Zoodiac Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Duamutef, Blessing of Horus
Duamutef, Blessing of Horus
Duamutef, Blessing of Horus
WATER 8
Duamutef, Blessing of Horus
  • ATK:

  • 0

  • DEF:

  • 0


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.

Hapi, Guidance of Horus
Hapi, Guidance of Horus
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

Imsety, Glory of Horus
Imsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Qebehsenuef, Protection of Horus
Qebehsenuef, Protection of Horus
Qebehsenuef, Protection of Horus
EARTH 8
Qebehsenuef, Protection of Horus
  • ATK:

  • 2500

  • DEF:

  • 2000


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.

Speedroid Taketomborg
Speedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

Speedroid Terrortop
Speedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

Wandering Gryphon Rider
Wandering Gryphon Rider
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

Water Enchantress of the Temple
Water Enchantress of the Temple
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

Zoodiac Ramram
Zoodiac Ramram
Zoodiac Ramram
EARTH 4
Zoodiac Ramram
  • ATK:

  • 400

  • DEF:

  • 2000


If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect. ● When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.

Zoodiac Ratpier
Zoodiac Ratpier
Zoodiac Ratpier
EARTH 4
Zoodiac Ratpier
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Armored Xyz
Armored Xyz
Armored Xyz
Spell Normal
Armored Xyz

    Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Dracoback, the Rideable Dragon
      Dracoback, the Rideable Dragon
      Dracoback, the Rideable Dragon
      Spell Equip
      Dracoback, the Rideable Dragon

        Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.

        Fateful Adventure
        Fateful Adventure
        Fateful Adventure
        Spell Continuous
        Fateful Adventure

          Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.

          Forbidden Crown
          Forbidden Crown
          Forbidden Crown
          Spell Quick
          Forbidden Crown

            Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Heavy Storm
              Heavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.

                King's Sarcophagus
                King's Sarcophagus
                King's Sarcophagus
                Spell Continuous
                King's Sarcophagus

                  "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

                  Rite of Aramesir
                  Rite of Aramesir
                  Rite of Aramesir
                  Spell Normal
                  Rite of Aramesir

                    If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

                    Triple Tactics Talent
                    Triple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      Zoodiac Barrage
                      Zoodiac Barrage
                      Zoodiac Barrage
                      Spell Continuous
                      Zoodiac Barrage

                        You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.

                        Full-Armored Xyz
                        Full-Armored Xyz
                        Full-Armored Xyz
                        Trap Normal
                        Full-Armored Xyz

                          If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

                          Powersink Stone
                          Powersink Stone
                          Powersink Stone
                          Trap Continuous
                          Powersink Stone

                            Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

                            Red Reboot
                            Red Reboot
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                              There Can Be Only One
                              There Can Be Only One
                              There Can Be Only One
                              Trap Continuous
                              There Can Be Only One

                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                Extra Deck

                                Cherubini, Ebon Angel of the Burning Abyss
                                Cherubini, Ebon Angel of the Burning Abyss
                                Cherubini, Ebon Angel of the Burning Abyss
                                DARK
                                Cherubini, Ebon Angel of the Burning Abyss
                                • ATK:

                                • 500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.

                                Link Spider
                                Link Spider
                                Link Spider
                                EARTH
                                Link Spider
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                S:P Little Knight
                                S:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                Divine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                Tag(s):

                                Full Armored Dark Knight Lancer
                                Full Armored Dark Knight Lancer
                                Full Armored Dark Knight Lancer
                                WATER
                                Full Armored Dark Knight Lancer
                                • ATK:

                                • 2800

                                • DEF:

                                • 1500


                                3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                                M-X-Saber Invoker
                                M-X-Saber Invoker
                                M-X-Saber Invoker
                                EARTH
                                M-X-Saber Invoker
                                • ATK:

                                • 1600

                                • DEF:

                                • 500


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                                Number 75: Bamboozling Gossip Shadow
                                Number 75: Bamboozling Gossip Shadow
                                Number 75: Bamboozling Gossip Shadow
                                WIND
                                Number 75: Bamboozling Gossip Shadow
                                • ATK:

                                • 1000

                                • DEF:

                                • 2600


                                2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.

                                Number 90: Galaxy-Eyes Photon Lord
                                Number 90: Galaxy-Eyes Photon Lord
                                Number 90: Galaxy-Eyes Photon Lord
                                LIGHT
                                Number 90: Galaxy-Eyes Photon Lord
                                • ATK:

                                • 2500

                                • DEF:

                                • 3000


                                2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

                                Xyz Armor Fortress
                                Xyz Armor Fortress
                                Xyz Armor Fortress
                                WATER
                                Xyz Armor Fortress
                                • ATK:

                                • 2500

                                • DEF:

                                • 1800


                                2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                                Zoodiac Boarbow
                                Zoodiac Boarbow
                                Zoodiac Boarbow
                                EARTH
                                Zoodiac Boarbow
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.

                                Zoodiac Chakanine
                                Zoodiac Chakanine
                                Zoodiac Chakanine
                                EARTH
                                Zoodiac Chakanine
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.

                                Zoodiac Drident
                                Zoodiac Drident
                                Zoodiac Drident
                                EARTH
                                Zoodiac Drident
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.

                                Zoodiac Hammerkong
                                Zoodiac Hammerkong
                                Zoodiac Hammerkong
                                EARTH
                                Zoodiac Hammerkong
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.

                                Zoodiac Tigermortar
                                Zoodiac Tigermortar
                                Zoodiac Tigermortar
                                EARTH
                                Zoodiac Tigermortar
                                • ATK:

                                • -1

                                • DEF:

                                • -1


                                3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.

                                Main: 50 Extra: 17

                                3 cardAleister the Invoker 3 cardAleister the Invoker
                                Aleister the Invoker
                                DARK 4
                                Aleister the Invoker
                                • ATK:

                                • 1000

                                • DEF:

                                • 1800


                                (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
                                Gameciel, the Sea Turtle Kaiju
                                WATER 8
                                Gameciel, the Sea Turtle Kaiju
                                • ATK:

                                • 2200

                                • DEF:

                                • 3000


                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                1 cardMaxx "C"
                                1 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                1 cardSpeedroid Taketomborg 1 cardSpeedroid Taketomborg
                                Speedroid Taketomborg
                                WIND 3
                                Speedroid Taketomborg
                                • ATK:

                                • 600

                                • DEF:

                                • 1200


                                If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                                3 cardSpeedroid Terrortop 3 cardSpeedroid Terrortop
                                Speedroid Terrortop
                                WIND 3
                                Speedroid Terrortop
                                • ATK:

                                • 1200

                                • DEF:

                                • 600


                                If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                                1 cardTrue King Lithosagym, the Disaster 1 cardTrue King Lithosagym, the Disaster
                                True King Lithosagym, the Disaster
                                EARTH 9
                                True King Lithosagym, the Disaster
                                • ATK:

                                • 2500

                                • DEF:

                                • 2300


                                If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.


                                1 cardZoodiac Kataroost 1 cardZoodiac Kataroost
                                Zoodiac Kataroost
                                EARTH 4
                                Zoodiac Kataroost
                                • ATK:

                                • 800

                                • DEF:

                                • 1200


                                If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Kataroost"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.


                                1 cardZoodiac Ramram 1 cardZoodiac Ramram
                                Zoodiac Ramram
                                EARTH 4
                                Zoodiac Ramram
                                • ATK:

                                • 400

                                • DEF:

                                • 2000


                                If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect. ● When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.


                                2 cardZoodiac Ratpier
                                2 cardZoodiac Ratpier
                                Zoodiac Ratpier
                                EARTH 4
                                Zoodiac Ratpier
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.


                                2 cardZoodiac Thoroughblade 2 cardZoodiac Thoroughblade
                                Zoodiac Thoroughblade
                                EARTH 4
                                Zoodiac Thoroughblade
                                • ATK:

                                • 1600

                                • DEF:

                                • 0


                                If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                3 cardZoodiac Whiptail 3 cardZoodiac Whiptail
                                Zoodiac Whiptail
                                EARTH 4
                                Zoodiac Whiptail
                                • ATK:

                                • 1200

                                • DEF:

                                • 400


                                (Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect. ● If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.


                                2 cardAsh Blossom & Joyous Spring
                                2 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                2 cardEffect Veiler 2 cardEffect Veiler
                                Effect Veiler
                                LIGHT 1
                                Effect Veiler
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                                Ghost Ogre & Snow Rabbit
                                LIGHT 3
                                Ghost Ogre & Snow Rabbit
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                Cosmic Cyclone
                                Spell Quick
                                Cosmic Cyclone

                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                  2 cardDark Hole
                                  2 cardDark Hole
                                  Dark Hole
                                  Spell Normal
                                  Dark Hole

                                    Destroy all monsters on the field.


                                    3 cardFire Formation - Tenki 3 cardFire Formation - Tenki
                                    Fire Formation - Tenki
                                    Spell Continuous
                                    Fire Formation - Tenki

                                      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                                      2 cardInvocation 2 cardInvocation
                                      Invocation
                                      Spell Normal
                                      Invocation

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                        3 cardMagical Meltdown 3 cardMagical Meltdown
                                        Magical Meltdown
                                        Spell Field
                                        Magical Meltdown

                                          When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                          1 cardRaigeki
                                          1 cardRaigeki
                                          Raigeki
                                          Spell Normal
                                          Raigeki

                                            Destroy all monsters your opponent controls.




                                            Tag(s):

                                            1 cardSoul Charge
                                            1 cardSoul Charge
                                            Soul Charge
                                            Spell Normal
                                            Soul Charge

                                              Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                                              1 cardTwin Twisters 1 cardTwin Twisters
                                              Twin Twisters
                                              Spell Quick
                                              Twin Twisters

                                                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                3 cardZoodiac Barrage 3 cardZoodiac Barrage
                                                Zoodiac Barrage
                                                Spell Continuous
                                                Zoodiac Barrage

                                                  You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.


                                                  2 cardDimensional Barrier
                                                  2 cardDimensional Barrier
                                                  Dimensional Barrier
                                                  Trap Normal
                                                  Dimensional Barrier

                                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                    2 cardSolemn Strike 2 cardSolemn Strike
                                                    Solemn Strike
                                                    Trap Counter
                                                    Solemn Strike

                                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      1 cardSolemn Warning 1 cardSolemn Warning
                                                      Solemn Warning
                                                      Trap Counter
                                                      Solemn Warning

                                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                        Tag(s):

                                                        1 cardZoodiac Combo 1 cardZoodiac Combo
                                                        Zoodiac Combo
                                                        Trap Normal
                                                        Zoodiac Combo

                                                          Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.


                                                          2 cardInvoked Mechaba 2 cardInvoked Mechaba
                                                          Invoked Mechaba
                                                          LIGHT 9
                                                          Invoked Mechaba
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2100


                                                          "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                                          1 cardInvoked Purgatrio 1 cardInvoked Purgatrio
                                                          Invoked Purgatrio
                                                          FIRE 7
                                                          Invoked Purgatrio
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 2000


                                                          "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                          1 cardInvoked Raidjin 1 cardInvoked Raidjin
                                                          Invoked Raidjin
                                                          WIND 5
                                                          Invoked Raidjin
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 2400


                                                          "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                                          1 cardAbyss Dweller
                                                          1 cardAbyss Dweller
                                                          Abyss Dweller
                                                          WATER
                                                          Abyss Dweller
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 1400


                                                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                          1 cardDaigusto Emeral
                                                          1 cardDaigusto Emeral
                                                          Daigusto Emeral
                                                          WIND
                                                          Daigusto Emeral
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 800


                                                          2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                          1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                          Gagaga Cowboy
                                                          EARTH
                                                          Gagaga Cowboy
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                          1 cardM-X-Saber Invoker
                                                          1 cardM-X-Saber Invoker
                                                          M-X-Saber Invoker
                                                          EARTH
                                                          M-X-Saber Invoker
                                                          • ATK:

                                                          • 1600

                                                          • DEF:

                                                          • 500


                                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                          1 cardTornado Dragon 1 cardTornado Dragon
                                                          Tornado Dragon
                                                          WIND
                                                          Tornado Dragon
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                          1 cardZoodiac Boarbow 1 cardZoodiac Boarbow
                                                          Zoodiac Boarbow
                                                          EARTH
                                                          Zoodiac Boarbow
                                                          • ATK:

                                                          • -1

                                                          • DEF:

                                                          • -1


                                                          5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                                          2 cardZoodiac Broadbull
                                                          2 cardZoodiac Broadbull
                                                          Zoodiac Broadbull
                                                          EARTH
                                                          Zoodiac Broadbull
                                                          • ATK:

                                                          • -1

                                                          • DEF:

                                                          • -1


                                                          2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.


                                                          1 cardZoodiac Chakanine 1 cardZoodiac Chakanine
                                                          Zoodiac Chakanine
                                                          EARTH
                                                          Zoodiac Chakanine
                                                          • ATK:

                                                          • -1

                                                          • DEF:

                                                          • -1


                                                          2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                                                          2 cardZoodiac Drident 2 cardZoodiac Drident
                                                          Zoodiac Drident
                                                          EARTH
                                                          Zoodiac Drident
                                                          • ATK:

                                                          • -1

                                                          • DEF:

                                                          • -1


                                                          4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


                                                          1 cardZoodiac Hammerkong 1 cardZoodiac Hammerkong
                                                          Zoodiac Hammerkong
                                                          EARTH
                                                          Zoodiac Hammerkong
                                                          • ATK:

                                                          • -1

                                                          • DEF:

                                                          • -1


                                                          3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                                                          1 cardZoodiac Tigermortar 1 cardZoodiac Tigermortar
                                                          Zoodiac Tigermortar
                                                          EARTH
                                                          Zoodiac Tigermortar
                                                          • ATK:

                                                          • -1

                                                          • DEF:

                                                          • -1


                                                          3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.


                                                          ocg
                                                          Zoodiac
                                                          5







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