Cubic Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Buster Gundil the Cubic Behemoth
R Rarity
Buster Gundil the Cubic Behemoth
R Rarity
Buster Gundil the Cubic Behemoth
LIGHT 4
Buster Gundil the Cubic Behemoth
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.

UR Rarity
Crimson Nova the Dark Cubic Lord
UR Rarity
Crimson Nova the Dark Cubic Lord
UR Rarity
Crimson Nova the Dark Cubic Lord
DARK 10
Crimson Nova the Dark Cubic Lord
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn.

SR Rarity
Duza the Meteor Cubic Vessel
SR Rarity
Duza the Meteor Cubic Vessel
SR Rarity
Duza the Meteor Cubic Vessel
LIGHT 4
Duza the Meteor Cubic Vessel
  • ATK:

  • 1600

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

UR Rarity
Fairy Tail - Snow
UR Rarity
Fairy Tail - Snow
UR Rarity
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

 Rarity
Gem-Knight Nepyrim
 Rarity
Gem-Knight Nepyrim
 Rarity
Gem-Knight Nepyrim
LIGHT 4
Gem-Knight Nepyrim
  • ATK:

  • 1550

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.

 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

R Rarity
Indiora Doom Volt the Cubic Emperor
R Rarity
Indiora Doom Volt the Cubic Emperor
R Rarity
Indiora Doom Volt the Cubic Emperor
LIGHT 4
Indiora Doom Volt the Cubic Emperor
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

N Rarity
Tearlaments Havnis
N Rarity
Tearlaments Havnis
N Rarity
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.

SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.

UR Rarity
Tearlaments Reinoheart
UR Rarity
Tearlaments Reinoheart
UR Rarity
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.

UR Rarity
Tearlaments Scheiren
UR Rarity
Tearlaments Scheiren
UR Rarity
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

R Rarity
Vijam the Cubic Seed
R Rarity
Vijam the Cubic Seed
R Rarity
Vijam the Cubic Seed
DARK 1
Vijam the Cubic Seed
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.

UR Rarity
Brilliant Fusion
UR Rarity
Brilliant Fusion
UR Rarity
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

    UR Rarity
    Card Destruction
    UR Rarity
    Card Destruction
    UR Rarity
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      SR Rarity
      Cubic Dharma
      SR Rarity
      Cubic Dharma
      SR Rarity
      Cubic Dharma
      Spell Continuous
      Cubic Dharma

        You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.

        SR Rarity
        Cubic Karma
        SR Rarity
        Cubic Karma
        SR Rarity
        Cubic Karma
        Spell Continuous
        Cubic Karma

          When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand.

          N Rarity
          Cubic Wave
          N Rarity
          Cubic Wave
          N Rarity
          Cubic Wave
          Spell Normal
          Cubic Wave

            Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.)

             Rarity
            Fiendsmith's Tract
             Rarity
            Fiendsmith's Tract
             Rarity
            Fiendsmith's Tract
            Spell Normal
            Fiendsmith's Tract

              Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.



                Tag(s):

                SR Rarity
                Foolish Burial Goods
                SR Rarity
                Foolish Burial Goods
                SR Rarity
                Foolish Burial Goods
                Spell Normal
                Foolish Burial Goods

                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    R Rarity
                    Tearlaments Grief
                    R Rarity
                    Tearlaments Grief
                    R Rarity
                    Tearlaments Grief
                    Spell Normal
                    Tearlaments Grief

                      Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.

                      R Rarity
                      Tearlaments Heartbeat
                      R Rarity
                      Tearlaments Heartbeat
                      R Rarity
                      Tearlaments Heartbeat
                      Spell Quick
                      Tearlaments Heartbeat

                        Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.

                        UR Rarity
                        Tearlaments Scream
                        UR Rarity
                        Tearlaments Scream
                        UR Rarity
                        Tearlaments Scream
                        Spell Continuous
                        Tearlaments Scream

                          If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.

                          UR Rarity
                          That Grass Looks Greener
                          UR Rarity
                          That Grass Looks Greener
                          UR Rarity
                          That Grass Looks Greener
                          Spell Normal
                          That Grass Looks Greener

                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            UR Rarity
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                               Rarity
                              Wedju Temple
                               Rarity
                              Wedju Temple
                               Rarity
                              Wedju Temple
                              Spell Field
                              Wedju Temple

                                During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

                                N Rarity
                                Tearlaments Cryme
                                N Rarity
                                Tearlaments Cryme
                                N Rarity
                                Tearlaments Cryme
                                Trap Counter
                                Tearlaments Cryme

                                  When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.

                                  N Rarity
                                  Tearlaments Metanoise
                                  N Rarity
                                  Tearlaments Metanoise
                                  N Rarity
                                  Tearlaments Metanoise
                                  Trap Normal
                                  Tearlaments Metanoise

                                    If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.

                                    R Rarity
                                    Tearlaments Sulliek
                                    R Rarity
                                    Tearlaments Sulliek
                                    R Rarity
                                    Tearlaments Sulliek
                                    Trap Continuous
                                    Tearlaments Sulliek

                                      If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.

                                      UR Rarity
                                      Trivikarma
                                      UR Rarity
                                      Trivikarma
                                      UR Rarity
                                      Trivikarma
                                      Trap Normal
                                      Trivikarma

                                        Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.

                                        R Rarity
                                        Unification of the Cubic Lords
                                        R Rarity
                                        Unification of the Cubic Lords
                                        R Rarity
                                        Unification of the Cubic Lords
                                        Trap Normal
                                        Unification of the Cubic Lords

                                          Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.

                                          Extra Deck

                                          UR Rarity
                                          Crimson Nova Trinity the Dark Cubic Lord
                                          UR Rarity
                                          Crimson Nova Trinity the Dark Cubic Lord
                                          UR Rarity
                                          Crimson Nova Trinity the Dark Cubic Lord
                                          DARK 10
                                          Crimson Nova Trinity the Dark Cubic Lord
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 3000


                                          3 x "Crimson Nova the Dark Cubic Lord" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.

                                           Rarity
                                          Fiendsmith's Lacrima
                                           Rarity
                                          Fiendsmith's Lacrima
                                           Rarity
                                          Fiendsmith's Lacrima
                                          LIGHT 6
                                          Fiendsmith's Lacrima
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2400


                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                          R Rarity
                                          Gem-Knight Amethyst
                                          R Rarity
                                          Gem-Knight Amethyst
                                          R Rarity
                                          Gem-Knight Amethyst
                                          EARTH 7
                                          Gem-Knight Amethyst
                                          • ATK:

                                          • 1950

                                          • DEF:

                                          • 2450


                                          1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.

                                           Rarity
                                          Snake-Eyes Doomed Dragon
                                           Rarity
                                          Snake-Eyes Doomed Dragon
                                           Rarity
                                          Snake-Eyes Doomed Dragon
                                          FIRE 8
                                          Snake-Eyes Doomed Dragon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                                          SR Rarity
                                          Tearlaments Kitkallos
                                          SR Rarity
                                          Tearlaments Kitkallos
                                          SR Rarity
                                          Tearlaments Kitkallos
                                          DARK 5
                                          Tearlaments Kitkallos
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1200


                                          1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.

                                          UR Rarity
                                          Tearlaments Rulkallos
                                          UR Rarity
                                          Tearlaments Rulkallos
                                          UR Rarity
                                          Tearlaments Rulkallos
                                          WATER 8
                                          Tearlaments Rulkallos
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.

                                           Rarity
                                          A Bao A Qu, the Lightless Shadow
                                           Rarity
                                          A Bao A Qu, the Lightless Shadow
                                           Rarity
                                          A Bao A Qu, the Lightless Shadow
                                          DARK
                                          A Bao A Qu, the Lightless Shadow
                                          • ATK:

                                          • 2800

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom-Right


                                          2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          WIND
                                          Apollousa, Bow of the Goddess
                                          • ATK:

                                          • -1

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                           Rarity
                                          Fiendsmith's Requiem
                                           Rarity
                                          Fiendsmith's Requiem
                                           Rarity
                                          Fiendsmith's Requiem
                                          LIGHT
                                          Fiendsmith's Requiem
                                          • ATK:

                                          • 600

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                           Rarity
                                          Fiendsmith's Sequence
                                           Rarity
                                          Fiendsmith's Sequence
                                           Rarity
                                          Fiendsmith's Sequence
                                          LIGHT
                                          Fiendsmith's Sequence
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                          UR Rarity
                                          Moon of the Closed Heaven
                                          UR Rarity
                                          Moon of the Closed Heaven
                                          UR Rarity
                                          Moon of the Closed Heaven
                                          LIGHT
                                          Moon of the Closed Heaven
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Top-Right


                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          SR Rarity
                                          Number 60: Dugares the Timeless
                                          SR Rarity
                                          Number 60: Dugares the Timeless
                                          SR Rarity
                                          Number 60: Dugares the Timeless
                                          FIRE
                                          Number 60: Dugares the Timeless
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                                          R Rarity
                                          Pilgrim Reaper
                                          R Rarity
                                          Pilgrim Reaper
                                          R Rarity
                                          Pilgrim Reaper
                                          DARK
                                          Pilgrim Reaper
                                          • ATK:

                                          • -1

                                          • DEF:

                                          • -1


                                          2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.

                                          UR Rarity
                                          The Zombie Vampire
                                          UR Rarity
                                          The Zombie Vampire
                                          UR Rarity
                                          The Zombie Vampire
                                          DARK
                                          The Zombie Vampire
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2800


                                          2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                                          Need 46 UR

                                          UR Rarity
                                          Crimson Nova the Dark Cubic Lord3 card
                                          UR Rarity
                                          Fairy Tail - Snow1 card
                                           Rarity
                                          Fiendsmith Engraver2 card
                                           Rarity
                                          Gem-Knight Nepyrim2 card
                                           Rarity
                                          Golem that Guards the Millennium Treasures1 card
                                          UR Rarity
                                          Lacrima the Crimson Tears1 card
                                           Rarity
                                          Sengenjin Wakes from a Millennium3 card
                                          UR Rarity
                                          Tearlaments Reinoheart3 card
                                          UR Rarity
                                          Tearlaments Scheiren2 card
                                          UR Rarity
                                          Crimson Nova Trinity the Dark Cubic Lord1 card
                                           Rarity
                                          Fiendsmith's Lacrima1 card
                                           Rarity
                                          Snake-Eyes Doomed Dragon1 card
                                          UR Rarity
                                          Tearlaments Rulkallos1 card
                                           Rarity
                                          A Bao A Qu, the Lightless Shadow1 card
                                          UR Rarity
                                          Apollousa, Bow of the Goddess1 card
                                           Rarity
                                          Fiendsmith's Requiem1 card
                                           Rarity
                                          Fiendsmith's Sequence1 card
                                          UR Rarity
                                          Moon of the Closed Heaven1 card
                                          UR Rarity
                                          S:P Little Knight1 card
                                          UR Rarity
                                          The Zombie Vampire1 card
                                          UR Rarity
                                          Brilliant Fusion3 card
                                          UR Rarity
                                          Card Destruction1 card
                                           Rarity
                                          Fiendsmith's Tract2 card
                                          UR Rarity
                                          Foolish Burial1 card
                                          UR Rarity
                                          Reinforcement of the Army1 card
                                          UR Rarity
                                          Tearlaments Scream3 card
                                          UR Rarity
                                          That Grass Looks Greener1 card
                                          UR Rarity
                                          Triple Tactics Thrust3 card
                                           Rarity
                                          Wedju Temple1 card
                                          UR Rarity
                                          Trivikarma1 card

                                          Main: 60 Extra: 15

                                          R Rarity
                                          1 cardBuster Gundil the Cubic Behemoth
                                          R Rarity
                                          1 cardBuster Gundil the Cubic Behemoth
                                          Buster Gundil the Cubic Behemoth
                                          LIGHT 4
                                          Buster Gundil the Cubic Behemoth
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.


                                          UR Rarity
                                          3 cardCrimson Nova the Dark Cubic Lord
                                          UR Rarity
                                          3 cardCrimson Nova the Dark Cubic Lord
                                          Crimson Nova the Dark Cubic Lord
                                          DARK 10
                                          Crimson Nova the Dark Cubic Lord
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 0


                                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn.


                                          SR Rarity
                                          3 cardDuza the Meteor Cubic Vessel
                                          SR Rarity
                                          3 cardDuza the Meteor Cubic Vessel
                                          Duza the Meteor Cubic Vessel
                                          LIGHT 4
                                          Duza the Meteor Cubic Vessel
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1600


                                          If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.


                                          N Rarity
                                          1 cardFabled Lurrie
                                          N Rarity
                                          1 cardFabled Lurrie
                                          Fabled Lurrie
                                          LIGHT 1
                                          Fabled Lurrie
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 400


                                          When this card is discarded to the Graveyard, Special Summon it.


                                          UR Rarity
                                          1 cardFairy Tail - Snow
                                          UR Rarity
                                          1 cardFairy Tail - Snow
                                          Fairy Tail - Snow
                                          LIGHT 4
                                          Fairy Tail - Snow
                                          • ATK:

                                          • 1850

                                          • DEF:

                                          • 1000


                                          If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                                           Rarity
                                          2 cardFiendsmith Engraver
                                           Rarity
                                          2 cardFiendsmith Engraver
                                          Fiendsmith Engraver
                                          LIGHT 6
                                          Fiendsmith Engraver
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 2400


                                          You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                           Rarity
                                          2 cardGem-Knight Nepyrim
                                           Rarity
                                          2 cardGem-Knight Nepyrim
                                          Gem-Knight Nepyrim
                                          LIGHT 4
                                          Gem-Knight Nepyrim
                                          • ATK:

                                          • 1550

                                          • DEF:

                                          • 1600


                                          If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


                                           Rarity
                                          1 cardGolem that Guards the Millennium Treasures
                                           Rarity
                                          1 cardGolem that Guards the Millennium Treasures
                                          Golem that Guards the Millennium Treasures
                                          EARTH 6
                                          Golem that Guards the Millennium Treasures
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2200


                                          The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                                          R Rarity
                                          1 cardIndiora Doom Volt the Cubic Emperor
                                          R Rarity
                                          1 cardIndiora Doom Volt the Cubic Emperor
                                          Indiora Doom Volt the Cubic Emperor
                                          LIGHT 4
                                          Indiora Doom Volt the Cubic Emperor
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.


                                          UR Rarity
                                          1 cardLacrima the Crimson Tears
                                          UR Rarity
                                          1 cardLacrima the Crimson Tears
                                          Lacrima the Crimson Tears
                                          LIGHT 4
                                          Lacrima the Crimson Tears
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                          SR Rarity
                                          1 cardMudora the Sword Oracle
                                          SR Rarity
                                          1 cardMudora the Sword Oracle
                                          Mudora the Sword Oracle
                                          EARTH 4
                                          Mudora the Sword Oracle
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1800


                                          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                                           Rarity
                                          3 cardSengenjin Wakes from a Millennium
                                           Rarity
                                          3 cardSengenjin Wakes from a Millennium
                                          Sengenjin Wakes from a Millennium
                                          EARTH 8
                                          Sengenjin Wakes from a Millennium
                                          • ATK:

                                          • 2750

                                          • DEF:

                                          • 2500


                                          Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                                          N Rarity
                                          1 cardTearlaments Havnis
                                          N Rarity
                                          1 cardTearlaments Havnis
                                          Tearlaments Havnis
                                          DARK 3
                                          Tearlaments Havnis
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1000


                                          When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                          SR Rarity
                                          1 cardTearlaments Kashtira
                                          SR Rarity
                                          1 cardTearlaments Kashtira
                                          Tearlaments Kashtira
                                          WATER 7
                                          Tearlaments Kashtira
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1200


                                          During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                                          UR Rarity
                                          3 cardTearlaments Reinoheart
                                          UR Rarity
                                          3 cardTearlaments Reinoheart
                                          Tearlaments Reinoheart
                                          WATER 4
                                          Tearlaments Reinoheart
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2100


                                          If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                          UR Rarity
                                          2 cardTearlaments Scheiren
                                          UR Rarity
                                          2 cardTearlaments Scheiren
                                          Tearlaments Scheiren
                                          DARK 4
                                          Tearlaments Scheiren
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1300


                                          During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                          R Rarity
                                          2 cardVijam the Cubic Seed
                                          R Rarity
                                          2 cardVijam the Cubic Seed
                                          Vijam the Cubic Seed
                                          DARK 1
                                          Vijam the Cubic Seed
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.


                                          UR Rarity
                                          3 cardBrilliant Fusion
                                          UR Rarity
                                          3 cardBrilliant Fusion
                                          Brilliant Fusion
                                          Spell Continuous
                                          Brilliant Fusion

                                            When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


                                            UR Rarity
                                            1 cardCard Destruction
                                            UR Rarity
                                            1 cardCard Destruction
                                            Card Destruction
                                            Spell Normal
                                            Card Destruction

                                              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                              SR Rarity
                                              2 cardCubic Dharma
                                              SR Rarity
                                              2 cardCubic Dharma
                                              Cubic Dharma
                                              Spell Continuous
                                              Cubic Dharma

                                                You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase: ● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card. ● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.


                                                SR Rarity
                                                3 cardCubic Karma
                                                SR Rarity
                                                3 cardCubic Karma
                                                Cubic Karma
                                                Spell Continuous
                                                Cubic Karma

                                                  When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand.


                                                  N Rarity
                                                  1 cardCubic Wave
                                                  N Rarity
                                                  1 cardCubic Wave
                                                  Cubic Wave
                                                  Spell Normal
                                                  Cubic Wave

                                                    Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.)


                                                     Rarity
                                                    2 cardFiendsmith's Tract
                                                     Rarity
                                                    2 cardFiendsmith's Tract
                                                    Fiendsmith's Tract
                                                    Spell Normal
                                                    Fiendsmith's Tract

                                                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                                      UR Rarity
                                                      1 cardFoolish Burial
                                                      UR Rarity
                                                      1 cardFoolish Burial
                                                      Foolish Burial
                                                      Spell Normal
                                                      Foolish Burial

                                                        Send 1 monster from your Deck to the GY.




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardFoolish Burial Goods
                                                        SR Rarity
                                                        1 cardFoolish Burial Goods
                                                        Foolish Burial Goods
                                                        Spell Normal
                                                        Foolish Burial Goods

                                                          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          UR Rarity
                                                          1 cardReinforcement of the Army
                                                          Reinforcement of the Army
                                                          Spell Normal
                                                          Reinforcement of the Army

                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                            R Rarity
                                                            1 cardTearlaments Grief
                                                            R Rarity
                                                            1 cardTearlaments Grief
                                                            Tearlaments Grief
                                                            Spell Normal
                                                            Tearlaments Grief

                                                              Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.


                                                              R Rarity
                                                              1 cardTearlaments Heartbeat
                                                              R Rarity
                                                              1 cardTearlaments Heartbeat
                                                              Tearlaments Heartbeat
                                                              Spell Quick
                                                              Tearlaments Heartbeat

                                                                Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


                                                                UR Rarity
                                                                3 cardTearlaments Scream
                                                                UR Rarity
                                                                3 cardTearlaments Scream
                                                                Tearlaments Scream
                                                                Spell Continuous
                                                                Tearlaments Scream

                                                                  If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


                                                                  UR Rarity
                                                                  1 cardThat Grass Looks Greener
                                                                  UR Rarity
                                                                  1 cardThat Grass Looks Greener
                                                                  That Grass Looks Greener
                                                                  Spell Normal
                                                                  That Grass Looks Greener

                                                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                    UR Rarity
                                                                    3 cardTriple Tactics Thrust
                                                                    UR Rarity
                                                                    3 cardTriple Tactics Thrust
                                                                    Triple Tactics Thrust
                                                                    Spell Normal
                                                                    Triple Tactics Thrust

                                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                       Rarity
                                                                      1 cardWedju Temple
                                                                       Rarity
                                                                      1 cardWedju Temple
                                                                      Wedju Temple
                                                                      Spell Field
                                                                      Wedju Temple

                                                                        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                                        N Rarity
                                                                        1 cardTearlaments Cryme
                                                                        N Rarity
                                                                        1 cardTearlaments Cryme
                                                                        Tearlaments Cryme
                                                                        Trap Counter
                                                                        Tearlaments Cryme

                                                                          When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.


                                                                          N Rarity
                                                                          1 cardTearlaments Metanoise
                                                                          N Rarity
                                                                          1 cardTearlaments Metanoise
                                                                          Tearlaments Metanoise
                                                                          Trap Normal
                                                                          Tearlaments Metanoise

                                                                            If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                                                                            R Rarity
                                                                            1 cardTearlaments Sulliek
                                                                            R Rarity
                                                                            1 cardTearlaments Sulliek
                                                                            Tearlaments Sulliek
                                                                            Trap Continuous
                                                                            Tearlaments Sulliek

                                                                              If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                                              UR Rarity
                                                                              1 cardTrivikarma
                                                                              UR Rarity
                                                                              1 cardTrivikarma
                                                                              Trivikarma
                                                                              Trap Normal
                                                                              Trivikarma

                                                                                Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.


                                                                                R Rarity
                                                                                2 cardUnification of the Cubic Lords
                                                                                R Rarity
                                                                                2 cardUnification of the Cubic Lords
                                                                                Unification of the Cubic Lords
                                                                                Trap Normal
                                                                                Unification of the Cubic Lords

                                                                                  Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.


                                                                                  UR Rarity
                                                                                  1 cardCrimson Nova Trinity the Dark Cubic Lord
                                                                                  UR Rarity
                                                                                  1 cardCrimson Nova Trinity the Dark Cubic Lord
                                                                                  Crimson Nova Trinity the Dark Cubic Lord
                                                                                  DARK 10
                                                                                  Crimson Nova Trinity the Dark Cubic Lord
                                                                                  • ATK:

                                                                                  • 4500

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  3 x "Crimson Nova the Dark Cubic Lord" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.


                                                                                   Rarity
                                                                                  1 cardFiendsmith's Lacrima
                                                                                   Rarity
                                                                                  1 cardFiendsmith's Lacrima
                                                                                  Fiendsmith's Lacrima
                                                                                  LIGHT 6
                                                                                  Fiendsmith's Lacrima
                                                                                  • ATK:

                                                                                  • 2400

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                                  R Rarity
                                                                                  1 cardGem-Knight Amethyst
                                                                                  R Rarity
                                                                                  1 cardGem-Knight Amethyst
                                                                                  Gem-Knight Amethyst
                                                                                  EARTH 7
                                                                                  Gem-Knight Amethyst
                                                                                  • ATK:

                                                                                  • 1950

                                                                                  • DEF:

                                                                                  • 2450


                                                                                  1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.


                                                                                   Rarity
                                                                                  1 cardSnake-Eyes Doomed Dragon
                                                                                   Rarity
                                                                                  1 cardSnake-Eyes Doomed Dragon
                                                                                  Snake-Eyes Doomed Dragon
                                                                                  FIRE 8
                                                                                  Snake-Eyes Doomed Dragon
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardTearlaments Kitkallos
                                                                                  SR Rarity
                                                                                  1 cardTearlaments Kitkallos
                                                                                  Tearlaments Kitkallos
                                                                                  DARK 5
                                                                                  Tearlaments Kitkallos
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardTearlaments Rulkallos
                                                                                  UR Rarity
                                                                                  1 cardTearlaments Rulkallos
                                                                                  Tearlaments Rulkallos
                                                                                  WATER 8
                                                                                  Tearlaments Rulkallos
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                                                                   Rarity
                                                                                  1 cardA Bao A Qu, the Lightless Shadow
                                                                                   Rarity
                                                                                  1 cardA Bao A Qu, the Lightless Shadow
                                                                                  A Bao A Qu, the Lightless Shadow
                                                                                  DARK
                                                                                  A Bao A Qu, the Lightless Shadow
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardApollousa, Bow of the Goddess
                                                                                  UR Rarity
                                                                                  1 cardApollousa, Bow of the Goddess
                                                                                  Apollousa, Bow of the Goddess
                                                                                  WIND
                                                                                  Apollousa, Bow of the Goddess
                                                                                  • ATK:

                                                                                  • -1

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Bottom-Left

                                                                                  Bottom

                                                                                  Bottom-Right


                                                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                                   Rarity
                                                                                  1 cardFiendsmith's Requiem
                                                                                   Rarity
                                                                                  1 cardFiendsmith's Requiem
                                                                                  Fiendsmith's Requiem
                                                                                  LIGHT
                                                                                  Fiendsmith's Requiem
                                                                                  • ATK:

                                                                                  • 600

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Bottom


                                                                                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                                   Rarity
                                                                                  1 cardFiendsmith's Sequence
                                                                                   Rarity
                                                                                  1 cardFiendsmith's Sequence
                                                                                  Fiendsmith's Sequence
                                                                                  LIGHT
                                                                                  Fiendsmith's Sequence
                                                                                  • ATK:

                                                                                  • 1200

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardMoon of the Closed Heaven
                                                                                  UR Rarity
                                                                                  1 cardMoon of the Closed Heaven
                                                                                  Moon of the Closed Heaven
                                                                                  LIGHT
                                                                                  Moon of the Closed Heaven
                                                                                  • ATK:

                                                                                  • 1200

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Top-Right


                                                                                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  S:P Little Knight
                                                                                  DARK
                                                                                  S:P Little Knight
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right


                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardNumber 60: Dugares the Timeless
                                                                                  SR Rarity
                                                                                  1 cardNumber 60: Dugares the Timeless
                                                                                  Number 60: Dugares the Timeless
                                                                                  FIRE
                                                                                  Number 60: Dugares the Timeless
                                                                                  • ATK:

                                                                                  • 1200

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                                  R Rarity
                                                                                  1 cardPilgrim Reaper
                                                                                  R Rarity
                                                                                  1 cardPilgrim Reaper
                                                                                  Pilgrim Reaper
                                                                                  DARK
                                                                                  Pilgrim Reaper
                                                                                  • ATK:

                                                                                  • -1

                                                                                  • DEF:

                                                                                  • -1


                                                                                  2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardThe Zombie Vampire
                                                                                  UR Rarity
                                                                                  1 cardThe Zombie Vampire
                                                                                  The Zombie Vampire
                                                                                  DARK
                                                                                  The Zombie Vampire
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2800


                                                                                  2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                                                  master-duel
                                                                                  Cubic
                                                                                  5







                                                                                  https://ygovietnam.com/
                                                                                  Top