How to Play Chimera

How to Play Chimera

In Greek mythology, a Chimera consists of the head and body of a lion, plus a second head of a goat and the tail of a snake or dragon. In the current Yu-Gi-Oh! game, it is a fusion monster made from Beast, Fiend, or Illusion materials.


Although it's a mid-range deck, it has the potential to mix many engines because it can bridge to other combos, including the beloved Fiendsmith.


Strengths of this deck: resource recovery, strong resource and draw potential, plays multiple engines, can play your opponent's turn, resists many handtraps, not afraid of Maxx "C" or other weak Mules, not afraid of targets, and can play floodgay :)

Weaknesses of the deck: vulnerable to floodgay banishment (due to the deck's heavy use of graveyard cards), normal summons being negated or counter-traps having a very high cook chance, which of course leads to a very weak turn 2 (even though you can play some board breakers, you never know which ones you'll draw).

Sections covered in this guide:




CORE

 

Gazelle the King of Mythical Claws (x3)

SR Rarity
Gazelle the King of Mythical Claws
SR Rarity
Gazelle the King of Mythical Claws
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


Search 2, bro, it's actually less dark than the old version and more powerful.


This card can search for Chimera Fusion or a Level 5 or higher Fiend monster, which is why it can search for many Dark Cards :), because any monster that is Level 5 or higher Fiend can be searched (if you're willing to put bricks in your deck).

Furthermore, if it's sent to the graveyard as fusion material for a Fusion Summon, you can search for it one more time! (Illusion monster from Deck)


It's a very good normal summon for the deck, because at least even after being negated, you still have one body left on the field, unlike Mirror Swordknight.

Mirror Swordknight (x3)

UR Rarity
Mirror Swordknight
UR Rarity
Mirror Swordknight
Mirror Swordknight
LIGHT 4
Mirror Swordknight
  • ATK:

  • 1900

  • DEF:

  • 300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


It has a negate ability, allowing you to sacrifice yourself to pull monsters from your deck. This is a quick effect, making it very annoying to play during your opponent's turn, but since the sacrifice is a cost, being negated means losing a monster body, and getting hit by Handtrap will cripple you.



Pull monsters related to " Chimera Fusion " directly from the deck to the field (except this card) by sacrificing yourself.

You can negate from the graveyard in the form of a quick effect: when you are controlling " Chimera the Flying Mythical Beast ", if your opponent activates a monster's effect, you will be able to negate it.


P.S.: This character is a super punching bag to counter the enemy's OTK, and can be annoying and slow down the game if the opponent can't read it.

P.S.: After this unit finishes punching, it can be tributed to summon another unit to punch again, which is very useful for OTK.

Cornfield Coatl (x3)

SR Rarity
Cornfield Coatl
SR Rarity
Cornfield Coatl
Cornfield Coatl
WIND 4
Cornfield Coatl
  • ATK:

  • 500

  • DEF:

  • 1700


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


Includes search card and target protection.



It has the ability to throw itself from hand and search for a monster related to " Chimera Fusion " from the deck to hand; this effect allows it to search for other 1-card combo monsters.

While controlling " Chimera the Flying Mythical Beast " , you can block and destroy one of your opponent's effects or cards that target your cards (any card will do, it doesn't have to be related to " Chimera Fusion " ).


Nobody asked: this card isn't destroyed by combat, although it sounds like a high-quality punching bag, this card usually doesn't end up on the field.

Big-Winged Berfomet (x1-2)

UR Rarity
Big-Winged Berfomet
UR Rarity
Big-Winged Berfomet
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


This monster is level 5, so it's difficult to normal summon.


But once it's on the field, it can search for up to two cards: one Level 4 Beast monster and/or " Chimera Fusion ".

If this card is sent to the graveyard as material for a Fusion Summon, you can jump 1 Illusion card from the graveyard onto the field, potentially bringing back Mirror Swordknight because its effect is a quick effect. The enemy team can sacrifice themselves to gain additional resources, after which Mirror Swordknight will be in the graveyard with 1 negate.

Chimera Fusion (x3)

SR Rarity
Chimera Fusion
SR Rarity
Chimera Fusion
Chimera Fusion
Spell Quick
Chimera Fusion

    During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


    Although it's not a Fusion Deck like the newer ones, this card's ability is still quite annoying.



    This is instant magic: dodge the target by merging with the targeted enemies.

    You can fuse any monster you like, as long as you use Beast or Fiend monsters as materials, and you can get mercenary cards like Guardian Chimera.

    It has the ability to retrieve itself from the grave if you have the controller for " Chimera the Flying Mythical Beast ".

    Nobody asked: it also has an effect when banishing from the graveyard and... drags two bricks that you didn't bring onto the field (vanilla version).

    Berfomet, Chimera the Flying Mythical Beast and Gazelle the King of Mythical Beasts (x0)

    N Rarity
    Berfomet
    N Rarity
    Berfomet
    Berfomet
    DARK 5
    Berfomet
    • ATK:

    • 1400

    • DEF:

    • 1800


    When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.


    R Rarity
    Chimera the Flying Mythical Beast
    R Rarity
    Chimera the Flying Mythical Beast
    Chimera the Flying Mythical Beast
    WIND 6
    Chimera the Flying Mythical Beast
    • ATK:

    • 2100

    • DEF:

    • 1800


    "Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.


    N Rarity
    Gazelle the King of Mythical Beasts
    N Rarity
    Gazelle the King of Mythical Beasts
    Gazelle the King of Mythical Beasts
    EARTH 4
    Gazelle the King of Mythical Beasts
    • ATK:

    • 1500

    • DEF:

    • 1200


    This monster moves so fast that it looks like an illusion to mortal eyes. (This card is always treated as a "Phantom Beast" card.)


    classic, respectful

    Chimera the King of Phantom Beasts (x1)

    UR Rarity
    Chimera the King of Phantom Beasts
    UR Rarity
    Chimera the King of Phantom Beasts
    Chimera the King of Phantom Beasts
    WIND 6
    Chimera the King of Phantom Beasts
    • ATK:

    • 2100

    • DEF:

    • 1800


    1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


    He looks more powerful than the vanilla version, his hand-grabbing skills, dirty locks, turn-playing abilities, body enhancement for combos,... all come from this guy.


    It's easy to level up, just 1 animal + 1 demon power is enough.

    He sees himself as " Chimera the Flying Mythical Beast " when in the yard or at the grave.

    There is a hand-stealing feature (where you grab a random card from your opponent at the end of their turn).

    It has a quick effect that automatically banishes from the graveyard to pull back a Beast, Fiend, or Illusion monster. This allows you to pull back quick-effect monsters that provide resources during your opponent's turn, and also pull back Floodgay (only Beast, Fiend, or Illusion monsters are required; it doesn't have to be related to these monsters).

    Or simply drag a body from the graveyard for a combo.

    Berfomet the Mythical King of Phantom Beasts (x1-2)

    SR Rarity
    Berfomet the Mythical King of Phantom Beasts
    SR Rarity
    Berfomet the Mythical King of Phantom Beasts
    Berfomet the Mythical King of Phantom Beasts
    WIND 6
    Berfomet the Mythical King of Phantom Beasts
    • ATK:

    • 2400

    • DEF:

    • 600


    2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


    It's easy to get there, just need 2 different monsters from the following 3 types (beasts, demons, and illusions - I don't know how to translate that to sound cool).


    He sees himself as " Chimera the Flying Mythical Beast " when in the yard or at the grave.

    You can send any Beast, Fiend, or Illusion monster from your deck to the graveyard (even if it's unrelated to Chimera monsters). Because of this effect, this monster can be sent floodgay to the graveyard, and then brought back up by the monster on top.


    The final boss OTK, has an effect that can deal a punch equal to the number of materials you used to fuse this card.

    P.S.: You can combine the multiple punch effect with the monster's ability above ("when punching a monster, neither enemy nor friendly monsters are destroyed by combat") to repeatedly punch a low-ATK enemy body and deal OTK damage.


    It has a banish effect from the graveyard as a quick effect and jumps back to a banished Beast, Fiend, or Illusion monster to stall, gain resources, pull bosses, floodgates, etc.



    Staple

     

    Nightmare Apprentice (x3)

    UR Rarity
    Nightmare Apprentice
    UR Rarity
    Nightmare Apprentice
    Nightmare Apprentice
    DARK 6
    Nightmare Apprentice
    • ATK:

    • 2000

    • DEF:

    • 1700


    You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


    Although it has nothing to do with " Chimera Fusion , " this card resembles Dark Magician Girl from another universe, like the Gazelle or Berformet.


    It has the ability to both jump and search for a card combo (Illusion). The jump ability of this card gives it a body to spin into Fiendsmith. At Level 6, it can be Xyz-switched to Caesar or Chaos Angel.

    Guardian Chimera (x1-2)

    UR Rarity
    Guardian Chimera
    UR Rarity
    Guardian Chimera
    Guardian Chimera
    DARK 9
    Guardian Chimera
    • ATK:

    • 3300

    • DEF:

    • 3300


    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


    Super Mercenary, super easy to level up with 3 monsters of different names, including monsters from your hand and field ( Super Poly is not allowed).



    This allows you to draw a number of materials from your hand to use as fusion materials for this card, AND IF YOU DRAW A CARD, you can fire your opponent's card (non-target) equal to the number of materials used from the field.

    When Polymerization is applied (original, not those second-grade leaves covering the label), it will not be targeted.

    It gives you resources (if you're lucky, you'll get a handtrap) and shoots your opponent's cards.

    Magnum the Reliever (x1)

    R Rarity
    Magnum the Reliever
    R Rarity
    Magnum the Reliever
    Magnum the Reliever
    LIGHT 8
    Magnum the Reliever
    • ATK:

    • 2800

    • DEF:

    • 2000


    1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


    It's handmade so it can't be super poly , which is a shame.


    Materials needed: 1 monster from Extra Deck + 1 monster from your hand

    Recall the draw 1 or shoot the card as a quick effect.

    Chaos Angel (x1)

    UR Rarity
    Chaos Angel
    UR Rarity
    Chaos Angel
    Chaos Angel
    DARK 10
    Chaos Angel
    • ATK:

    • 3500

    • DEF:

    • 2800


    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


    It's super easy, 6+4=10


    When a LIGHT or DARK monster is used as material, it will automatically act as a Tuner to provide Synchro material for this card.

    Body to, non-target banishment, super punching bag, full court protection (even of himself).


    P.S.: Fiendsmith and Mirror Swordknight are LIGHT, Nightmare Apprentice is DARK.

    Master Tao the Chanter (x0-1)

    SR Rarity
    Master Tao the Chanter
    SR Rarity
    Master Tao the Chanter
    Master Tao the Chanter
    EARTH 3
    Master Tao the Chanter
    • ATK:

    • 1200

    • DEF:

    • 900


    If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn.


    I'll pay you (lock only summons Illusions from the graveyard)


    Although unrelated to " Chimera Fusion ", it works quite well in a PURE Chimera deck.

    Simply touching the grave in any way will pull an Illusion Body from the grave, then lock the character so they can only summon Illusions from the grave.

    That body can be used in the next turn, or if you use it as material during the enemy's turn (activate Chimera Fusion's instant magic to fuse with the enemy's turn), you can pull monsters with effects when summoned or floodgates.

    Handtrap & Staple

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          Mulcharmy Purulia
          UR Rarity
          Mulcharmy Purulia
          Mulcharmy Purulia
          WATER 4
          Mulcharmy Purulia
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




            Tag(s):

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Mulcharmy Fuwalos
              UR Rarity
              Mulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              Play whatever you like.

              Predaplant Dragostapelia, Evolzar Lars and D/D/D Wave High King Caesar (negate !)

              SR Rarity
              Predaplant Dragostapelia
              SR Rarity
              Predaplant Dragostapelia
              Predaplant Dragostapelia
              DARK 8
              Predaplant Dragostapelia
              • ATK:

              • 2700

              • DEF:

              • 1900


              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


              UR Rarity
              Evolzar Lars
              UR Rarity
              Evolzar Lars
              Evolzar Lars
              FIRE
              Evolzar Lars
              • ATK:

              • 2500

              • DEF:

              • 1500


              2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


              R Rarity
              D/D/D Wave High King Caesar
              R Rarity
              D/D/D Wave High King Caesar
              D/D/D Wave High King Caesar
              WATER
              D/D/D Wave High King Caesar
              • ATK:

              • 2800

              • DEF:

              • 1800


              2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


              Dragostapelia : The easiest way to build it is with Super Poly , using enemy resources. Sometimes you can use your own resources with Chimera Fusion to dodge targets or add a disruption.


              Evolzar Lars : negate not once per turn go brrrrrrrrrr (only negates once if your deck isn't focused on Dinosaur or Reptile)

              Caesar : Negate related to summon creates a chain not once per turn, go brrrrrrrr

              Fiendsmith

              UR Rarity
              Aerial Eater
              UR Rarity
              Aerial Eater
              Aerial Eater
              WIND 6
              Aerial Eater
              • ATK:

              • 2100

              • DEF:

              • 2600


              2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


              N Rarity
              Fiendsmith in Paradise
              N Rarity
              Fiendsmith in Paradise
              Fiendsmith in Paradise
              Trap Normal
              Fiendsmith in Paradise

                Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                UR Rarity
                Fiendsmith Engraver
                UR Rarity
                Fiendsmith Engraver
                Fiendsmith Engraver
                LIGHT 6
                Fiendsmith Engraver
                • ATK:

                • 1800

                • DEF:

                • 2400


                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                UR Rarity
                Fiendsmith's Lacrima
                UR Rarity
                Fiendsmith's Lacrima
                Fiendsmith's Lacrima
                LIGHT 6
                Fiendsmith's Lacrima
                • ATK:

                • 2400

                • DEF:

                • 2400


                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                UR Rarity
                Fiendsmith's Tract
                UR Rarity
                Fiendsmith's Tract
                Fiendsmith's Tract
                Spell Normal
                Fiendsmith's Tract

                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                  UR Rarity
                  Fiendsmith's Desirae
                  UR Rarity
                  Fiendsmith's Desirae
                  Fiendsmith's Desirae
                  LIGHT 9
                  Fiendsmith's Desirae
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                  UR Rarity
                  Moon of the Closed Heaven
                  UR Rarity
                  Moon of the Closed Heaven
                  Moon of the Closed Heaven
                  LIGHT
                  Moon of the Closed Heaven
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Top

                  Top-Right


                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                  UR Rarity
                  The Duke of Demise
                  UR Rarity
                  The Duke of Demise
                  The Duke of Demise
                  DARK 6
                  The Duke of Demise
                  • ATK:

                  • 2000

                  • DEF:

                  • 1700


                  2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


                  UR Rarity
                  Lacrima the Crimson Tears
                  UR Rarity
                  Lacrima the Crimson Tears
                  Lacrima the Crimson Tears
                  LIGHT 4
                  Lacrima the Crimson Tears
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                  UR Rarity
                  Necroquip Princess
                  UR Rarity
                  Necroquip Princess
                  Necroquip Princess
                  DARK 6
                  Necroquip Princess
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                  SR Rarity
                  Fiendsmith's Requiem
                  SR Rarity
                  Fiendsmith's Requiem
                  Fiendsmith's Requiem
                  LIGHT
                  Fiendsmith's Requiem
                  • ATK:

                  • 600

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                  SR Rarity
                  Fiendsmith's Sequence
                  SR Rarity
                  Fiendsmith's Sequence
                  Fiendsmith's Sequence
                  LIGHT
                  Fiendsmith's Sequence
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                   2 body = full combo Fiendsmith

                  Link

                  SR Rarity
                  Muckraker From the Underworld
                  SR Rarity
                  Muckraker From the Underworld
                  Muckraker From the Underworld
                  DARK
                  Muckraker From the Underworld
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                  UR Rarity
                  I:P Masquerena
                  UR Rarity
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  UR Rarity
                  Underworld Goddess of the Closed World
                  UR Rarity
                  Underworld Goddess of the Closed World
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Top-Right

                  Right

                  Bottom

                  Bottom-Right


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                  R Rarity
                  Cross-Sheep
                  R Rarity
                  Cross-Sheep
                  Cross-Sheep
                  EARTH
                  Cross-Sheep
                  • ATK:

                  • 700

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                  Cross-Sheep : When played in a deck with Fusion monsters, you can retrieve one Body from the graveyard for the combo.


                  S:P : Super mercenary, disruptor with the ability to stall by constantly banishing.

                  The remaining cards can be included if there are spare slots in the Extra Deck, depending on your build.

                  Nightmare-Eyes Restrict (x0-1)

                   Rarity
                  Nightmare-Eyes Restrict
                   Rarity
                  Nightmare-Eyes Restrict
                  Nightmare-Eyes Restrict
                  DARK 1
                  Nightmare-Eyes Restrict
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 monsters with different Types (Fiend, Illusion, or Spellcaster) If this card is Special Summoned, or at the end of the Battle Phase, if this card battled: You can equip 1 monster your opponent controls to this card as an Equip Spell. You can only use this effect of "Nightmare-Eyes Restrict" once per turn. Gains ATK equal to the combined ATK of those equipped monsters. If this card battles a monster, neither can be destroyed by that battle. Your opponent's monsters cannot attack monsters, except this one.


                  Breakboard: This card devours an enemy's body without targeting, sends the opponent's monster to the graveyard, banishes it, or returns it to your hand. It simply steals the body and equips it to this card, increasing its ATK by the sum of the ATK of all monsters equipped to it. Simultaneously, the enemy can only attack this card.

                  Edge Imp Chain, Frightfur Patchwork and Polymerization (Edge Imp)

                  N Rarity
                  Edge Imp Chain
                  N Rarity
                  Edge Imp Chain
                  Edge Imp Chain
                  DARK 4
                  Edge Imp Chain
                  • ATK:

                  • 1200

                  • DEF:

                  • 1800


                  When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


                  SR Rarity
                  Frightfur Patchwork
                  SR Rarity
                  Frightfur Patchwork
                  Frightfur Patchwork
                  Spell Normal
                  Frightfur Patchwork

                    Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


                    N Rarity
                    Polymerization
                    N Rarity
                    Polymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                      If there are still slots in the deck, just stuff them in.


                      Edge Imp Chain (Fiend) allows you to search for Frightfur Patchwork , which in turn searches for 1 Edge Imp and 1 Poly , giving you tons of resources for fusion.

                      My name is Azamin.

                      UR Rarity
                      Diabellze the Original Sinkeeper
                      UR Rarity
                      Diabellze the Original Sinkeeper
                      Diabellze the Original Sinkeeper
                      LIGHT 7
                      Diabellze the Original Sinkeeper
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


                      UR Rarity
                      Azamina Ilia Silvia
                      UR Rarity
                      Azamina Ilia Silvia
                      Azamina Ilia Silvia
                      DARK 6
                      Azamina Ilia Silvia
                      • ATK:

                      • 1900

                      • DEF:

                      • 1500


                      1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                      UR Rarity
                      WANTED: Seeker of Sinful Spoils
                      UR Rarity
                      WANTED: Seeker of Sinful Spoils
                      WANTED: Seeker of Sinful Spoils
                      Spell Quick
                      WANTED: Seeker of Sinful Spoils

                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                        SR Rarity
                        Azamina Mu Rcielago
                        SR Rarity
                        Azamina Mu Rcielago
                        Azamina Mu Rcielago
                        DARK 6
                        Azamina Mu Rcielago
                        • ATK:

                        • 2000

                        • DEF:

                        • 2400


                        1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                        UR Rarity
                        Azamina Moa Regina
                        UR Rarity
                        Azamina Moa Regina
                        Azamina Moa Regina
                        DARK 8
                        Azamina Moa Regina
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                        UR Rarity
                        Deception of the Sinful Spoils
                        UR Rarity
                        Deception of the Sinful Spoils
                        Deception of the Sinful Spoils
                        Spell Continuous
                        Deception of the Sinful Spoils

                          You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                          SR Rarity
                          Sinful Spoils of the White Forest
                          SR Rarity
                          Sinful Spoils of the White Forest
                          Sinful Spoils of the White Forest
                          Spell Quick
                          Sinful Spoils of the White Forest

                            If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.


                            UR Rarity
                            The Hallowed Azamina
                            UR Rarity
                            The Hallowed Azamina
                            The Hallowed Azamina
                            Spell Normal
                            The Hallowed Azamina

                              Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                              UR Rarity
                              Elzette, Azamina of the White Forest
                              UR Rarity
                              Elzette, Azamina of the White Forest
                              Elzette, Azamina of the White Forest
                              LIGHT 2
                              Elzette, Azamina of the White Forest
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


                              R Rarity
                              Azamina Sol Erysichthon
                              R Rarity
                              Azamina Sol Erysichthon
                              Azamina Sol Erysichthon
                              DARK 6
                              Azamina Sol Erysichthon
                              • ATK:

                              • 2700

                              • DEF:

                              • 0


                              1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                              UR Rarity
                              Diabellstar the Black Witch
                              UR Rarity
                              Diabellstar the Black Witch
                              Diabellstar the Black Witch
                              DARK 7
                              Diabellstar the Black Witch
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                              N Rarity
                              Sinful Spoils of Slumber - Morrian
                              N Rarity
                              Sinful Spoils of Slumber - Morrian
                              Sinful Spoils of Slumber - Morrian
                              Trap Normal
                              Sinful Spoils of Slumber - Morrian

                                Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                It has many uses; going for omni-negate early saves you from having to use a handtrap, and it also has floodgates like Diabellze.

                                Branded Fusion

                                UR Rarity
                                Branded Fusion
                                UR Rarity
                                Branded Fusion
                                Branded Fusion
                                Spell Normal
                                Branded Fusion

                                  Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                  UR Rarity
                                  Mirrorjade the Iceblade Dragon
                                  UR Rarity
                                  Mirrorjade the Iceblade Dragon
                                  Mirrorjade the Iceblade Dragon
                                  DARK 8
                                  Mirrorjade the Iceblade Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                  R Rarity
                                  Sprind the Irondash Dragon
                                  R Rarity
                                  Sprind the Irondash Dragon
                                  Sprind the Irondash Dragon
                                  DARK 8
                                  Sprind the Irondash Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.


                                  UR Rarity
                                  Lubellion the Searing Dragon
                                  UR Rarity
                                  Lubellion the Searing Dragon
                                  Lubellion the Searing Dragon
                                  LIGHT 8
                                  Lubellion the Searing Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                  SR Rarity
                                  Branded in White
                                  SR Rarity
                                  Branded in White
                                  Branded in White
                                  Spell Normal
                                  Branded in White

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn.


                                    UR Rarity
                                    Predaplant Verte Anaconda
                                    UR Rarity
                                    Predaplant Verte Anaconda
                                    Predaplant Verte Anaconda
                                    DARK
                                    Predaplant Verte Anaconda
                                    • ATK:

                                    • 500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                    UR Rarity
                                    Rindbrumm the Striking Dragon
                                    UR Rarity
                                    Rindbrumm the Striking Dragon
                                    Rindbrumm the Striking Dragon
                                    DARK 8
                                    Rindbrumm the Striking Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.


                                    UR Rarity
                                    Albion the Sanctifire Dragon
                                    UR Rarity
                                    Albion the Sanctifire Dragon
                                    Albion the Sanctifire Dragon
                                    LIGHT 8
                                    Albion the Sanctifire Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    "Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the center Main Monster Zones, and if you do, Special Summon this card.


                                    SR Rarity
                                    Fallen of Albaz
                                    SR Rarity
                                    Fallen of Albaz
                                    Fallen of Albaz
                                    DARK 4
                                    Fallen of Albaz
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 0


                                    If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                    UR Rarity
                                    Albion the Branded Dragon
                                    UR Rarity
                                    Albion the Branded Dragon
                                    Albion the Branded Dragon
                                    DARK 8
                                    Albion the Branded Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                    R Rarity
                                    Springans Kitt
                                    R Rarity
                                    Springans Kitt
                                    Springans Kitt
                                    DARK 4
                                    Springans Kitt
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1000


                                    If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.


                                    Fusion is performed using materials from the deck, hand, or field, one of which must be Fallen of Albaz . After fusion, it is locked to only summon Fusion monsters from the extra deck.


                                    You can summon Rindbrumm , send Gazelle to the graveyard, Gazelle search for Mirror Swordknight , then normal summon, and then perform a full Chimera combo.

                                    Simul Archfiends and Archfiend Heiress (Floodgay)

                                    R Rarity
                                    Simul Archfiends
                                    R Rarity
                                    Simul Archfiends
                                    Simul Archfiends
                                    Trap Normal
                                    Simul Archfiends

                                      This turn, neither player can Special Summon monsters with the same card types (Ritual, Fusion, Synchro, Xyz, or Link) they already control. If you do not control 2 or more of the same card types (Ritual, Fusion, Synchro, Xyz, or Link), all Ritual, Fusion, Synchro, Xyz, and Link Monsters you currently control gain 500 ATK. You can only activate 1 "Simul Archfiends" per turn.


                                      SR Rarity
                                      Archfiend Heiress
                                      SR Rarity
                                      Archfiend Heiress
                                      Archfiend Heiress
                                      DARK 3
                                      Archfiend Heiress
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 0


                                      If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


                                       

                                      floodgay

                                      SR Rarity
                                      Barrier Statue of the Abyss
                                      SR Rarity
                                      Barrier Statue of the Abyss
                                      Barrier Statue of the Abyss
                                      DARK 4
                                      Barrier Statue of the Abyss
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      No monsters can be Special Summoned, except for DARK monsters.




                                      Tag(s):

                                      SR Rarity
                                      Invader of Darkness
                                      SR Rarity
                                      Invader of Darkness
                                      Invader of Darkness
                                      DARK 8
                                      Invader of Darkness
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2500


                                      Your opponent cannot activate Quick-Play Spell Cards.


                                      SR Rarity
                                      Chaos Hunter
                                      SR Rarity
                                      Chaos Hunter
                                      Chaos Hunter
                                      DARK 7
                                      Chaos Hunter
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1600


                                      When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                                      SR Rarity
                                      King Tiger Wanghu
                                      SR Rarity
                                      King Tiger Wanghu
                                      King Tiger Wanghu
                                      EARTH 4
                                      King Tiger Wanghu
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1000


                                      When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


                                      SR Rarity
                                      The End of Anubis
                                      SR Rarity
                                      The End of Anubis
                                      The End of Anubis
                                      DARK 6
                                      The End of Anubis
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 0


                                      While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.


                                      Two Chimera Fusion cards from the deck, one sent to the graveyard and the other brought back.



                                      Cumbo

                                       

                                      Mirror Swordknight (one card cumbo)

                                      UR Rarity
                                      Mirror Swordknight
                                      UR Rarity
                                      Mirror Swordknight
                                      Mirror Swordknight
                                      LIGHT 4
                                      Mirror Swordknight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 300


                                      If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


                                      Normal summon Mirror Swordknight , then tribute it, and then summon Big-Winged Berfomet.


                                      Big-Winged Berfomet searches for Gazelle and Chimera Fusion

                                      use   Chimera Fusion fusion onto Chimera the King of Phantom Beasts , chain link 1 Gazelle search Cornfield Coatl , link 2 Berfomet pulls Mirror Swordknight from the grave onto the field, link 3 Chimera the King of Phantom Beasts .

                                        Cornfield Coatl throws Mirror Swordknight from his hand as a backup for the next turn, then Chimera Fusion restores himself to the spell & trap zone for the next turn, allowing him to play during his opponent's turn and dodge the target.



                                      => At the end of the opponent's turn, one card is taken.

                                      => On the next turn, perform Mirror Swordknight tribute, then summon Big-Winged Berfomet to search Gazelle and Chimera Fusion for backup on the next turn.

                                      Nightmare Apprentice (Fiendsmith)

                                      UR Rarity
                                      Nightmare Apprentice
                                      UR Rarity
                                      Nightmare Apprentice
                                      Nightmare Apprentice
                                      DARK 6
                                      Nightmare Apprentice
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1700


                                      You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


                                      jump Nightmare Apprentice , search Coatl , discard Coatl search Gazelle


                                      Gazell searches for Chimera Fusion , Fusion summons Berfomet , Berfomet discards Sinister Necrom from deck to graveyard, Gazell searches for Mirror Swordknight to summon to hand.

                                      Sinister Necrom pulls Adusted Gold (LIGHT Fiend) and spins the full Fiendsmith combo


                                      At the end of the combo, you can build Caesar or A-Basket A-Qu using Fiendsmith's engine. If you build A-Basket A-Qu , discard the Mirror Swordknight you searched for by Gazelle to the graveyard, then bring it back to the field to add resources (pull Big-Winged Berfomet ). This will give you enemy turn fusion and tons of resources. Prioritize building A-Basket A-Qu.




                                      Companion unit:

                                      - Yu-Gi-Oh! Guidance Vietnam

                                      master-duel
                                      5




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