                Endboard: Trap to collect 2 opponent monsters + 1 Destroy + 1 Negate Monster + Resources to continue playing in the next turn.

                                Mansion of the Dreadful Dolls (Combo 3)

                                 Rarity
                                Mansion of the Dreadful Dolls
                                 Rarity
                                Mansion of the Dreadful Dolls
                                Mansion of the Dreadful Dolls
                                Spell Field
                                Mansion of the Dreadful Dolls

                                  When this card is activated: You can add 1 "Gimmick Puppet" monster from your Deck to your hand. "Gimmick Puppet" monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent's monsters, except their Xyz Monsters. Once per turn: You can detach 1 material from an Xyz Monster you control, then target 1 "Gimmick Puppet" monster in your GY; Special Summon it to your opponent's field in Defense Position. You can only activate 1 "Mansion of the Dreadful Dolls" per turn.


                                  Field Spell comes first, 1 card combo

                                  Endboard: Trap to collect 2 opponent monsters + 1 Destroy + 1 Negate Monster + Resources to continue playing in the next turn.

                                  Condolence Puppet (Combo 4)

                                  SR Rarity
                                  Condolence Puppet
                                  SR Rarity
                                  Condolence Puppet
                                  Condolence Puppet
                                  Spell Normal
                                  Condolence Puppet

                                    Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.


                                    Condolence Puppet leads the way with a 1.5 card combo.

                                    Endboard: Trap to collect 2 opponent monsters + 1 Destroy + 1 Negate Monster + Resources to continue playing in the next turn.


                                    Puppet Parade (Combo 5)

                                     Rarity
                                    Puppet Parade
                                     Rarity
                                    Puppet Parade
                                    Puppet Parade
                                    Trap Normal
                                    Puppet Parade

                                      If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn.


                                      This combo is used when going second - assuming your opponent has 2 to 3 monsters on the field:
                                      1. Activate the skill to place Puppet Parade on the field.
                                      2. Activate Puppet Parade , summon Gimmick Puppet Terror Baby + Gimmick Puppet Bisque Doll to the field (+1 monster like Fiendish Knight or Little Soldier if your opponent has 3 monsters)
                                      3. Link Gimmick Puppet Terror Baby + Gimmick Puppet Bisque Doll to Gimmick Puppet Chimera Doll
                                      4. Activate the graveyard effect of Terror Baby + Bisque Doll

                                        From now until the end of their turn, Gimmick Puppets cannot be affected by Chain effects (almost impossible to negate + cannot be targeted).
                                      5. Now that it's safer, let's start the combo.



                                      FTK Super weird

                                      Gimmick Puppet is famous in other formats for its incredibly powerful FTK ability, making it easy to perform 1-card FTK combos. However, in Duel Links, to balance the game, the skill doesn't allow you to deal damage or summon monsters to the enemy's field on turn 1.

                                      But that doesn't mean you should give up. Quattro's Gimmick Puppet in the anime is also famous for its "Win condition," another victory condition thanks to the effects of his boss monsters. Based on that, mages have come up with incredibly powerful FTK combos in Duel Links. By reducing the opponent's life points by half on the first turn ( this doesn't count as effect damage due to game mechanics ) using Number 6 , you can easily win at the end of the turn thanks to the effect of Number C88: Gimmick Puppet Disaster Leo when all XYZ materials have been drained.

                                      I've done some research and will share the following with you guys:

                                      Xyz Shift and Xyz Align (FTK 1 method)

                                      N Rarity
                                      Xyz Shift
                                      N Rarity
                                      Xyz Shift
                                      Xyz Shift
                                      Spell Normal
                                      Xyz Shift

                                        Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn.


                                        SR Rarity
                                        Xyz Align
                                        SR Rarity
                                        Xyz Align
                                        Xyz Align
                                        Spell Quick
                                        Xyz Align

                                          Declare a Level from 1 to 12, then target 2 face-up monsters on the field, including 1 monster you control; they become the declared Level (until the end of this turn), also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with the same Type as a targeted monster. You can only activate 1 "Xyz Align" per turn.


                                          This is the first way FTK was created, but it requires quite a few difficult conditions, such as needing one of the two XYZ Spell cards to play, needing enough monsters to make the body, etc.

                                          Here's a sample gameplay guide for your reference:

                                          FTK 2 method

                                          SR Rarity
                                          Stardust Charge Warrior
                                          SR Rarity
                                          Stardust Charge Warrior
                                          Stardust Charge Warrior
                                          WIND 6
                                          Stardust Charge Warrior
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1300


                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                           Rarity
                                          Noh-P.U.N.K. Ze Amin
                                           Rarity
                                          Noh-P.U.N.K. Ze Amin
                                          Noh-P.U.N.K. Ze Amin
                                          EARTH 3
                                          Noh-P.U.N.K. Ze Amin
                                          • ATK:

                                          • 600

                                          • DEF:

                                          • 600


                                          You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


                                          N Rarity
                                          Xyz Shift
                                          N Rarity
                                          Xyz Shift
                                          Xyz Shift
                                          Spell Normal
                                          Xyz Shift

                                            Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn.


                                            R Rarity
                                            Psychic Tracker
                                            R Rarity
                                            Psychic Tracker
                                            Psychic Tracker
                                            EARTH 3
                                            Psychic Tracker
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 600


                                            If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


                                            SR Rarity
                                            Mezuki
                                            SR Rarity
                                            Mezuki
                                            Mezuki
                                            EARTH 4
                                            Mezuki
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 800


                                            You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


                                            SR Rarity
                                            Immortal Dragon
                                            SR Rarity
                                            Immortal Dragon
                                            Immortal Dragon
                                            DARK 6
                                            Immortal Dragon
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                                             Rarity
                                            Noh-P.U.N.K. Deer Note
                                             Rarity
                                            Noh-P.U.N.K. Deer Note
                                            Noh-P.U.N.K. Deer Note
                                            EARTH 5
                                            Noh-P.U.N.K. Deer Note
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1800


                                            You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


                                             Rarity
                                            Noh-P.U.N.K. Rising Scale
                                             Rarity
                                            Noh-P.U.N.K. Rising Scale
                                            Noh-P.U.N.K. Rising Scale
                                            WATER 8
                                            Noh-P.U.N.K. Rising Scale
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2400


                                            You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


                                             Rarity
                                            P.U.N.K. JAM Dragon Drive
                                             Rarity
                                            P.U.N.K. JAM Dragon Drive
                                            P.U.N.K. JAM Dragon Drive
                                            EARTH 8
                                            P.U.N.K. JAM Dragon Drive
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2400


                                            1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                             Rarity
                                            Noh-P.U.N.K. Ogre Dance
                                             Rarity
                                            Noh-P.U.N.K. Ogre Dance
                                            Noh-P.U.N.K. Ogre Dance
                                            DARK 8
                                            Noh-P.U.N.K. Ogre Dance
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


                                            This is an easier way to perform FTK; you only need two cards to FTK, not XYZ Align to summon Number 6. All the cards above are what you need to add to your deck to perform the combo.

                                            1. Engine PUNK -> Allows us to create two level 8 bodies for XYZ summoning Machinx + a Psychic Body (Ze Amin) to combine with the level 6 Psychic Taker Synchro.
                                            2. Immortal Dragon is used as a summoning material for Stardust Change Warrior because its level can be reduced to 2 by sending Mezuki -> Mezuki revives Immortal Dragon to have two level 6 bodies on the field.

                                              Click here to view the combo sample.



                                            Let's analyze it a bit.

                                            Strengths:
                                            • Deck is not afraid of Veiler/Imperm/Nibiru
                                            • Field Spell provides super strong protection.
                                            • Many effects have ruined the stage.
                                            • High stability, difficult to get deadhand (Only one card is needed to create a combo)
                                            • Burn is likely to add more.
                                            • Overwhelming opponents with sheer numbers, using many bodies, even stealing enemy monsters to use as bodies/attacks.
                                            Weaknesses:
                                            • Endboard turn 1 is of medium strength, not too powerful.
                                            • Lava Golem and Book of Eslipse are incredibly fragile and easily broken; it's safe to say they've given up on them.
                                            • There aren't many tools available to counter backrow.
                                            • If you can't search for a Rank-up card, you're out of luck, so Machinx can easily negate it (Choke point to counter this deck).
                                            • Losing a Field Spell reduces its power by 50%.




                                            Companion unit:

                                            - Yu-Gi-Oh! Guidance Vietnam

                                            duel-links
                                            5




                                            https://ygovietnam.com/
                                            Top