Frog Deck Breakdown

Main Deck

Dupe Frog
Dupe Frog
Dupe Frog
WATER 2
Dupe Frog
  • ATK:

  • 100

  • DEF:

  • 2000


This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".

Nimble Beaver
Nimble Beaver
Nimble Beaver
WATER 2
Nimble Beaver
  • ATK:

  • 400

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.

Swap Frog
Swap Frog
Swap Frog
WATER 2
Swap Frog
  • ATK:

  • 1000

  • DEF:

  • 500


You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Main: 55 Extra: 15

    1 cardAquaactress Tetra 1 cardAquaactress Tetra
    Aquaactress Tetra
    WATER 1
    Aquaactress Tetra
    • ATK:

    • 300

    • DEF:

    • 300


    Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.


    2 cardCenterfrog 2 cardCenterfrog
    Centerfrog
    WATER 2
    Centerfrog
    • ATK:

    • 100

    • DEF:

    • 2000


    Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards.


    2 cardDupe Frog 2 cardDupe Frog
    Dupe Frog
    WATER 2
    Dupe Frog
    • ATK:

    • 100

    • DEF:

    • 2000


    This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".


    1 cardFlip Flop Frog 1 cardFlip Flop Frog
    Flip Flop Frog
    WATER 2
    Flip Flop Frog
    • ATK:

    • 500

    • DEF:

    • 200


    Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".


    1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
    Gameciel, the Sea Turtle Kaiju
    WATER 8
    Gameciel, the Sea Turtle Kaiju
    • ATK:

    • 2200

    • DEF:

    • 3000


    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


    2 cardNimble Angler 2 cardNimble Angler
    Nimble Angler
    WATER 2
    Nimble Angler
    • ATK:

    • 600

    • DEF:

    • 100


    If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".


    3 cardNimble Beaver 3 cardNimble Beaver
    Nimble Beaver
    WATER 2
    Nimble Beaver
    • ATK:

    • 400

    • DEF:

    • 200


    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


    1 cardNimble Manta 1 cardNimble Manta
    Nimble Manta
    WATER 2
    Nimble Manta
    • ATK:

    • 800

    • DEF:

    • 100


    When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck.


    1 cardSubstitoad
    1 cardSubstitoad
    Substitoad
    WATER 1
    Substitoad
    • ATK:

    • 100

    • DEF:

    • 2000


    You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.


    3 cardSwap Frog 3 cardSwap Frog
    Swap Frog
    WATER 2
    Swap Frog
    • ATK:

    • 1000

    • DEF:

    • 500


    You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    3 cardUnifrog 3 cardUnifrog
    Unifrog
    WATER 2
    Unifrog
    • ATK:

    • 400

    • DEF:

    • 400


    This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.


    1 cardFishborg Launcher 1 cardFishborg Launcher
    Fishborg Launcher
    WATER 1
    Fishborg Launcher
    • ATK:

    • 200

    • DEF:

    • 100


    If you have a monster(s) in your Graveyard other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. You can only use the effect of "Fishborg Launcher" once per turn.


    1 cardAquarium Stage 1 cardAquarium Stage
    Aquarium Stage
    Spell Continuous
    Aquarium Stage

      WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.


      1 cardCalled by the Grave
      1 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        3 cardCosmic Cyclone 3 cardCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          2 cardForbidden Droplet 2 cardForbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            1 cardFreezing Chains of the Ice Barrier 1 cardFreezing Chains of the Ice Barrier
            Freezing Chains of the Ice Barrier
            Spell Continuous
            Freezing Chains of the Ice Barrier

              When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardMirror of the Ice Barrier 1 cardMirror of the Ice Barrier
                Mirror of the Ice Barrier
                Spell Quick
                Mirror of the Ice Barrier

                  During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                  1 cardMoray of Greed 1 cardMoray of Greed
                  Moray of Greed
                  Spell Normal
                  Moray of Greed

                    Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


                    1 cardOne for One
                    1 cardOne for One
                    One for One
                    Spell Normal
                    One for One

                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                      1 cardSalvage 1 cardSalvage
                      Salvage
                      Spell Normal
                      Salvage

                        Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                        2 cardSuper Polymerization
                        2 cardSuper Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          1 cardSurface 1 cardSurface
                          Surface
                          Spell Normal
                          Surface

                            Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position.


                            1 cardTerraforming
                            1 cardTerraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.




                              Tag(s):

                              1 cardTriple Tactics Talent
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  2 cardWetlands 2 cardWetlands
                                  Wetlands
                                  Spell Field
                                  Wetlands

                                    All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.


                                    1 cardWhite Reincarnation 1 cardWhite Reincarnation
                                    White Reincarnation
                                    Spell Continuous
                                    White Reincarnation

                                      When this card is activated: Add 1 Fish monster with an effect that treats itself as a Tuner from your Deck to your hand. Once per turn, at the end of the Damage Step, if your "White Aura" monster attacked: You can activate this effect; the attacking monster can make a second attack in a row. Once per turn, if a Level 8 or higher Fish Synchro Monster(s) is Special Summoned from your GY, even during the Damage Step: You can destroy all monsters your opponent controls. You can only activate 1 "White Reincarnation" per turn.


                                      2 cardEvenly Matched 2 cardEvenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        1 cardFroggy Forcefield 1 cardFroggy Forcefield
                                        Froggy Forcefield
                                        Trap Normal
                                        Froggy Forcefield

                                          Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.


                                          1 cardGozen Match
                                          1 cardGozen Match
                                          Gozen Match
                                          Trap Continuous
                                          Gozen Match

                                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              1 cardJar of Avarice 1 cardJar of Avarice
                                              Jar of Avarice
                                              Trap Normal
                                              Jar of Avarice

                                                Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                1 cardRain of Frogs 1 cardRain of Frogs
                                                Rain of Frogs
                                                Trap Normal
                                                Rain of Frogs

                                                  If you control an Aqua monster with 2000 or more ATK: Send all monsters on the field to the GY, except Aqua monsters. If this Set card is destroyed by card effect: You can Set this card. You can only use each effect of "Rain of Frogs" once per turn.


                                                  2 cardThe Black Goat Laughs 2 cardThe Black Goat Laughs
                                                  The Black Goat Laughs
                                                  Trap Normal
                                                  The Black Goat Laughs

                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                    1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                    Mudragon of the Swamp
                                                    WATER 4
                                                    Mudragon of the Swamp
                                                    • ATK:

                                                    • 1900

                                                    • DEF:

                                                    • 1600


                                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                    1 cardMarincess Coral Anemone 1 cardMarincess Coral Anemone
                                                    Marincess Coral Anemone
                                                    WATER
                                                    Marincess Coral Anemone
                                                    • ATK:

                                                    • 2000

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Bottom


                                                    2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                    1 cardMistar Boy 1 cardMistar Boy
                                                    Mistar Boy
                                                    WATER
                                                    Mistar Boy
                                                    • ATK:

                                                    • 1400

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                                    1 cardToxic Boxfish 1 cardToxic Boxfish
                                                    Toxic Boxfish
                                                    WATER 4
                                                    Toxic Boxfish
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 800


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Toxic Boxfish" once per turn.


                                                    1 cardWhite Aura Dolphin 1 cardWhite Aura Dolphin
                                                    White Aura Dolphin
                                                    WATER 6
                                                    White Aura Dolphin
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                    1 cardWhite Aura Monoceros 1 cardWhite Aura Monoceros
                                                    White Aura Monoceros
                                                    WATER 7
                                                    White Aura Monoceros
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1500


                                                    1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                    1 cardWhite Aura Porpoise 1 cardWhite Aura Porpoise
                                                    White Aura Porpoise
                                                    WATER 6
                                                    White Aura Porpoise
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1300


                                                    1 WATER Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with that same name from your GY. You can only use this effect of "White Aura Porpoise" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                    1 cardWhite Aura Whale 1 cardWhite Aura Whale
                                                    White Aura Whale
                                                    WATER 8
                                                    White Aura Whale
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 2000


                                                    1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                    1 cardCoral Dragon 1 cardCoral Dragon
                                                    Coral Dragon
                                                    WATER 6
                                                    Coral Dragon
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 500


                                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                    1 cardCrystron Quandax 1 cardCrystron Quandax
                                                    Crystron Quandax
                                                    WATER 4
                                                    Crystron Quandax
                                                    • ATK:

                                                    • 1800

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.


                                                    1 cardTatsunoko 1 cardTatsunoko
                                                    Tatsunoko
                                                    WATER 3
                                                    Tatsunoko
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 500


                                                    1 Tuner + 1+ non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other materials. Unaffected by other monsters' effects.


                                                    1 cardCat Shark 1 cardCat Shark
                                                    Cat Shark
                                                    WATER
                                                    Cat Shark
                                                    • ATK:

                                                    • 500

                                                    • DEF:

                                                    • 500


                                                    2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                    3 cardToadally Awesome
                                                    3 cardToadally Awesome
                                                    Toadally Awesome
                                                    WATER
                                                    Toadally Awesome
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 0


                                                    2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


                                                    ocg
                                                    Frog
                                                    5







                                                    https://ygovietnam.com/
                                                    Top