Bystial Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Branded Regained
SR Rarity
Branded Regained
SR Rarity
Branded Regained
Spell Continuous
Branded Regained

    If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          UR Rarity
          S:P Little Knight
          UR Rarity
          S:P Little Knight
          UR Rarity
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          Need 34 UR

          UR Rarity
          Bystial Magnamhut1 card
          UR Rarity
          Maxx "C"2 card
           Rarity
          Mitsurugi no Mikoto, Aramasa1 card
           Rarity
          Mitsurugi no Mikoto, Kusanagi1 card
           Rarity
          Mitsurugi no Mikoto, Saji1 card
          UR Rarity
          Mulcharmy Fuwalos2 card
          UR Rarity
          I:P Masquerena1 card
          UR Rarity
          S:P Little Knight1 card
          UR Rarity
          Silhouhatte Rabbit1 card
           Rarity
          Ame no Habakiri no Mitsurugi3 card
           Rarity
          Ame no Murakumo no Mitsurugi1 card
           Rarity
          Futsu no Mitama no Mitsurugi1 card
          UR Rarity
          Ash Blossom & Joyous Spring3 card
           Rarity
          Code Igniter1 card
          UR Rarity
          Full Armored Dark Knight Lancer1 card
          UR Rarity
          Time Thief Redoer1 card
          UR Rarity
          Called by the Grave1 card
          UR Rarity
          Crossout Designator1 card
           Rarity
          Mitsurugi Mirror1 card
           Rarity
          Mitsurugi Prayers3 card
           Rarity
          Mitsurugi Ritual1 card
           Rarity
          Dominus Impulse3 card
          UR Rarity
          Infinite Impermanence1 card
           Rarity
          Mitsurugi Great Purification1 card

          Main: 40 Extra: 12

          SR Rarity
          1 cardBystial Druiswurm
          SR Rarity
          1 cardBystial Druiswurm
          Bystial Druiswurm
          DARK 6
          Bystial Druiswurm
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


          UR Rarity
          1 cardBystial Magnamhut
          UR Rarity
          1 cardBystial Magnamhut
          Bystial Magnamhut
          DARK 6
          Bystial Magnamhut
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


          SR Rarity
          2 cardDroll & Lock Bird
          SR Rarity
          2 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          UR Rarity
          2 cardMaxx "C"
          UR Rarity
          2 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


           Rarity
          1 cardMitsurugi no Mikoto, Aramasa
           Rarity
          1 cardMitsurugi no Mikoto, Aramasa
          Mitsurugi no Mikoto, Aramasa
          DARK 4
          Mitsurugi no Mikoto, Aramasa
          • ATK:

          • 1200

          • DEF:

          • 900


          If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


           Rarity
          1 cardMitsurugi no Mikoto, Kusanagi
           Rarity
          1 cardMitsurugi no Mikoto, Kusanagi
          Mitsurugi no Mikoto, Kusanagi
          DARK 4
          Mitsurugi no Mikoto, Kusanagi
          • ATK:

          • 1600

          • DEF:

          • 400


          If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


           Rarity
          1 cardMitsurugi no Mikoto, Saji
           Rarity
          1 cardMitsurugi no Mikoto, Saji
          Mitsurugi no Mikoto, Saji
          DARK 4
          Mitsurugi no Mikoto, Saji
          • ATK:

          • 1000

          • DEF:

          • 1700


          If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


          UR Rarity
          2 cardMulcharmy Fuwalos
          UR Rarity
          2 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          R Rarity
          1 cardTime Thief Adjuster
          R Rarity
          1 cardTime Thief Adjuster
          Time Thief Adjuster
          DARK 4
          Time Thief Adjuster
          • ATK:

          • 1200

          • DEF:

          • 1800


          If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.


          N Rarity
          1 cardTime Thief Bezel Ship
          N Rarity
          1 cardTime Thief Bezel Ship
          Time Thief Bezel Ship
          DARK 4
          Time Thief Bezel Ship
          • ATK:

          • 1000

          • DEF:

          • 2000


          (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.


          R Rarity
          3 cardTime Thief Regulator
          R Rarity
          3 cardTime Thief Regulator
          Time Thief Regulator
          DARK 4
          Time Thief Regulator
          • ATK:

          • 600

          • DEF:

          • 200


          If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.


          SR Rarity
          1 cardTime Thief Winder
          SR Rarity
          1 cardTime Thief Winder
          Time Thief Winder
          DARK 4
          Time Thief Winder
          • ATK:

          • 1800

          • DEF:

          • 1300


          You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.


           Rarity
          3 cardAme no Habakiri no Mitsurugi
           Rarity
          3 cardAme no Habakiri no Mitsurugi
          Ame no Habakiri no Mitsurugi
          DARK 8
          Ame no Habakiri no Mitsurugi
          • ATK:

          • 2400

          • DEF:

          • 1800


          You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


           Rarity
          1 cardAme no Murakumo no Mitsurugi
           Rarity
          1 cardAme no Murakumo no Mitsurugi
          Ame no Murakumo no Mitsurugi
          DARK 8
          Ame no Murakumo no Mitsurugi
          • ATK:

          • 3200

          • DEF:

          • 800


          You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


           Rarity
          1 cardFutsu no Mitama no Mitsurugi
           Rarity
          1 cardFutsu no Mitama no Mitsurugi
          Futsu no Mitama no Mitsurugi
          DARK 8
          Futsu no Mitama no Mitsurugi
          • ATK:

          • 2000

          • DEF:

          • 3400


          You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.


          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          1 cardCalled by the Grave
          UR Rarity
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            1 cardCrossout Designator
            UR Rarity
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

               Rarity
              1 cardMitsurugi Mirror
               Rarity
              1 cardMitsurugi Mirror
              Mitsurugi Mirror
              Spell Normal
              Mitsurugi Mirror

                This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


                 Rarity
                3 cardMitsurugi Prayers
                 Rarity
                3 cardMitsurugi Prayers
                Mitsurugi Prayers
                Spell Quick
                Mitsurugi Prayers

                  When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                   Rarity
                  1 cardMitsurugi Ritual
                   Rarity
                  1 cardMitsurugi Ritual
                  Mitsurugi Ritual
                  Spell Normal
                  Mitsurugi Ritual

                    This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


                     Rarity
                    3 cardDominus Impulse
                     Rarity
                    3 cardDominus Impulse
                    Dominus Impulse
                    Trap Normal
                    Dominus Impulse

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                      N Rarity
                      1 cardFull-Armored Xyz
                      N Rarity
                      1 cardFull-Armored Xyz
                      Full-Armored Xyz
                      Trap Normal
                      Full-Armored Xyz

                        If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                        UR Rarity
                        1 cardInfinite Impermanence
                        UR Rarity
                        1 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                           Rarity
                          1 cardMitsurugi Great Purification
                           Rarity
                          1 cardMitsurugi Great Purification
                          Mitsurugi Great Purification
                          Trap Normal
                          Mitsurugi Great Purification

                            When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                            SR Rarity
                            1 cardTime Thief Power Reserve
                            SR Rarity
                            1 cardTime Thief Power Reserve
                            Time Thief Power Reserve
                            Trap Continuous
                            Time Thief Power Reserve

                              Special Summon this card as a Normal Monster (Psychic/DARK/Level 4/ATK 1900/DEF 2500) (this card is also still a Trap), then you can Special Summon 1 Machine "Time Thief" monster from your hand, Deck, or GY. If you control an Xyz Monster(s) that has both a Spell and a Trap as material: You can banish this card from your GY; banish 1 card on the field. You can only use each effect of "Time Thief Power Reserve" once per turn.


                              R Rarity
                              1 cardTime Thief Retrograde
                              R Rarity
                              1 cardTime Thief Retrograde
                              Time Thief Retrograde
                              Trap Counter
                              Time Thief Retrograde

                                When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.


                                SR Rarity
                                1 cardDyna Mondo
                                SR Rarity
                                1 cardDyna Mondo
                                Dyna Mondo
                                EARTH
                                Dyna Mondo
                                • ATK:

                                • 2200

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                UR Rarity
                                1 cardI:P Masquerena
                                UR Rarity
                                1 cardI:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                UR Rarity
                                1 cardS:P Little Knight
                                UR Rarity
                                1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                UR Rarity
                                1 cardSilhouhatte Rabbit
                                UR Rarity
                                1 cardSilhouhatte Rabbit
                                Silhouhatte Rabbit
                                LIGHT
                                Silhouhatte Rabbit
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                 Rarity
                                1 cardCode Igniter
                                 Rarity
                                1 cardCode Igniter
                                Code Igniter
                                DARK
                                Code Igniter
                                • ATK:

                                • 2300

                                • DEF:

                                • 2000


                                2 Level 4 monsters If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.


                                UR Rarity
                                1 cardFull Armored Dark Knight Lancer
                                UR Rarity
                                1 cardFull Armored Dark Knight Lancer
                                Full Armored Dark Knight Lancer
                                WATER
                                Full Armored Dark Knight Lancer
                                • ATK:

                                • 2800

                                • DEF:

                                • 1500


                                3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                SR Rarity
                                1 cardKing of the Feral Imps
                                SR Rarity
                                1 cardKing of the Feral Imps
                                King of the Feral Imps
                                DARK
                                King of the Feral Imps
                                • ATK:

                                • 2300

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                SR Rarity
                                1 cardNumber 60: Dugares the Timeless
                                SR Rarity
                                1 cardNumber 60: Dugares the Timeless
                                Number 60: Dugares the Timeless
                                FIRE
                                Number 60: Dugares the Timeless
                                • ATK:

                                • 1200

                                • DEF:

                                • 1200


                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                SR Rarity
                                1 cardTime Thief Double Barrel
                                SR Rarity
                                1 cardTime Thief Double Barrel
                                Time Thief Double Barrel
                                DARK
                                Time Thief Double Barrel
                                • ATK:

                                • 2200

                                • DEF:

                                • 2200


                                2 Level 4 monsters When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. ● Monster: This card gains 400 ATK. ● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. ● Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn. You can only use this effect of "Time Thief Double Barrel" once per turn.


                                SR Rarity
                                1 cardTime Thief Perpetua
                                SR Rarity
                                1 cardTime Thief Perpetua
                                Time Thief Perpetua
                                DARK
                                Time Thief Perpetua
                                • ATK:

                                • 1900

                                • DEF:

                                • 2500


                                2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.


                                UR Rarity
                                1 cardTime Thief Redoer
                                UR Rarity
                                1 cardTime Thief Redoer
                                Time Thief Redoer
                                DARK
                                Time Thief Redoer
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                SR Rarity
                                1 cardXyz Armor Fortress
                                SR Rarity
                                1 cardXyz Armor Fortress
                                Xyz Armor Fortress
                                WATER
                                Xyz Armor Fortress
                                • ATK:

                                • 2500

                                • DEF:

                                • 1800


                                2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                                master-duel
                                Bystial
                                5







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