Naturia Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Naturia Mole Cricket
UR Rarity
Naturia Mole Cricket
UR Rarity
Naturia Mole Cricket
EARTH 1
Naturia Mole Cricket
  • ATK:

  • 0

  • DEF:

  • 0


During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn.

N Rarity
Naturia Sunflower
N Rarity
Naturia Sunflower
N Rarity
Naturia Sunflower
EARTH 2
Naturia Sunflower
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it.

R Rarity
Naturia Camellia
R Rarity
Naturia Camellia
R Rarity
Naturia Camellia
EARTH 4
Naturia Camellia
  • ATK:

  • 1400

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck to the GY. If you would Tribute a monster(s) to activate a "Naturia" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. You can only use each effect of "Naturia Camellia" once per turn.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    SR Rarity
    Naturia Sacred Tree
    SR Rarity
    Naturia Sacred Tree
    SR Rarity
    Naturia Sacred Tree
    Trap Continuous
    Naturia Sacred Tree

      If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.

      Extra Deck

      UR Rarity
      S:P Little Knight
      UR Rarity
      S:P Little Knight
      UR Rarity
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

      Need 9 UR

      UR Rarity
      Rescue Cat
      UR Rarity
      Rescue Cat
      UR Rarity
      I:P Masquerena
      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Linkuriboh
      UR Rarity
      Joyous Melffys
      UR Rarity
      Joyous Melffys
      UR Rarity
      Melffy of the Forest
      UR Rarity
      Melffy of the Forest

      Main: 43 Extra: 15

      N Rarity
      1 cardFluffal Bear
      N Rarity
      1 cardFluffal Bear
      Fluffal Bear
      EARTH 3
      Fluffal Bear
      • ATK:

      • 1200

      • DEF:

      • 800


      You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.


      N Rarity
      1 cardFluffal Wings
      N Rarity
      1 cardFluffal Wings
      Fluffal Wings
      LIGHT 1
      Fluffal Wings
      • ATK:

      • 100

      • DEF:

      • 100


      If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.


      SR Rarity
      2 cardKalantosa, Mystical Beast of the Forest
      SR Rarity
      2 cardKalantosa, Mystical Beast of the Forest
      Kalantosa, Mystical Beast of the Forest
      EARTH 2
      Kalantosa, Mystical Beast of the Forest
      • ATK:

      • 200

      • DEF:

      • 1400


      If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


      N Rarity
      3 cardMelffy Catty
      N Rarity
      3 cardMelffy Catty
      Melffy Catty
      EARTH 2
      Melffy Catty
      • ATK:

      • 200

      • DEF:

      • 200


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


      N Rarity
      1 cardMelffy Fenny
      N Rarity
      1 cardMelffy Fenny
      Melffy Fenny
      EARTH 2
      Melffy Fenny
      • ATK:

      • 100

      • DEF:

      • 300


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.


      R Rarity
      3 cardMelffy Puppy
      R Rarity
      3 cardMelffy Puppy
      Melffy Puppy
      EARTH 2
      Melffy Puppy
      • ATK:

      • 300

      • DEF:

      • 100


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


      SR Rarity
      2 cardMelffy Wally
      SR Rarity
      2 cardMelffy Wally
      Melffy Wally
      EARTH 2
      Melffy Wally
      • ATK:

      • 0

      • DEF:

      • 400


      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


      R Rarity
      1 cardNimble Angler
      R Rarity
      1 cardNimble Angler
      Nimble Angler
      WATER 2
      Nimble Angler
      • ATK:

      • 600

      • DEF:

      • 100


      If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".


      SR Rarity
      2 cardNimble Beaver
      SR Rarity
      2 cardNimble Beaver
      Nimble Beaver
      WATER 2
      Nimble Beaver
      • ATK:

      • 400

      • DEF:

      • 200


      When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


      N Rarity
      3 cardOjama Blue
      N Rarity
      3 cardOjama Blue
      Ojama Blue
      LIGHT 2
      Ojama Blue
      • ATK:

      • 0

      • DEF:

      • 1000


      When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


      N Rarity
      2 cardOjama Red
      N Rarity
      2 cardOjama Red
      Ojama Red
      LIGHT 2
      Ojama Red
      • ATK:

      • 0

      • DEF:

      • 1000


      When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


      UR Rarity
      2 cardRescue Cat
      UR Rarity
      2 cardRescue Cat
      Rescue Cat
      EARTH 4
      Rescue Cat
      • ATK:

      • 300

      • DEF:

      • 100


      You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


      N Rarity
      1 cardOjama Black
      N Rarity
      1 cardOjama Black
      Ojama Black
      LIGHT 2
      Ojama Black
      • ATK:

      • 0

      • DEF:

      • 1000


      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


      N Rarity
      1 cardOjama Green
      N Rarity
      1 cardOjama Green
      Ojama Green
      LIGHT 2
      Ojama Green
      • ATK:

      • 0

      • DEF:

      • 1000


      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


      N Rarity
      1 cardOjama Yellow
      N Rarity
      1 cardOjama Yellow
      Ojama Yellow
      LIGHT 2
      Ojama Yellow
      • ATK:

      • 0

      • DEF:

      • 1000


      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


      R Rarity
      1 cardKey Mouse
      R Rarity
      1 cardKey Mouse
      Key Mouse
      EARTH 1
      Key Mouse
      • ATK:

      • 100

      • DEF:

      • 100


      When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.


      R Rarity
      1 cardMelffy Pinny
      R Rarity
      1 cardMelffy Pinny
      Melffy Pinny
      WATER 2
      Melffy Pinny
      • ATK:

      • 300

      • DEF:

      • 100


      If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


      R Rarity
      2 cardNaturia Camellia
      R Rarity
      2 cardNaturia Camellia
      Naturia Camellia
      EARTH 4
      Naturia Camellia
      • ATK:

      • 1400

      • DEF:

      • 700


      If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck to the GY. If you would Tribute a monster(s) to activate a "Naturia" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. You can only use each effect of "Naturia Camellia" once per turn.


      SR Rarity
      2 cardValerifawn, Mystical Beast of the Forest
      SR Rarity
      2 cardValerifawn, Mystical Beast of the Forest
      Valerifawn, Mystical Beast of the Forest
      EARTH 2
      Valerifawn, Mystical Beast of the Forest
      • ATK:

      • 400

      • DEF:

      • 900


      You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.


      N Rarity
      2 cardMelffy Hide-and-Seek
      N Rarity
      2 cardMelffy Hide-and-Seek
      Melffy Hide-and-Seek
      Spell Continuous
      Melffy Hide-and-Seek

        The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


        N Rarity
        2 cardMelffy Tag
        N Rarity
        2 cardMelffy Tag
        Melffy Tag
        Spell Quick
        Melffy Tag

          Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.


          SR Rarity
          2 cardOjama Country
          SR Rarity
          2 cardOjama Country
          Ojama Country
          Spell Field
          Ojama Country

            Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


            SR Rarity
            2 cardOjamagic
            SR Rarity
            2 cardOjamagic
            Ojamagic
            Spell Normal
            Ojamagic

              If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


              SR Rarity
              1 cardNaturia Sacred Tree
              SR Rarity
              1 cardNaturia Sacred Tree
              Naturia Sacred Tree
              Trap Continuous
              Naturia Sacred Tree

                If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.


                R Rarity
                2 cardOjama Duo
                R Rarity
                2 cardOjama Duo
                Ojama Duo
                Trap Normal
                Ojama Duo

                  Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                  SR Rarity
                  1 cardAussa the Earth Charmer, Immovable
                  SR Rarity
                  1 cardAussa the Earth Charmer, Immovable
                  Aussa the Earth Charmer, Immovable
                  EARTH
                  Aussa the Earth Charmer, Immovable
                  • ATK:

                  • 1850

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                  UR Rarity
                  1 cardI:P Masquerena
                  UR Rarity
                  1 cardI:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  UR Rarity
                  1 cardKnightmare Unicorn
                  UR Rarity
                  1 cardKnightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  UR Rarity
                  1 cardLinkuriboh
                  UR Rarity
                  1 cardLinkuriboh
                  Linkuriboh
                  DARK
                  Linkuriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                  SR Rarity
                  1 cardMissus Radiant
                  SR Rarity
                  1 cardMissus Radiant
                  Missus Radiant
                  EARTH
                  Missus Radiant
                  • ATK:

                  • 1400

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.


                  SR Rarity
                  2 cardOjama Emperor
                  SR Rarity
                  2 cardOjama Emperor
                  Ojama Emperor
                  LIGHT
                  Ojama Emperor
                  • ATK:

                  • 0

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  3 Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.


                  SR Rarity
                  1 cardSecurity Dragon
                  SR Rarity
                  1 cardSecurity Dragon
                  Security Dragon
                  LIGHT
                  Security Dragon
                  • ATK:

                  • 1100

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                  R Rarity
                  1 cardNaturia Leodrake
                  R Rarity
                  1 cardNaturia Leodrake
                  Naturia Leodrake
                  EARTH 9
                  Naturia Leodrake
                  • ATK:

                  • 3000

                  • DEF:

                  • 1800


                  1 EARTH Tuner + 1 or more non-Tuner EARTH monsters


                  R Rarity
                  1 cardHerald of Pure Light
                  R Rarity
                  1 cardHerald of Pure Light
                  Herald of Pure Light
                  LIGHT
                  Herald of Pure Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                  UR Rarity
                  2 cardJoyous Melffys
                  UR Rarity
                  2 cardJoyous Melffys
                  Joyous Melffys
                  EARTH
                  Joyous Melffys
                  • ATK:

                  • 2000

                  • DEF:

                  • 500


                  2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


                  UR Rarity
                  2 cardMelffy of the Forest
                  UR Rarity
                  2 cardMelffy of the Forest
                  Melffy of the Forest
                  EARTH
                  Melffy of the Forest
                  • ATK:

                  • 500

                  • DEF:

                  • 2000


                  2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.


                  SR Rarity
                  1 cardSky Cavalry Centaurea
                  SR Rarity
                  1 cardSky Cavalry Centaurea
                  Sky Cavalry Centaurea
                  LIGHT
                  Sky Cavalry Centaurea
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                  master-duel
                  Naturia
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