Kaiju Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Banisher of the Light
R Rarity
Banisher of the Light
R Rarity
Banisher of the Light
LIGHT 3
Banisher of the Light
  • ATK:

  • 100

  • DEF:

  • 2000


Any card sent to the Graveyard is banished instead.

R Rarity
Banisher of the Radiance
R Rarity
Banisher of the Radiance
R Rarity
Banisher of the Radiance
LIGHT 3
Banisher of the Radiance
  • ATK:

  • 1600

  • DEF:

  • 0


Any card sent to the Graveyard is banished instead.

R Rarity
Fierce Tiger Monghu
R Rarity
Fierce Tiger Monghu
R Rarity
Fierce Tiger Monghu
EARTH 4
Fierce Tiger Monghu
  • ATK:

  • 1700

  • DEF:

  • 1000


All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.

R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

R Rarity
Gendo the Ascetic Monk
R Rarity
Gendo the Ascetic Monk
R Rarity
Gendo the Ascetic Monk
WATER 4
Gendo the Ascetic Monk
  • ATK:

  • 300

  • DEF:

  • 1800


Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects.

R Rarity
Mimicking Man-Eater Bug
R Rarity
Mimicking Man-Eater Bug
R Rarity
Mimicking Man-Eater Bug
EARTH 4
Mimicking Man-Eater Bug
  • ATK:

  • 450

  • DEF:

  • 600


FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type. Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.

R Rarity
Clockwork Night
R Rarity
Clockwork Night
R Rarity
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

    R Rarity
    Decisive Battle of Golgonda
    R Rarity
    Decisive Battle of Golgonda
    R Rarity
    Decisive Battle of Golgonda
    Spell Continuous
    Decisive Battle of Golgonda

      This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.

      R Rarity
      Dimensional Fissure
      R Rarity
      Dimensional Fissure
      R Rarity
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.

        R Rarity
        Moon Mirror Shield
        R Rarity
        Moon Mirror Shield
        R Rarity
        Moon Mirror Shield
        Spell Equip
        Moon Mirror Shield

          If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.

          R Rarity
          Mystical Space Typhoon
          R Rarity
          Mystical Space Typhoon
          R Rarity
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.

            R Rarity
            Black Horn of Heaven
            R Rarity
            Black Horn of Heaven
            R Rarity
            Black Horn of Heaven
            Trap Counter
            Black Horn of Heaven

              When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.

              R Rarity
              Dogmatika Punishment
              R Rarity
              Dogmatika Punishment
              R Rarity
              Dogmatika Punishment
              Trap Normal
              Dogmatika Punishment

                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                R Rarity
                Grave of the Super Ancient Organism
                R Rarity
                Grave of the Super Ancient Organism
                R Rarity
                Grave of the Super Ancient Organism
                Trap Continuous
                Grave of the Super Ancient Organism

                  All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.

                  R Rarity
                  Mind Drain
                  R Rarity
                  Mind Drain
                  R Rarity
                  Mind Drain
                  Trap Continuous
                  Mind Drain

                    Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.

                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    Trap Normal
                    Torrential Tribute

                      When a monster(s) is Summoned: Destroy all monsters on the field.

                      Extra Deck

                      R Rarity
                      Brigrand the Glory Dragon
                      R Rarity
                      Brigrand the Glory Dragon
                      R Rarity
                      Brigrand the Glory Dragon
                      DARK 8
                      Brigrand the Glory Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      "Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.

                      R Rarity
                      Sprind the Irondash Dragon
                      R Rarity
                      Sprind the Irondash Dragon
                      R Rarity
                      Sprind the Irondash Dragon
                      DARK 8
                      Sprind the Irondash Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.

                      R Rarity
                      Constellar Hyades
                      R Rarity
                      Constellar Hyades
                      R Rarity
                      Constellar Hyades
                      LIGHT
                      Constellar Hyades
                      • ATK:

                      • 1900

                      • DEF:

                      • 1100


                      2 Level 3 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position.

                      R Rarity
                      Number 104: Masquerade
                      R Rarity
                      Number 104: Masquerade
                      R Rarity
                      Number 104: Masquerade
                      LIGHT
                      Number 104: Masquerade
                      • ATK:

                      • 2700

                      • DEF:

                      • 1200


                      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                      R Rarity
                      Number 44: Sky Pegasus
                      R Rarity
                      Number 44: Sky Pegasus
                      R Rarity
                      Number 44: Sky Pegasus
                      LIGHT
                      Number 44: Sky Pegasus
                      • ATK:

                      • 1800

                      • DEF:

                      • 1600


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.

                      R Rarity
                      Number 49: Fortune Tune
                      R Rarity
                      Number 49: Fortune Tune
                      R Rarity
                      Number 49: Fortune Tune
                      LIGHT
                      Number 49: Fortune Tune
                      • ATK:

                      • 400

                      • DEF:

                      • 900


                      2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.

                      R Rarity
                      Number 50: Blackship of Corn
                      R Rarity
                      Number 50: Blackship of Corn
                      R Rarity
                      Number 50: Blackship of Corn
                      DARK
                      Number 50: Blackship of Corn
                      • ATK:

                      • 2100

                      • DEF:

                      • 1500


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

                      N Rarity
                      Number 70: Malevolent Sin
                      N Rarity
                      Number 70: Malevolent Sin
                      N Rarity
                      Number 70: Malevolent Sin
                      DARK
                      Number 70: Malevolent Sin
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                      R Rarity
                      Super Quantal Mech Beast Grampulse
                      R Rarity
                      Super Quantal Mech Beast Grampulse
                      R Rarity
                      Super Quantal Mech Beast Grampulse
                      WATER
                      Super Quantal Mech Beast Grampulse
                      • ATK:

                      • 1800

                      • DEF:

                      • 2800


                      2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                      R Rarity
                      Tin Archduke
                      R Rarity
                      Tin Archduke
                      R Rarity
                      Tin Archduke
                      EARTH
                      Tin Archduke
                      • ATK:

                      • 2200

                      • DEF:

                      • 1200


                      3 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)

                      Need 38 UR

                      UR Rarity
                      Ashoka Pillar3 card
                      UR Rarity
                      Maxx "C"2 card
                      UR Rarity
                      El Shaddoll Apkallone1 card
                      UR Rarity
                      El Shaddoll Winda1 card
                      UR Rarity
                      Elder Entity N'tss3 card
                      UR Rarity
                      Garura, Wings of Resonant Life3 card
                       Rarity
                      Magistus Chorozo1 card
                      UR Rarity
                      Salamangreat Almiraj1 card
                      UR Rarity
                      Tri-Brigade Arms Bucephalus II1 card
                      UR Rarity
                      Ohime the Manifested Mikanko3 card
                      UR Rarity
                      Effect Veiler3 card
                      UR Rarity
                      Ghost Belle & Haunted Mansion1 card
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder1 card
                      UR Rarity
                      Called by the Grave1 card
                      UR Rarity
                      Double-Edged Sword1 card
                      UR Rarity
                      Forbidden Droplet2 card
                      UR Rarity
                      Mikanko Fire Dance1 card
                      UR Rarity
                      Mikanko Water Arabesque3 card
                      UR Rarity
                      Nadir Servant3 card
                      UR Rarity
                      Ultimate Slayer2 card
                      UR Rarity
                      Mikanko Spiritwalk1 card

                      Main: 44 Extra: 21

                      UR Rarity
                      3 cardAshoka Pillar
                      UR Rarity
                      3 cardAshoka Pillar
                      Ashoka Pillar
                      EARTH 3
                      Ashoka Pillar
                      • ATK:

                      • 0

                      • DEF:

                      • 2200


                      If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.


                      SR Rarity
                      1 cardDogmatika Maximus
                      SR Rarity
                      1 cardDogmatika Maximus
                      Dogmatika Maximus
                      LIGHT 8
                      Dogmatika Maximus
                      • ATK:

                      • 1500

                      • DEF:

                      • 3000


                      You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


                      SR Rarity
                      1 cardHa-Re the Sword Mikanko
                      SR Rarity
                      1 cardHa-Re the Sword Mikanko
                      Ha-Re the Sword Mikanko
                      FIRE 3
                      Ha-Re the Sword Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                      SR Rarity
                      2 cardHu-Li the Jewel Mikanko
                      SR Rarity
                      2 cardHu-Li the Jewel Mikanko
                      Hu-Li the Jewel Mikanko
                      WIND 3
                      Hu-Li the Jewel Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                      R Rarity
                      1 cardJizukiru, the Star Destroying Kaiju
                      R Rarity
                      1 cardJizukiru, the Star Destroying Kaiju
                      Jizukiru, the Star Destroying Kaiju
                      LIGHT 10
                      Jizukiru, the Star Destroying Kaiju
                      • ATK:

                      • 3300

                      • DEF:

                      • 2600


                      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                      SR Rarity
                      1 cardLava Golem
                      SR Rarity
                      1 cardLava Golem
                      Lava Golem
                      FIRE 8
                      Lava Golem
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                      UR Rarity
                      2 cardMaxx "C"
                      UR Rarity
                      2 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      R Rarity
                      1 cardThunder King, the Lightningstrike Kaiju
                      R Rarity
                      1 cardThunder King, the Lightningstrike Kaiju
                      Thunder King, the Lightningstrike Kaiju
                      LIGHT 9
                      Thunder King, the Lightningstrike Kaiju
                      • ATK:

                      • 3300

                      • DEF:

                      • 2100


                      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                      UR Rarity
                      3 cardOhime the Manifested Mikanko
                      UR Rarity
                      3 cardOhime the Manifested Mikanko
                      Ohime the Manifested Mikanko
                      LIGHT 6
                      Ohime the Manifested Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                      UR Rarity
                      3 cardEffect Veiler
                      UR Rarity
                      3 cardEffect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      UR Rarity
                      1 cardGhost Belle & Haunted Mansion
                      UR Rarity
                      1 cardGhost Belle & Haunted Mansion
                      Ghost Belle & Haunted Mansion
                      EARTH 3
                      Ghost Belle & Haunted Mansion
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                      SR Rarity
                      1 cardAngelica's Angelic Ring
                      SR Rarity
                      1 cardAngelica's Angelic Ring
                      Angelica's Angelic Ring
                      Spell Equip
                      Angelica's Angelic Ring

                        Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                        UR Rarity
                        1 cardCalled by the Grave
                        UR Rarity
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          UR Rarity
                          1 cardDouble-Edged Sword
                          UR Rarity
                          1 cardDouble-Edged Sword
                          Double-Edged Sword
                          Spell Equip
                          Double-Edged Sword

                            You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                            UR Rarity
                            2 cardForbidden Droplet
                            UR Rarity
                            2 cardForbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              N Rarity
                              1 cardMetalsilver Armor
                              N Rarity
                              1 cardMetalsilver Armor
                              Metalsilver Armor
                              Spell Equip
                              Metalsilver Armor

                                As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                                SR Rarity
                                1 cardMikanko Dance - Mayowashidori
                                SR Rarity
                                1 cardMikanko Dance - Mayowashidori
                                Mikanko Dance - Mayowashidori
                                Spell Equip
                                Mikanko Dance - Mayowashidori

                                  The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                  UR Rarity
                                  1 cardMikanko Fire Dance
                                  UR Rarity
                                  1 cardMikanko Fire Dance
                                  Mikanko Fire Dance
                                  Spell Equip
                                  Mikanko Fire Dance

                                    Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                    N Rarity
                                    1 cardMikanko Purification Dance
                                    N Rarity
                                    1 cardMikanko Purification Dance
                                    Mikanko Purification Dance
                                    Spell Equip
                                    Mikanko Purification Dance

                                      Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


                                      N Rarity
                                      1 cardMikanko Reflection Rondo
                                      N Rarity
                                      1 cardMikanko Reflection Rondo
                                      Mikanko Reflection Rondo
                                      Spell Equip
                                      Mikanko Reflection Rondo

                                        Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                        UR Rarity
                                        3 cardMikanko Water Arabesque
                                        UR Rarity
                                        3 cardMikanko Water Arabesque
                                        Mikanko Water Arabesque
                                        Spell Equip
                                        Mikanko Water Arabesque

                                          The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                          UR Rarity
                                          3 cardNadir Servant
                                          UR Rarity
                                          3 cardNadir Servant
                                          Nadir Servant
                                          Spell Normal
                                          Nadir Servant

                                            Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                            SR Rarity
                                            2 cardPreparation of Rites
                                            SR Rarity
                                            2 cardPreparation of Rites
                                            Preparation of Rites
                                            Spell Normal
                                            Preparation of Rites

                                              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                              R Rarity
                                              2 cardThe Great Mikanko Ceremony
                                              R Rarity
                                              2 cardThe Great Mikanko Ceremony
                                              The Great Mikanko Ceremony
                                              Spell Quick
                                              The Great Mikanko Ceremony

                                                Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                UR Rarity
                                                2 cardUltimate Slayer
                                                UR Rarity
                                                2 cardUltimate Slayer
                                                Ultimate Slayer
                                                Spell Normal
                                                Ultimate Slayer

                                                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                  N Rarity
                                                  1 cardMikanko Rivalry
                                                  N Rarity
                                                  1 cardMikanko Rivalry
                                                  Mikanko Rivalry
                                                  Trap Normal
                                                  Mikanko Rivalry

                                                    If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                    UR Rarity
                                                    1 cardMikanko Spiritwalk
                                                    UR Rarity
                                                    1 cardMikanko Spiritwalk
                                                    Mikanko Spiritwalk
                                                    Trap Normal
                                                    Mikanko Spiritwalk

                                                      Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                      SR Rarity
                                                      1 cardShaddoll Schism
                                                      SR Rarity
                                                      1 cardShaddoll Schism
                                                      Shaddoll Schism
                                                      Trap Continuous
                                                      Shaddoll Schism

                                                        During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                                                        UR Rarity
                                                        1 cardEl Shaddoll Apkallone
                                                        UR Rarity
                                                        1 cardEl Shaddoll Apkallone
                                                        El Shaddoll Apkallone
                                                        DARK 6
                                                        El Shaddoll Apkallone
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                                                        UR Rarity
                                                        1 cardEl Shaddoll Winda
                                                        UR Rarity
                                                        1 cardEl Shaddoll Winda
                                                        El Shaddoll Winda
                                                        DARK 5
                                                        El Shaddoll Winda
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 800


                                                        1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                        Tag(s):

                                                        UR Rarity
                                                        3 cardElder Entity N'tss
                                                        UR Rarity
                                                        3 cardElder Entity N'tss
                                                        Elder Entity N'tss
                                                        LIGHT 4
                                                        Elder Entity N'tss
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1200


                                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                        UR Rarity
                                                        3 cardGarura, Wings of Resonant Life
                                                        UR Rarity
                                                        3 cardGarura, Wings of Resonant Life
                                                        Garura, Wings of Resonant Life
                                                        DARK 6
                                                        Garura, Wings of Resonant Life
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 2400


                                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                         Rarity
                                                        1 cardMagistus Chorozo
                                                         Rarity
                                                        1 cardMagistus Chorozo
                                                        Magistus Chorozo
                                                        DARK 4
                                                        Magistus Chorozo
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 2800


                                                        1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                                        SR Rarity
                                                        1 cardKnightmare Phoenix
                                                        SR Rarity
                                                        1 cardKnightmare Phoenix
                                                        Knightmare Phoenix
                                                        FIRE
                                                        Knightmare Phoenix
                                                        • ATK:

                                                        • 1900

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Right


                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                        UR Rarity
                                                        1 cardSalamangreat Almiraj
                                                        UR Rarity
                                                        1 cardSalamangreat Almiraj
                                                        Salamangreat Almiraj
                                                        FIRE
                                                        Salamangreat Almiraj
                                                        • ATK:

                                                        • 0

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Right


                                                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                        R Rarity
                                                        1 cardSecure Gardna
                                                        R Rarity
                                                        1 cardSecure Gardna
                                                        Secure Gardna
                                                        LIGHT
                                                        Secure Gardna
                                                        • ATK:

                                                        • 1000

                                                        • LINK-1

                                                        Link Arrow:

                                                        Right


                                                        1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                                        UR Rarity
                                                        1 cardTri-Brigade Arms Bucephalus II
                                                        UR Rarity
                                                        1 cardTri-Brigade Arms Bucephalus II
                                                        Tri-Brigade Arms Bucephalus II
                                                        DARK
                                                        Tri-Brigade Arms Bucephalus II
                                                        • ATK:

                                                        • 3500

                                                        • LINK-5

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                        SR Rarity
                                                        1 cardTri-Brigade Ferrijit the Barren Blossom
                                                        SR Rarity
                                                        1 cardTri-Brigade Ferrijit the Barren Blossom
                                                        Tri-Brigade Ferrijit the Barren Blossom
                                                        EARTH
                                                        Tri-Brigade Ferrijit the Barren Blossom
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Bottom-Left


                                                        2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                        SR Rarity
                                                        1 cardHerald of the Arc Light
                                                        SR Rarity
                                                        1 cardHerald of the Arc Light
                                                        Herald of the Arc Light
                                                        LIGHT 4
                                                        Herald of the Arc Light
                                                        • ATK:

                                                        • 600

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                        SR Rarity
                                                        3 cardGolden Cloud Beast - Malong
                                                        SR Rarity
                                                        3 cardGolden Cloud Beast - Malong
                                                        Golden Cloud Beast - Malong
                                                        LIGHT 6
                                                        Golden Cloud Beast - Malong
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                        UR Rarity
                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                        UR Rarity
                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        LIGHT
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardDownerd Magician
                                                        SR Rarity
                                                        1 cardDownerd Magician
                                                        Downerd Magician
                                                        DARK
                                                        Downerd Magician
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 200


                                                        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                        SR Rarity
                                                        1 cardThe Phantom Knights of Break Sword
                                                        SR Rarity
                                                        1 cardThe Phantom Knights of Break Sword
                                                        The Phantom Knights of Break Sword
                                                        DARK
                                                        The Phantom Knights of Break Sword
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1000


                                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                        master-duel
                                                        Kaiju
                                                        5







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