Shiranui Deck Breakdown

Cards Usage Statistic

Main Deck

Alghoul Mazera
Alghoul Mazera
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

Doomking Balerdroch
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

Mezuki
Mezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

Shiranui Solitaire
Shiranui Solitaire
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Assault Lich
Assault Lich
Assault Lich
DARK 4
Assault Lich
  • ATK:

  • 1500

  • DEF:

  • 0


If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.

Shiranui Spectralsword
Shiranui Spectralsword
Shiranui Spectralsword
FIRE 2
Shiranui Spectralsword
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Uni-Zombie
Uni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

Vulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
Vulcarrion the Rotting Phoenix
DARK 4
Vulcarrion the Rotting Phoenix
  • ATK:

  • 1600

  • DEF:

  • 0


If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.

Delta of Invitation
Delta of Invitation
Delta of Invitation
Spell Field
Delta of Invitation

    When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

    Foolish Burial
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      That Grass Looks Greener
      That Grass Looks Greener
      That Grass Looks Greener
      Spell Normal
      That Grass Looks Greener

        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

        Extra Deck

        Eldlich the Mad Golden Lord
        Eldlich the Mad Golden Lord
        Eldlich the Mad Golden Lord
        LIGHT 10
        Eldlich the Mad Golden Lord
        • ATK:

        • 3800

        • DEF:

        • 3500


        1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

        Fallen Angel of the Golden Land
        Fallen Angel of the Golden Land
        Fallen Angel of the Golden Land
        DARK 10
        Fallen Angel of the Golden Land
        • ATK:

        • 1800

        • DEF:

        • 2500


        "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

        Flying Mary, the Wandering Ghost Ship
        Flying Mary, the Wandering Ghost Ship
        Flying Mary, the Wandering Ghost Ship
        WATER
        Flying Mary, the Wandering Ghost Ship
        • ATK:

        • 0

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

        Vampire Sucker
        Vampire Sucker
        Vampire Sucker
        DARK
        Vampire Sucker
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

        Yuki-Onna, the Absolute Zero Mayakashi
        Yuki-Onna, the Absolute Zero Mayakashi
        Yuki-Onna, the Absolute Zero Mayakashi
        WATER
        Yuki-Onna, the Absolute Zero Mayakashi
        • ATK:

        • 2900

        • LINK-4

        Link Arrow:

        Left

        Right

        Bottom-Left

        Bottom-Right


        2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.

        Yuki-Onna, the Icicle Mayakashi
        Yuki-Onna, the Icicle Mayakashi
        Yuki-Onna, the Icicle Mayakashi
        WATER
        Yuki-Onna, the Icicle Mayakashi
        • ATK:

        • 2400

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom

        Bottom-Right


        2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.

        Red-Eyes Zombie Dragon Lord
        Red-Eyes Zombie Dragon Lord
        Red-Eyes Zombie Dragon Lord
        DARK 10
        Red-Eyes Zombie Dragon Lord
        • ATK:

        • 2800

        • DEF:

        • 2400


        1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.

        Shiranui Shogunsaga
        Shiranui Shogunsaga
        Shiranui Shogunsaga
        FIRE 8
        Shiranui Shogunsaga
        • ATK:

        • 3000

        • DEF:

        • 0


        1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

        Shiranui Sunsaga
        Shiranui Sunsaga
        Shiranui Sunsaga
        FIRE 10
        Shiranui Sunsaga
        • ATK:

        • 3500

        • DEF:

        • 0


        1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

        Skeletal Dragon Felgrand
        Skeletal Dragon Felgrand
        Skeletal Dragon Felgrand
        LIGHT 8
        Skeletal Dragon Felgrand
        • ATK:

        • 2800

        • DEF:

        • 2800


        1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.

        Immortal Dragon
        Immortal Dragon
        Immortal Dragon
        DARK 6
        Immortal Dragon
        • ATK:

        • 500

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

        Main: 58 Extra: 21

        1 cardAlghoul Mazera 1 cardAlghoul Mazera
        Alghoul Mazera
        EARTH 8
        Alghoul Mazera
        • ATK:

        • 2800

        • DEF:

        • 2300


        If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


        1 cardBeast of the Pharaoh 1 cardBeast of the Pharaoh
        Beast of the Pharaoh
        EARTH 3
        Beast of the Pharaoh
        • ATK:

        • 400

        • DEF:

        • 600


        If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.


        2 cardChangshi the Spiridao 2 cardChangshi the Spiridao
        Changshi the Spiridao
        DARK 6
        Changshi the Spiridao
        • ATK:

        • 2000

        • DEF:

        • 0


        During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.


        1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
        Doomking Balerdroch
        DARK 8
        Doomking Balerdroch
        • ATK:

        • 2800

        • DEF:

        • 2000


        During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


        3 cardGozuki 3 cardGozuki
        Gozuki
        EARTH 4
        Gozuki
        • ATK:

        • 1700

        • DEF:

        • 800


        During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


        1 cardMaxx "C"
        1 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        3 cardMezuki 3 cardMezuki
        Mezuki
        EARTH 4
        Mezuki
        • ATK:

        • 1700

        • DEF:

        • 800


        You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


        1 cardNecroworld Banshee 1 cardNecroworld Banshee
        Necroworld Banshee
        DARK 4
        Necroworld Banshee
        • ATK:

        • 1800

        • DEF:

        • 200


        "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


        1 cardShiranui Samurai 1 cardShiranui Samurai
        Shiranui Samurai
        FIRE 4
        Shiranui Samurai
        • ATK:

        • 1800

        • DEF:

        • 0


        (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your GY, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.


        1 cardShiranui Smith 1 cardShiranui Smith
        Shiranui Smith
        FIRE 4
        Shiranui Smith
        • ATK:

        • 1000

        • DEF:

        • 0


        If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.


        3 cardShiranui Solitaire 3 cardShiranui Solitaire
        Shiranui Solitaire
        FIRE 4
        Shiranui Solitaire
        • ATK:

        • 500

        • DEF:

        • 0


        You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.


        1 cardShiranui Spiritmaster 1 cardShiranui Spiritmaster
        Shiranui Spiritmaster
        FIRE 4
        Shiranui Spiritmaster
        • ATK:

        • 1500

        • DEF:

        • 0


        When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or GY, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.


        3 cardShiranui Squire 3 cardShiranui Squire
        Shiranui Squire
        FIRE 4
        Shiranui Squire
        • ATK:

        • 1500

        • DEF:

        • 0


        When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


        1 cardVendread Core 1 cardVendread Core
        Vendread Core
        DARK 1
        Vendread Core
        • ATK:

        • 0

        • DEF:

        • 500


        If this card is in your GY: You can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Core" once per turn. ● Your opponent cannot target this card with card effects.


        2 cardAsh Blossom & Joyous Spring
        2 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        1 cardAssault Lich 1 cardAssault Lich
        Assault Lich
        DARK 4
        Assault Lich
        • ATK:

        • 1500

        • DEF:

        • 0


        If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.


        1 cardGlow-Up Bloom 1 cardGlow-Up Bloom
        Glow-Up Bloom
        DARK 1
        Glow-Up Bloom
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


        1 cardMad Mauler 1 cardMad Mauler
        Mad Mauler
        DARK 2
        Mad Mauler
        • ATK:

        • 400

        • DEF:

        • 200


        This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.


        1 cardShiranui Spectralsword
        1 cardShiranui Spectralsword
        Shiranui Spectralsword
        FIRE 2
        Shiranui Spectralsword
        • ATK:

        • 800

        • DEF:

        • 0


        If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.


        1 cardShiranui Spectralsword Shade 1 cardShiranui Spectralsword Shade
        Shiranui Spectralsword Shade
        FIRE 3
        Shiranui Spectralsword Shade
        • ATK:

        • 800

        • DEF:

        • 0


        You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.


        2 cardUni-Zombie 2 cardUni-Zombie
        Uni-Zombie
        DARK 3
        Uni-Zombie
        • ATK:

        • 1300

        • DEF:

        • 0


        You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


        1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
        Burial from a Different Dimension
        Spell Quick
        Burial from a Different Dimension

          Target up to 3 banished monsters; return them to the GY.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 cardCrossout Designator
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              1 cardCurse of the Ancient Turtle 1 cardCurse of the Ancient Turtle
              Curse of the Ancient Turtle
              Spell Normal
              Curse of the Ancient Turtle

                Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.


                3 cardDelta of Invitation 3 cardDelta of Invitation
                Delta of Invitation
                Spell Field
                Delta of Invitation

                  When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                  1 cardFoolish Burial
                  1 cardFoolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    1 cardGhost Meets Girl - A Shiranui's Story 1 cardGhost Meets Girl - A Shiranui's Story
                    Ghost Meets Girl - A Shiranui's Story
                    Spell Quick
                    Ghost Meets Girl - A Shiranui's Story

                      If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn.


                      1 cardGold Sarcophagus
                      1 cardGold Sarcophagus
                      Gold Sarcophagus
                      Spell Normal
                      Gold Sarcophagus

                        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                        1 cardInstant Fusion
                        1 cardInstant Fusion
                        Instant Fusion
                        Spell Normal
                        Instant Fusion

                          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                          1 cardMonster Reborn
                          1 cardMonster Reborn
                          Monster Reborn
                          Spell Normal
                          Monster Reborn

                            Target 1 monster in either GY; Special Summon it.




                            Tag(s):

                            1 cardShiranui Style Solemnity 1 cardShiranui Style Solemnity
                            Shiranui Style Solemnity
                            Spell Continuous
                            Shiranui Style Solemnity

                              This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn, you can activate 1 of these effects. ● Banish 1 Zombie monster from your GY; the Normal and Special Summons of your Zombie monsters cannot be negated for the rest of this turn (even if this card leaves the field). ● Target 1 Zombie monster you control; banish it, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.


                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                1 cardThat Grass Looks Greener
                                1 cardThat Grass Looks Greener
                                That Grass Looks Greener
                                Spell Normal
                                That Grass Looks Greener

                                  If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                  1 cardTriple Tactics Talent
                                  1 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                    Triple Tactics Thrust
                                    Spell Normal
                                    Triple Tactics Thrust

                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                      2 cardZombie World 2 cardZombie World
                                      Zombie World
                                      Spell Field
                                      Zombie World

                                        All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                        3 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga 3 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                        Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                        Trap Normal
                                        Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                                          Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                                          1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            1 cardShiranui Style Swallow's Slash 1 cardShiranui Style Swallow's Slash
                                            Shiranui Style Swallow's Slash
                                            Trap Normal
                                            Shiranui Style Swallow's Slash

                                              Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn.


                                              1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                                              Sea Monster of Theseus
                                              WATER 5
                                              Sea Monster of Theseus
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1800


                                              2 Tuners


                                              1 cardFlying Mary, the Wandering Ghost Ship 1 cardFlying Mary, the Wandering Ghost Ship
                                              Flying Mary, the Wandering Ghost Ship
                                              WATER
                                              Flying Mary, the Wandering Ghost Ship
                                              • ATK:

                                              • 0

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                              1 cardShiranui Skillsaga Supremacy 1 cardShiranui Skillsaga Supremacy
                                              Shiranui Skillsaga Supremacy
                                              FIRE
                                              Shiranui Skillsaga Supremacy
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Left

                                              Bottom


                                              2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.


                                              1 cardVampire Fascinator 1 cardVampire Fascinator
                                              Vampire Fascinator
                                              DARK
                                              Vampire Fascinator
                                              • ATK:

                                              • 2400

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                              1 cardVampire Sucker 1 cardVampire Sucker
                                              Vampire Sucker
                                              DARK
                                              Vampire Sucker
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                              1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                                              Yuki-Onna, the Absolute Zero Mayakashi
                                              WATER
                                              Yuki-Onna, the Absolute Zero Mayakashi
                                              • ATK:

                                              • 2900

                                              • LINK-4

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                              1 cardYuki-Onna, the Icicle Mayakashi 1 cardYuki-Onna, the Icicle Mayakashi
                                              Yuki-Onna, the Icicle Mayakashi
                                              WATER
                                              Yuki-Onna, the Icicle Mayakashi
                                              • ATK:

                                              • 2400

                                              • LINK-3

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                                              1 cardBaronne de Fleur
                                              1 cardBaronne de Fleur
                                              Baronne de Fleur
                                              WIND 10
                                              Baronne de Fleur
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                              1 cardDoomkaiser Dragon 1 cardDoomkaiser Dragon
                                              Doomkaiser Dragon
                                              FIRE 6
                                              Doomkaiser Dragon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1500


                                              "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.


                                              1 cardRed-Eyes Zombie Dragon Lord 1 cardRed-Eyes Zombie Dragon Lord
                                              Red-Eyes Zombie Dragon Lord
                                              DARK 10
                                              Red-Eyes Zombie Dragon Lord
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2400


                                              1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                                              1 cardShiranui Shogunsaga 1 cardShiranui Shogunsaga
                                              Shiranui Shogunsaga
                                              FIRE 8
                                              Shiranui Shogunsaga
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 0


                                              1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                              1 cardShiranui Squiresaga 1 cardShiranui Squiresaga
                                              Shiranui Squiresaga
                                              FIRE 7
                                              Shiranui Squiresaga
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 0


                                              1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                                              1 cardShiranui Sunsaga
                                              1 cardShiranui Sunsaga
                                              Shiranui Sunsaga
                                              FIRE 10
                                              Shiranui Sunsaga
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 0


                                              1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.


                                              1 cardShiranui Swordsaga 1 cardShiranui Swordsaga
                                              Shiranui Swordsaga
                                              FIRE 5
                                              Shiranui Swordsaga
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If this card is Special Summoned: You can target 1 monster on the field; change its battle position. If this card is banished: You can Special Summon 1 "Shiranui Token" (Zombie/FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui Swordsaga" once per turn.


                                              1 cardSkeletal Dragon Felgrand 1 cardSkeletal Dragon Felgrand
                                              Skeletal Dragon Felgrand
                                              LIGHT 8
                                              Skeletal Dragon Felgrand
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2800


                                              1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                              1 cardCupid Pitch 1 cardCupid Pitch
                                              Cupid Pitch
                                              LIGHT 4
                                              Cupid Pitch
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 600


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                              1 cardImmortal Dragon 1 cardImmortal Dragon
                                              Immortal Dragon
                                              DARK 6
                                              Immortal Dragon
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                                              1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                                              Dhampir Vampire Sheridan
                                              DARK
                                              Dhampir Vampire Sheridan
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1000


                                              2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                                              1 cardPilgrim Reaper 1 cardPilgrim Reaper
                                              Pilgrim Reaper
                                              DARK
                                              Pilgrim Reaper
                                              • ATK:

                                              • -1

                                              • DEF:

                                              • -1


                                              2 Level 6 monsters Gains 200 ATK/DEF for each DARK monster in the GYs. You can detach 1 material from this card; each player sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


                                              1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                              The Zombie Vampire
                                              DARK
                                              The Zombie Vampire
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2800


                                              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                              1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                                              Wollow, Founder of the Drudge Dragons
                                              DARK
                                              Wollow, Founder of the Drudge Dragons
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1300


                                              2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.


                                              ocg
                                              Shiranui
                                              5







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