Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

Paleozoic Canadia
Paleozoic Canadia
Paleozoic Canadia
Trap Normal
Paleozoic Canadia

    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

    Paleozoic Dinomischus
    Paleozoic Dinomischus
    Paleozoic Dinomischus
    Trap Normal
    Paleozoic Dinomischus

      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

      Paleozoic Leanchoilia
      Paleozoic Leanchoilia
      Paleozoic Leanchoilia
      Trap Normal
      Paleozoic Leanchoilia

        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

        Paleozoic Marrella
        Paleozoic Marrella
        Paleozoic Marrella
        Trap Normal
        Paleozoic Marrella

          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

          Paleozoic Olenoides
          Paleozoic Olenoides
          Paleozoic Olenoides
          Trap Normal
          Paleozoic Olenoides

            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

            Extra Deck

            Paleozoic Anomalocaris
            Paleozoic Anomalocaris
            Paleozoic Anomalocaris
            WATER
            Paleozoic Anomalocaris
            • ATK:

            • 2400

            • DEF:

            • 0


            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

            Paleozoic Opabinia
            Paleozoic Opabinia
            Paleozoic Opabinia
            WATER
            Paleozoic Opabinia
            • ATK:

            • 0

            • DEF:

            • 2400


            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

            Toadally Awesome
            Toadally Awesome
            Toadally Awesome
            WATER
            Toadally Awesome
            • ATK:

            • 2200

            • DEF:

            • 0


            2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.

            Main: 60 Extra: 15

            2 cardAbsolute King Back Jack 2 cardAbsolute King Back Jack
            Absolute King Back Jack
            DARK 1
            Absolute King Back Jack
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


            1 cardLaundry Dragonmaid 1 cardLaundry Dragonmaid
            Laundry Dragonmaid
            WATER 2
            Laundry Dragonmaid
            • ATK:

            • 500

            • DEF:

            • 1600


            If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


            3 cardLava Golem 3 cardLava Golem
            Lava Golem
            FIRE 8
            Lava Golem
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


            3 cardSoldier Dragons 3 cardSoldier Dragons
            Soldier Dragons
            EARTH 2
            Soldier Dragons
            • ATK:

            • 700

            • DEF:

            • 800


            Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


            1 cardVulmina, Statue of the Sacred Dragon 1 cardVulmina, Statue of the Sacred Dragon
            Vulmina, Statue of the Sacred Dragon
            LIGHT 21
            Vulmina, Statue of the Sacred Dragon
            • ATK:

            • 200

            • DEF:

            • 1800


            [ Pendulum Effect ] If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. [ Monster Effect ] When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


            2 cardMagicolloidal Sol 2 cardMagicolloidal Sol
            Magicolloidal Sol
            WATER 2
            Magicolloidal Sol
            • ATK:

            • 400

            • DEF:

            • 300


            If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


            1 cardCard of Demise
            1 cardCard of Demise
            Card of Demise
            Spell Normal
            Card of Demise

              Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


              1 cardThat Grass Looks Greener
              1 cardThat Grass Looks Greener
              That Grass Looks Greener
              Spell Normal
              That Grass Looks Greener

                If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                2 cardTime-Tearing Morganite 2 cardTime-Tearing Morganite
                Time-Tearing Morganite
                Spell Normal
                Time-Tearing Morganite

                  For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                  3 cardTraptantalizing Tune 3 cardTraptantalizing Tune
                  Traptantalizing Tune
                  Spell Normal
                  Traptantalizing Tune

                    Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                    2 cardAegis of the Ocean Dragon Lord 2 cardAegis of the Ocean Dragon Lord
                    Aegis of the Ocean Dragon Lord
                    Trap Normal
                    Aegis of the Ocean Dragon Lord

                      Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.


                      2 cardBalance of Judgment 2 cardBalance of Judgment
                      Balance of Judgment
                      Trap Normal
                      Balance of Judgment

                        If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                        3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
                        Destructive Daruma Karma Cannon
                        Trap Normal
                        Destructive Daruma Karma Cannon

                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                          1 cardElemental Burst 1 cardElemental Burst
                          Elemental Burst
                          Trap Normal
                          Elemental Burst

                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                            3 cardFiend Griefing 3 cardFiend Griefing
                            Fiend Griefing
                            Trap Normal
                            Fiend Griefing

                              Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                              1 cardHope for Escape 1 cardHope for Escape
                              Hope for Escape
                              Trap Normal
                              Hope for Escape

                                If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                3 cardNeedlebug Nest
                                3 cardNeedlebug Nest
                                Needlebug Nest
                                Trap Normal
                                Needlebug Nest

                                  Send the top 5 cards of your Deck to the GY.


                                  3 cardPaleozoic Canadia 3 cardPaleozoic Canadia
                                  Paleozoic Canadia
                                  Trap Normal
                                  Paleozoic Canadia

                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    3 cardPaleozoic Dinomischus 3 cardPaleozoic Dinomischus
                                    Paleozoic Dinomischus
                                    Trap Normal
                                    Paleozoic Dinomischus

                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      3 cardPaleozoic Leanchoilia 3 cardPaleozoic Leanchoilia
                                      Paleozoic Leanchoilia
                                      Trap Normal
                                      Paleozoic Leanchoilia

                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
                                        Paleozoic Marrella
                                        Trap Normal
                                        Paleozoic Marrella

                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          3 cardPaleozoic Olenoides 3 cardPaleozoic Olenoides
                                          Paleozoic Olenoides
                                          Trap Normal
                                          Paleozoic Olenoides

                                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            3 cardTransaction Rollback 3 cardTransaction Rollback
                                            Transaction Rollback
                                            Trap Normal
                                            Transaction Rollback

                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                              2 cardTrap Holic 2 cardTrap Holic
                                              Trap Holic
                                              Trap Normal
                                              Trap Holic

                                                Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                3 cardTrap Trick 3 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  3 cardWaboku 3 cardWaboku
                                                  Waboku
                                                  Trap Normal
                                                  Waboku

                                                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                    1 cardLinkuriboh
                                                    1 cardLinkuriboh
                                                    Linkuriboh
                                                    DARK
                                                    Linkuriboh
                                                    • ATK:

                                                    • 300

                                                    • LINK-1

                                                    Link Arrow:

                                                    Bottom


                                                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                    1 cardPaleozoic Cambroraster 1 cardPaleozoic Cambroraster
                                                    Paleozoic Cambroraster
                                                    WATER
                                                    Paleozoic Cambroraster
                                                    • ATK:

                                                    • 1200

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top

                                                    Bottom


                                                    2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                    1 cardS:P Little Knight
                                                    1 cardS:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                    1 cardSpright Sprind 1 cardSpright Sprind
                                                    Spright Sprind
                                                    FIRE
                                                    Spright Sprind
                                                    • ATK:

                                                    • 1400

                                                    • LINK-2

                                                    Link Arrow:

                                                    Top-Right

                                                    Bottom-Left


                                                    2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                                    2 cardDivine Arsenal AA-ZEUS - Sky Thunder 2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    LIGHT
                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                    Tag(s):

                                                    1 cardDownerd Magician 1 cardDownerd Magician
                                                    Downerd Magician
                                                    DARK
                                                    Downerd Magician
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 200


                                                    2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                    1 cardGigantic Spright 1 cardGigantic Spright
                                                    Gigantic Spright
                                                    DARK
                                                    Gigantic Spright
                                                    • ATK:

                                                    • 1600

                                                    • DEF:

                                                    • 1600


                                                    2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                    1 cardNumber 2: Ninja Shadow Mosquito 1 cardNumber 2: Ninja Shadow Mosquito
                                                    Number 2: Ninja Shadow Mosquito
                                                    WIND
                                                    Number 2: Ninja Shadow Mosquito
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                    2 cardPaleozoic Anomalocaris 2 cardPaleozoic Anomalocaris
                                                    Paleozoic Anomalocaris
                                                    WATER
                                                    Paleozoic Anomalocaris
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 0


                                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                    2 cardPaleozoic Opabinia 2 cardPaleozoic Opabinia
                                                    Paleozoic Opabinia
                                                    WATER
                                                    Paleozoic Opabinia
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2400


                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                    1 cardToadally Awesome
                                                    1 cardToadally Awesome
                                                    Toadally Awesome
                                                    WATER
                                                    Toadally Awesome
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 0


                                                    2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


                                                    ocg
                                                    Paleozoic
                                                    5







                                                    https://ygovietnam.com/
                                                    Top