Mitsurugi Game Guide (Mitsu Skibidi)

Mitsurugi Game Guide (Mitsu Skibidi)

The deck is very simple, 1 droll is down, the deck has strong search ability so it is very afraid of droll, although sacrifice will jump up but if sacrificed twice (for example Nibiru) there is also a risk of cook, the deck is also quite afraid of some banishers with lush graves, but in return this deck is very cheap, many decks are hired and also have the ability to Xyz Rank 4 and 8 (2 extremely popular ranks and many situational cards)


Go turn 1, line up the field quite well and do well in the opponent's turn, go turn 2 and still have a breakboard




1 Spread Out and Lie Down

 

Ame no Habakiri no Mitsurugi (x3)

 Rarity
Ame no Habakiri no Mitsurugi
 Rarity
Ame no Habakiri no Mitsurugi
Ame no Habakiri no Mitsurugi
DARK 8
Ame no Habakiri no Mitsurugi
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


Just spread it out for the opponent to see and jump a Mitsurugi from the deck to the field, then sacrifice a monster. This is a combo card of these guys and of course it doesn't cost a normal summon or lock anything.


If sacrificed, still jump and search Mitsuguri card to expand combo




CORE

 

Ame no Murakumo no Mitsurugi (x1-2)

 Rarity
Ame no Murakumo no Mitsurugi
 Rarity
Ame no Murakumo no Mitsurugi
Ame no Murakumo no Mitsurugi
DARK 8
Ame no Murakumo no Mitsurugi
  • ATK:

  • 3200

  • DEF:

  • 800


You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


good for turn 1 and 2


Has the ability when special summoned to raigeki the entire enemy field (can be drawn from the graveyard or Ritual, usually Prayers or Futsu , sometimes Dyna Mondo)

have negate (or jerk hand)

Like other Mitsu Skibidi cards, sacrifice is to jump yourself + search Mitsurugi card

Attacks up to 3200, can punch through enemy body disrupt/negate (usually 3000)

Futsu no Mitama no Mitsurugi (x1)

 Rarity
Futsu no Mitama no Mitsurugi
 Rarity
Futsu no Mitama no Mitsurugi
Futsu no Mitama no Mitsurugi
DARK 8
Futsu no Mitama no Mitsurugi
  • ATK:

  • 2000

  • DEF:

  • 3400


You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.


dance by itself, blah blah like other Ritual Mitsuguri


only this one pulls Mitsurugi monster from grave once per turn! WTF

You can pull any Reptile monster from the grave, not just Mitsu Skibidi, so you can hire them. Or simply pull Saji or some search/return cards to play in the next turn.

Mitsurugi no Mikoto, Saji, Mitsurugi no Mikoto and Aramasa (x1-3)

 Rarity
Mitsurugi no Mikoto, Saji
 Rarity
Mitsurugi no Mikoto, Saji
Mitsurugi no Mikoto, Saji
DARK 4
Mitsurugi no Mikoto, Saji
  • ATK:

  • 1000

  • DEF:

  • 1700


If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


 Rarity
Mitsurugi no Mikoto, Aramasa
 Rarity
Mitsurugi no Mikoto, Aramasa
Mitsurugi no Mikoto, Aramasa
DARK 4
Mitsurugi no Mikoto, Aramasa
  • ATK:

  • 1200

  • DEF:

  • 900


If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


Saji : when summoned or sacrificed, will search for 1 Mitsugiri spell/trap, usually pulled up by Habakiri so playing x1 is also okay. This card has the effect of protecting all Reptile monsters from being destroyed by sacrificing itself.


Aramasa : like Saji but searches for monsters, because he can search for Habakiri and the remaining Mitsu Skibidi, he can one card combo or expand combo well

Mitsurugi no Mikoto Kusanagi (x1)

 Rarity
Mitsurugi no Mikoto, Kusanagi
 Rarity
Mitsurugi no Mikoto, Kusanagi
Mitsurugi no Mikoto, Kusanagi
DARK 4
Mitsurugi no Mikoto, Kusanagi
  • ATK:

  • 1600

  • DEF:

  • 400


If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


Same as the other two but restores goods instead of searching for cards, restores both monsters/spells/traps from graves and banish zones, because it restores goods in the banish zone, it can still struggle after being hit by banish handtraps like Bystial

Mitsurugi no Miko Wousu (x0-3)

 Rarity
Mitsurugi no Miko, Wousu
 Rarity
Mitsurugi no Miko, Wousu
Mitsurugi no Miko, Wousu
DARK 8
Mitsurugi no Miko, Wousu
  • ATK:

  • 2000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon "Mitsurugi no Miko, Wousu" once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of "Mitsurugi no Miko, Wousu" once per turn.


Kaiju but jumps over to your field instead of the enemy field, in return you are locked very painfully, locked summons and effects do not bind Reptile, so if you use it for hire it is impossible.

Mitsurugi Ritual (x3)

 Rarity
Mitsurugi Ritual
 Rarity
Mitsurugi Ritual
Mitsurugi Ritual
Spell Normal
Mitsurugi Ritual

    This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


    Brain Dead Fusion


    This card has 2 Ritual effects, and you can Ritual it twice, each Ritual effect can only be used once per turn.

    - Effect 1: Ritual Reptile monster from Deck, by sacrificing a monster from hand or field with total Level equal to Ritual monster Level => helps you pull the boss straight from Deck by sending the available materials

    - Effect 2: Ritual Reptile monsters from hand, by sacrificing up to 2 Reptile monsters from hand, deck or field, as long as the total Level is equal to the Ritual monster => because Mitsu Skibidi will activate the effect when sacrificed, so you can both pull the boss and +2 resources by sacrificing 2 minions from the deck


    Can combine with Night Sword Serpent , 1 Level 4 Reptile body jumps to Xyz or rotates to Ryzeal

    Mitsurugi Prayers (x3)

     Rarity
    Mitsurugi Prayers
     Rarity
    Mitsurugi Prayers
    Mitsurugi Prayers
    Spell Quick
    Mitsurugi Prayers

      When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


      perform one of the following two effects



      - Search 1 Mitsu Skibid monster from deck to hand

      - take 800 damage, pull 1 Mitsu Skibidi from a lush grave or hand onto the field, but that monster cannot attack directly

      => If you sacrifice a Reptile monster in your hand or field when you activate this card, you can activate both effects of this card

      The ability to pull monsters from the lush grave can be played during the opponent's turn (pulling Murakomo ) or back up the next turn by pulling some minions. If possible, you can sacrifice Murakomo and then pull minions, because Ritual will jump and search for cards after being sacrificed.

      as for card search... it searches card and finds 1 cumbo card

      Mitsurugi Magatama (x0-1)

       Rarity
      Mitsurugi Magatama
       Rarity
      Mitsurugi Magatama
      Mitsurugi Magatama
      Spell Quick
      Mitsurugi Magatama

        During the Main Phase: Activate 1 of these effects; ● Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it. ● Ritual Summon 1 "Mitsurugi" Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level. You can only activate 1 "Mitsurugi Magatama" per turn.


        just shoot card or ritual cool salad vcl, but sometimes cause brick so I don't bring

        Mitsurugi Mirror (x1)

         Rarity
        Mitsurugi Mirror
         Rarity
        Mitsurugi Mirror
        Mitsurugi Mirror
        Spell Normal
        Mitsurugi Mirror

          This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


          Quite delicious, both self-healing and Ritual from hand or lush GRAVE by using ingredients from hand or yard


          P/S: by the rules, other Ritual and Extra Deck monsters must be summoned properly to be able to jump by themselves or be pulled onto the field by other cards, so if you want the Mitsu Skibidi Ritual to be able to jump when sacrificing, you must Ritual Summon them first. So if you want these Mitsu Skibidi to search 3 + jump 3 each turn, you must Ritual Summon all 3 of them, and the Habakiri, if a cumbo card is in the grave anyway, this will be the card to pull it back up by using another Ritual card as bait, after being baited, that Ritual will jump from the grave and search for cards.

          interact with   Pre-Preparation of Rites because this card names all 3 bosses of the deck

          Mitsurugi Great Purification and Mitsurugi Tempest (x0-1)

           Rarity
          Mitsurugi Great Purification
           Rarity
          Mitsurugi Great Purification
          Mitsurugi Great Purification
          Trap Normal
          Mitsurugi Great Purification

            When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


             Rarity
            Mitsurugi Tempest
             Rarity
            Mitsurugi Tempest
            Mitsurugi Tempest
            Trap Normal
            Mitsurugi Tempest

              If you have a "Mitsurugi" Ritual Spell in your GY: Tribute 3 monsters whose original names are "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", and "Ame no Habakiri no Mitsurugi"; make your opponent banish exactly 8 cards from their hand, Extra Deck, field, and/or GY. You can only activate 1 "Mitsurugi Tempest" per turn.


              Great Purification : Omni-negate and destroy by sacrificing a Reptile monster with Level 5 or higher. Can restore by banishing, then Tribute to trigger various effects


              Tempest : pull 8 Extra Deck, field and/or a cool lettuce, what do you know

              Mitsurugi Sacred Boundary (x0)

               Rarity
              Mitsurugi Sacred Boundary
               Rarity
              Mitsurugi Sacred Boundary
              Mitsurugi Sacred Boundary
              Spell Continuous
              Mitsurugi Sacred Boundary

                Your opponent cannot target "Mitsurugi" Ritual Monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can target 4 "Mitsurugi" cards in your GY, except "Mitsurugi Sacred Boundary"; shuffle them into the Deck, then if your opponent controls a monster, make them Tribute 1 monster they control (their choice). You can only use this effect of "Mitsurugi Sacred Boundary" once per turn.


                ohmmmm

                Lamia (x0-3)

                R Rarity
                Lamia
                R Rarity
                Lamia
                Lamia
                DARK 4
                Lamia
                • ATK:

                • 1300

                • DEF:

                • 1500


                If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn.


                If you can search Habakiri, you can get one card cumbo, but it costs normal summon so it's rarely used.



                Handtrap & Staple

                 

                Handtrap & Staple

                UR Rarity
                Dimension Shifter
                UR Rarity
                Dimension Shifter
                Dimension Shifter
                DARK 6
                Dimension Shifter
                • ATK:

                • 1200

                • DEF:

                • 2200


                If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                     Rarity
                    Dominus Impulse
                     Rarity
                    Dominus Impulse
                    Dominus Impulse
                    Trap Normal
                    Dominus Impulse

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                        UR Rarity
                        Maxx "C"
                        UR Rarity
                        Maxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        SR Rarity
                        Pot of Extravagance
                        SR Rarity
                        Pot of Extravagance
                        Pot of Extravagance
                        Spell Normal
                        Pot of Extravagance

                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                          Tag(s):

                          UR Rarity
                          Crossout Designator
                          UR Rarity
                          Crossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            R Rarity
                            Dimensional Fissure
                            R Rarity
                            Dimensional Fissure
                            Dimensional Fissure
                            Spell Continuous
                            Dimensional Fissure

                              Any monster sent to the Graveyard is banished instead.


                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR Rarity
                                Ash Blossom & Joyous Spring
                                UR Rarity
                                Ash Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                feel free to put in, the deck has one card combo capabilities and many ways to search (when mixed with other decks). Just don't put too many or you'll brick.


                                The deck is also not afraid of banishment, so it can be mixed with the damn floodgay :3

                                Night Sword Serpent (x0-1)

                                R Rarity
                                Night Sword Serpent
                                R Rarity
                                Night Sword Serpent
                                Night Sword Serpent
                                WATER 4
                                Night Sword Serpent
                                • ATK:

                                • 500

                                • DEF:

                                • 600


                                If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


                                Jumps automatically when sent to the grave by an effect, can act as a body for combos from Link to Xyz (Ryzeal)


                                and can be sent directly from the deck to the graveyard by Mitsurugi Ritual

                                Pre-Preparation of Rites (x3)

                                SR Rarity
                                Pre-Preparation of Rites
                                SR Rarity
                                Pre-Preparation of Rites
                                Pre-Preparation of Rites
                                Spell Normal
                                Pre-Preparation of Rites

                                  Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                                  vcl, the Mitsurugi Mirror card has the full names of the deck's 3 bosses, so this Pre-Preparation of Rites card can search Mirror and add 1 of the deck's 3 bosses to hand, OMG

                                  King of the Feral Imps (x0-1)

                                  SR Rarity
                                  King of the Feral Imps
                                  SR Rarity
                                  King of the Feral Imps
                                  King of the Feral Imps
                                  DARK
                                  King of the Feral Imps
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                  The reason it's banned in TCG is because this card can be easily upgraded, 2 Level 4 monsters are enough (Ryzeal go brrrrrrr), and this card can search for Habakiri one card combo of the deck

                                  Dyna Mondo (x1-2)

                                  SR Rarity
                                  Dyna Mondo
                                  SR Rarity
                                  Dyna Mondo
                                  Dyna Mondo
                                  EARTH
                                  Dyna Mondo
                                  • ATK:

                                  • 2200

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                  the greater the power, bụh bụh lmao


                                  This one can be combined with I:P to disrupt enemies and pull bosses, but its weakness is that it can point a finger or a certain negate, so I rarely use it (unless there is a negate on the field).

                                  Ryzeal

                                  SR Rarity
                                  Node Ryzeal
                                  SR Rarity
                                  Node Ryzeal
                                  Node Ryzeal
                                  FIRE 4
                                  Node Ryzeal
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1600


                                  If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.


                                  UR Rarity
                                  Ryzeal Duo Drive
                                  UR Rarity
                                  Ryzeal Duo Drive
                                  Ryzeal Duo Drive
                                  FIRE
                                  Ryzeal Duo Drive
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.


                                  UR Rarity
                                  Sword Ryzeal
                                  UR Rarity
                                  Sword Ryzeal
                                  Sword Ryzeal
                                  FIRE 4
                                  Sword Ryzeal
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 200


                                  If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.


                                  SR Rarity
                                  King of the Feral Imps
                                  SR Rarity
                                  King of the Feral Imps
                                  King of the Feral Imps
                                  DARK
                                  King of the Feral Imps
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                  UR Rarity
                                  Ext Ryzeal
                                  UR Rarity
                                  Ext Ryzeal
                                  Ext Ryzeal
                                  LIGHT 4
                                  Ext Ryzeal
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2000


                                  You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.


                                  UR Rarity
                                  Ryzeal Detonator
                                  UR Rarity
                                  Ryzeal Detonator
                                  Ryzeal Detonator
                                  LIGHT
                                  Ryzeal Detonator
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                  N Rarity
                                  Ryzeal Plasma Hole
                                  N Rarity
                                  Ryzeal Plasma Hole
                                  Ryzeal Plasma Hole
                                  Trap Normal
                                  Ryzeal Plasma Hole

                                    Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you can attach 1 "Ryzeal" card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control, including a "Ryzeal" monster. You can only use each effect of "Ryzeal Plasma Hole" once per turn.


                                    R Rarity
                                    Ryzeal Cross
                                    R Rarity
                                    Ryzeal Cross
                                    Ryzeal Cross
                                    Spell Field
                                    Ryzeal Cross

                                      You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.


                                      UR Rarity
                                      Ice Ryzeal
                                      UR Rarity
                                      Ice Ryzeal
                                      Ice Ryzeal
                                      LIGHT 4
                                      Ice Ryzeal
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1000


                                      You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.


                                      N Rarity
                                      Ryzeal Plugin
                                      N Rarity
                                      Ryzeal Plugin
                                      Ryzeal Plugin
                                      Spell Quick
                                      Ryzeal Plugin

                                        Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach 1 "Ryzeal" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Ryzeal Plugin" per turn.


                                        SR Rarity
                                        Star Ryzeal
                                        SR Rarity
                                        Star Ryzeal
                                        Star Ryzeal
                                        LIGHT 4
                                        Star Ryzeal
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 0


                                        You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.


                                        No matter how you spin, you can't fear Nibiru. Ryzeal can also go to King of the Feral Imps and search for Habakiri to cumbo Mitsu Skibidi.


                                        Mitsu Skibidi also has 2 Level 4 bodies that rotate full Ryzeal combo

                                        Fiendsmith

                                         Rarity
                                        Fiendsmith's Sequence
                                         Rarity
                                        Fiendsmith's Sequence
                                        Fiendsmith's Sequence
                                        LIGHT
                                        Fiendsmith's Sequence
                                        • ATK:

                                        • 1200

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                         Rarity
                                        Fiendsmith's Tract
                                         Rarity
                                        Fiendsmith's Tract
                                        Fiendsmith's Tract
                                        Spell Normal
                                        Fiendsmith's Tract

                                          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                           Rarity
                                          Fiendsmith's Requiem
                                           Rarity
                                          Fiendsmith's Requiem
                                          Fiendsmith's Requiem
                                          LIGHT
                                          Fiendsmith's Requiem
                                          • ATK:

                                          • 600

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                           Rarity
                                          Fiendsmith's Lacrima
                                           Rarity
                                          Fiendsmith's Lacrima
                                          Fiendsmith's Lacrima
                                          LIGHT 6
                                          Fiendsmith's Lacrima
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2400


                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                          UR Rarity
                                          Moon of the Closed Heaven
                                          UR Rarity
                                          Moon of the Closed Heaven
                                          Moon of the Closed Heaven
                                          LIGHT
                                          Moon of the Closed Heaven
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Top-Right


                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                           Rarity
                                          Fiendsmith in Paradise
                                           Rarity
                                          Fiendsmith in Paradise
                                          Fiendsmith in Paradise
                                          Trap Normal
                                          Fiendsmith in Paradise

                                            Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                                            SR Rarity
                                            King of the Feral Imps
                                            SR Rarity
                                            King of the Feral Imps
                                            King of the Feral Imps
                                            DARK
                                            King of the Feral Imps
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                             Rarity
                                            Fiendsmith's Desirae
                                             Rarity
                                            Fiendsmith's Desirae
                                            Fiendsmith's Desirae
                                            LIGHT 9
                                            Fiendsmith's Desirae
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2400


                                            "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                            UR Rarity
                                            Lacrima the Crimson Tears
                                            UR Rarity
                                            Lacrima the Crimson Tears
                                            Lacrima the Crimson Tears
                                            LIGHT 4
                                            Lacrima the Crimson Tears
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 1200


                                            (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                             Rarity
                                            Fiendsmith Engraver
                                             Rarity
                                            Fiendsmith Engraver
                                            Fiendsmith Engraver
                                            LIGHT 6
                                            Fiendsmith Engraver
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2400


                                            You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                            SR Rarity
                                            Fiendsmith's Agnumday
                                            SR Rarity
                                            Fiendsmith's Agnumday
                                            Fiendsmith's Agnumday
                                            LIGHT
                                            Fiendsmith's Agnumday
                                            • ATK:

                                            • 1800

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                            R Rarity
                                            D/D/D Wave High King Caesar
                                            R Rarity
                                            D/D/D Wave High King Caesar
                                            D/D/D Wave High King Caesar
                                            WATER
                                            D/D/D Wave High King Caesar
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1800


                                            2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                            2 bodies = full combo Fiendsmith, famous for his extremely strong handtrap baiting ability (Mitsu Skibidi is always wary of being trolled )

                                            Ogdoadic

                                            N Rarity
                                            Amunessia, the Ogdoadic Queen
                                            N Rarity
                                            Amunessia, the Ogdoadic Queen
                                            Amunessia, the Ogdoadic Queen
                                            DARK 8
                                            Amunessia, the Ogdoadic Queen
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2100


                                            If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.


                                            UR Rarity
                                            Ogdoabyss, the Ogdoadic Overlord
                                            UR Rarity
                                            Ogdoabyss, the Ogdoadic Overlord
                                            Ogdoabyss, the Ogdoadic Overlord
                                            LIGHT 10
                                            Ogdoabyss, the Ogdoadic Overlord
                                            • ATK:

                                            • 3100

                                            • DEF:

                                            • 2200


                                            If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.


                                            SR Rarity
                                            Nunu, the Ogdoadic Remnant
                                            SR Rarity
                                            Nunu, the Ogdoadic Remnant
                                            Nunu, the Ogdoadic Remnant
                                            LIGHT 4
                                            Nunu, the Ogdoadic Remnant
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


                                            SR Rarity
                                            Nephilabyss, the Ogdoadic Overlord
                                            SR Rarity
                                            Nephilabyss, the Ogdoadic Overlord
                                            Nephilabyss, the Ogdoadic Overlord
                                            DARK 10
                                            Nephilabyss, the Ogdoadic Overlord
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 3100


                                            If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn.


                                            UR Rarity
                                            Ogdoadic Water Lily
                                            UR Rarity
                                            Ogdoadic Water Lily
                                            Ogdoadic Water Lily
                                            Spell Normal
                                            Ogdoadic Water Lily

                                              Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.


                                              SR Rarity
                                              King of the Feral Imps
                                              SR Rarity
                                              King of the Feral Imps
                                              King of the Feral Imps
                                              DARK
                                              King of the Feral Imps
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                              N Rarity
                                              Flogos, the Ogdoadic Boundless
                                              N Rarity
                                              Flogos, the Ogdoadic Boundless
                                              Flogos, the Ogdoadic Boundless
                                              LIGHT 4
                                              Flogos, the Ogdoadic Boundless
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1400


                                              If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.


                                              SR Rarity
                                              Nauya, the Ogdoadic Remnant
                                              SR Rarity
                                              Nauya, the Ogdoadic Remnant
                                              Nauya, the Ogdoadic Remnant
                                              DARK 4
                                              Nauya, the Ogdoadic Remnant
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2000


                                              You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


                                              SR Rarity
                                              Ogdoadic Daybreak
                                              SR Rarity
                                              Ogdoadic Daybreak
                                              Ogdoadic Daybreak
                                              Spell Quick
                                              Ogdoadic Daybreak

                                                Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.


                                                R Rarity
                                                Keurse, the Ogdoadic Light
                                                R Rarity
                                                Keurse, the Ogdoadic Light
                                                Keurse, the Ogdoadic Light
                                                LIGHT 8
                                                Keurse, the Ogdoadic Light
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 2400


                                                If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.


                                                N Rarity
                                                Zohah, the Ogdoadic Boundless
                                                N Rarity
                                                Zohah, the Ogdoadic Boundless
                                                Zohah, the Ogdoadic Boundless
                                                DARK 4
                                                Zohah, the Ogdoadic Boundless
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1700


                                                If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.


                                                N Rarity
                                                Aleirtt, the Ogdoadic Dark
                                                N Rarity
                                                Aleirtt, the Ogdoadic Dark
                                                Aleirtt, the Ogdoadic Dark
                                                DARK 8
                                                Aleirtt, the Ogdoadic Dark
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 800


                                                If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.


                                                SR Rarity
                                                Aron, the Ogdoadic King
                                                SR Rarity
                                                Aron, the Ogdoadic King
                                                Aron, the Ogdoadic King
                                                LIGHT 8
                                                Aron, the Ogdoadic King
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2800


                                                If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn.


                                                UR Rarity
                                                Snake Rain
                                                UR Rarity
                                                Snake Rain
                                                Snake Rain
                                                Spell Normal
                                                Snake Rain

                                                  Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


                                                  are all Reptile so they can interact with each other, especially Snake Rain can throw 4 Reptile monsters straight from the deck to the grave, not once per turn.


                                                  These guys also have a lot of Level 4 bodies, which can turn into Mitsu Skibidi.

                                                  Orcust

                                                  UR Rarity
                                                  Knightmare Mermaid
                                                  UR Rarity
                                                  Knightmare Mermaid
                                                  Knightmare Mermaid
                                                  WATER
                                                  Knightmare Mermaid
                                                  • ATK:

                                                  • 1000

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                                                  N Rarity
                                                  Orcustrated Einsatz
                                                  N Rarity
                                                  Orcustrated Einsatz
                                                  Orcustrated Einsatz
                                                  Spell Continuous
                                                  Orcustrated Einsatz

                                                    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.


                                                    R Rarity
                                                    Orcust Knightmare
                                                    R Rarity
                                                    Orcust Knightmare
                                                    Orcust Knightmare
                                                    DARK 7
                                                    Orcust Knightmare
                                                    • ATK:

                                                    • 100

                                                    • DEF:

                                                    • 2000


                                                    Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                                                     Rarity
                                                    Galatea-I, the Orcust Automaton
                                                     Rarity
                                                    Galatea-I, the Orcust Automaton
                                                    Galatea-I, the Orcust Automaton
                                                    DARK
                                                    Galatea-I, the Orcust Automaton
                                                    • ATK:

                                                    • 0

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom-Left


                                                    1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.


                                                    SR Rarity
                                                    King of the Feral Imps
                                                    SR Rarity
                                                    King of the Feral Imps
                                                    King of the Feral Imps
                                                    DARK
                                                    King of the Feral Imps
                                                    • ATK:

                                                    • 2300

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                                    R Rarity
                                                    Orcust Harp Horror
                                                    R Rarity
                                                    Orcust Harp Horror
                                                    Orcust Harp Horror
                                                    DARK 4
                                                    Orcust Harp Horror
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1400


                                                    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


                                                    SR Rarity
                                                    Orcust Crescendo
                                                    SR Rarity
                                                    Orcust Crescendo
                                                    Orcust Crescendo
                                                    Trap Counter
                                                    Orcust Crescendo

                                                      When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      SR Rarity
                                                      Knightmare Phoenix
                                                      Knightmare Phoenix
                                                      FIRE
                                                      Knightmare Phoenix
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Right


                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                      UR Rarity
                                                      Girsu, the Orcust Mekk-Knight
                                                      UR Rarity
                                                      Girsu, the Orcust Mekk-Knight
                                                      Girsu, the Orcust Mekk-Knight
                                                      DARK 4
                                                      Girsu, the Orcust Mekk-Knight
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 0


                                                      If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                                                       Rarity
                                                      Enlilgirsu, the Orcust Mekk-Knight
                                                       Rarity
                                                      Enlilgirsu, the Orcust Mekk-Knight
                                                      Enlilgirsu, the Orcust Mekk-Knight
                                                      DARK
                                                      Enlilgirsu, the Orcust Mekk-Knight
                                                      • ATK:

                                                      • 2600

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top-Right

                                                      Left

                                                      Right

                                                      Bottom-Left


                                                      2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.


                                                      N Rarity
                                                      Orcust Cymbal Skeleton
                                                      N Rarity
                                                      Orcust Cymbal Skeleton
                                                      Orcust Cymbal Skeleton
                                                      DARK 3
                                                      Orcust Cymbal Skeleton
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1500


                                                      You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                                                      SR Rarity
                                                      Galatea, the Orcust Automaton
                                                      SR Rarity
                                                      Galatea, the Orcust Automaton
                                                      Galatea, the Orcust Automaton
                                                      DARK
                                                      Galatea, the Orcust Automaton
                                                      • ATK:

                                                      • 1800

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top-Right

                                                      Bottom-Left


                                                      2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                                      UR Rarity
                                                      Dingirsu, the Orcust of the Evening Star
                                                      UR Rarity
                                                      Dingirsu, the Orcust of the Evening Star
                                                      Dingirsu, the Orcust of the Evening Star
                                                      DARK
                                                      Dingirsu, the Orcust of the Evening Star
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                      R Rarity
                                                      Orcustrated Babel
                                                      R Rarity
                                                      Orcustrated Babel
                                                      Orcustrated Babel
                                                      Spell Field
                                                      Orcustrated Babel

                                                        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                                                        R Rarity
                                                        World Legacy - "World Wand"
                                                        R Rarity
                                                        World Legacy - "World Wand"
                                                        World Legacy - "World Wand"
                                                        DARK 8
                                                        World Legacy - "World Wand"
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 2500


                                                        This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                                        2 bodies = full combo Orcust


                                                        has the ability to restore goods and play in strong enemy turns, the field is quite tough + counter trap has the ability to search cards (can be restored by Orcust)

                                                        Xyz Rank 8

                                                        UR Rarity
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        UR Rarity
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        LIGHT
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                        UR Rarity
                                                        The Zombie Vampire
                                                        UR Rarity
                                                        The Zombie Vampire
                                                        The Zombie Vampire
                                                        DARK
                                                        The Zombie Vampire
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2800


                                                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                        UR Rarity
                                                        Dingirsu, the Orcust of the Evening Star
                                                        UR Rarity
                                                        Dingirsu, the Orcust of the Evening Star
                                                        Dingirsu, the Orcust of the Evening Star
                                                        DARK
                                                        Dingirsu, the Orcust of the Evening Star
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2100


                                                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                        UR Rarity
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        UR Rarity
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        LIGHT
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 3000


                                                        2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                                        Provide negate, disrupt, mill resources to pull body of all kinds. Use depending on the situation.

                                                        Xyz Rank 4

                                                        SR Rarity
                                                        Gallant Granite
                                                        SR Rarity
                                                        Gallant Granite
                                                        Gallant Granite
                                                        EARTH
                                                        Gallant Granite
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1800


                                                        2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                                        R Rarity
                                                        Evilswarm Nightmare
                                                        R Rarity
                                                        Evilswarm Nightmare
                                                        Evilswarm Nightmare
                                                        DARK
                                                        Evilswarm Nightmare
                                                        • ATK:

                                                        • 950

                                                        • DEF:

                                                        • 1950


                                                        2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                                        UR Rarity
                                                        Evilswarm Exciton Knight
                                                        UR Rarity
                                                        Evilswarm Exciton Knight
                                                        Evilswarm Exciton Knight
                                                        LIGHT
                                                        Evilswarm Exciton Knight
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 0


                                                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                        SR Rarity
                                                        Number 60: Dugares the Timeless
                                                        SR Rarity
                                                        Number 60: Dugares the Timeless
                                                        Number 60: Dugares the Timeless
                                                        FIRE
                                                        Number 60: Dugares the Timeless
                                                        • ATK:

                                                        • 1200

                                                        • DEF:

                                                        • 1200


                                                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                        UR Rarity
                                                        Tornado Dragon
                                                        UR Rarity
                                                        Tornado Dragon
                                                        Tornado Dragon
                                                        WIND
                                                        Tornado Dragon
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                        The most fun of the bunch is Gallant Granite , you can search Nibiru because the bosses you pay tribute to will automatically jump back onto the field, or search Fossil Dyna Pachycephalo if you like :)



                                                        Cumbo

                                                         Combo Mitsu Skibidi

                                                        Ame no Habakiri no Mitsurugi (Cumbo)

                                                         Rarity
                                                        Ame no Habakiri no Mitsurugi
                                                         Rarity
                                                        Ame no Habakiri no Mitsurugi
                                                        Ame no Habakiri no Mitsurugi
                                                        DARK 8
                                                        Ame no Habakiri no Mitsurugi
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.





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                                                        - Yu-Gi-Oh! Guidance Vietnam

                                                        master-duel
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