

YGO Mod (20517634)
Main: 57 Extra: 15








Kashtira Fenrir
ATK:
2400
DEF:
2400
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.







Kashtira Riseheart
ATK:
1500
DEF:
2100
If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.







Kashtira Unicorn
ATK:
2500
DEF:
2100
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.







Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.







Tearlaments Kashtira
ATK:
2300
DEF:
1200
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.







The Phantom Knights of Ancient Cloak
ATK:
800
DEF:
1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.







Dark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.







Gordian Slicer
This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.







Kashtira Birth
You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.







Kashtiratheosis
Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.







Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.







Pressured Planet Wraitsoth
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.







Seventh Ascension
Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.







Spell Card "Soul Exchange"
Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.







The Phantom Knights' Rank-Up-Magic Launch
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.







Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.







Triple Tactics Thrust
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.







Zexal Construction
Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ● "ZW -" monster ● "ZS -" monster ● "Zexal" Spell/Trap ● "Rank-Up-Magic" Spell ● "Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn.







Dimensional Barrier
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.







Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.







Millennium-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.







Mudragon of the Swamp
ATK:
1900
DEF:
1600
2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.







Starving Venom Fusion Dragon
ATK:
2800
DEF:
2000
2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.







D/D/D Duo-Dawn King Kali Yuga
ATK:
3500
DEF:
3000
2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.







Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.







Expurrely Noir
ATK:
1100
DEF:
2800
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.







Number 92: Heart-eartH Dragon
ATK:
0
DEF:
0
3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.







Raidraptor - Rising Rebellion Falcon
ATK:
4000
DEF:
3500
5 Level 13 Winged Beast monsters Unaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; this card gains that monster's effects until the End Phase.







Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.







Voloferniges, the Darkest Dragon Doomrider
ATK:
2500
DEF:
2100
2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.








Odd-Eyes Rebellion Dragon Overlord
ATK:
3000
DEF:
2500
[ Pendulum Effect ] Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material. [ Monster Effect ] 2 Level 7 monsters You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn.

YGO Mod (20517634)
Main: 50 Extra: 15








Bystial Baldrake
ATK:
2500
DEF:
2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.







Bystial Druiswurm
ATK:
2500
DEF:
2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.







Bystial Magnamhut
ATK:
2500
DEF:
2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.







Fiendsmith Engraver
ATK:
1800
DEF:
2400
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.







Lacrima the Crimson Tears
ATK:
1200
DEF:
1200
(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.







Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.







Mulcharmy Meowls
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.







Mulcharmy Purulia
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.







Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.







Primite Dragon Ether Beryl
ATK:
1600
DEF:
0
If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.







Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.







Ghost Belle & Haunted Mansion
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.







Fiendsmith's Tract
Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.







Primite Drillbeam
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.







Primite Lordly Lode
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.







Primite Roar
Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.







Fiendsmith in Paradise
Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.







Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.







Fiendsmith's Desirae
ATK:
2800
DEF:
2400
"Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.







Fiendsmith's Lacrima
ATK:
2400
DEF:
2400
2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.







Necroquip Princess
ATK:
2000
DEF:
2000
1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.







The Duke of Demise
ATK:
2000
DEF:
1700
2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.






Fiendsmith's Agnumday
ATK:
1800
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.






Fiendsmith's Requiem
ATK:
600
LINK-1
Link Arrow:
Bottom
1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.






Fiendsmith's Sequence
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.






I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.






S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.







Chaos Angel
ATK:
3500
DEF:
2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.







Constellar Ptolemy M7
ATK:
2700
DEF:
2000
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.







D/D/D Wave High King Caesar
ATK:
2800
DEF:
1800
2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.







Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.







Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

YGO Mod (20517634)
Main: 55 Extra: 15








Fantastical Dragon Phantazmay
ATK:
2400
DEF:
1800
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.







Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.








D/D Count Surveyor
ATK:
2000
DEF:
2000
[ Pendulum Effect ] Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field. [ Monster Effect ] You can discard 1 other "D/D" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of "D/D Count Surveyor" once per turn.








D/D Gryphon
ATK:
1200
DEF:
1200
[ Pendulum Effect ] You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. [ Monster Effect ] If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.








D/D Savant Copernicus
ATK:
0
DEF:
0
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.








D/D Savant Kepler
ATK:
0
DEF:
0
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.








D/D Savant Thomas
ATK:
1800
DEF:
2600
[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.








D/D Scale Surveyor
ATK:
0
DEF:
1000
[ Pendulum Effect ] During the Standby Phase: You can target up to 2 cards in the Pendulum Zones; their Pendulum Scales become 0 until the end of this turn. You can only use this effect of "D/D Scale Surveyor" once per turn. [ Monster Effect ] If you control a "D/D" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 "D/D" Pendulum Monster Card you control; return it to the hand. You can only use each effect of "D/D Scale Surveyor" once per turn.








D/D/D Oblivion King Abyss Ragnarok
ATK:
2200
DEF:
3000
[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.







D/D/D Zero Demise King Zero Machinex
ATK:
3000
DEF:
0
[ Pendulum Effect ] During your Main Phase, if this card was activated this turn: You can place 1 "Dark Contract" Continuous Spell/Trap from your Deck face-up on your field. You can only use this effect of "D/D/D Zero Demise King Zero Machinex" once per turn. [ Monster Effect ] If a face-up "D/D/D" and/or "Dark Contract" card(s) you control other than "D/D/D Zero Demise King Zero Machinex" is destroyed while this card is face-up in your Extra Deck, even during the Damage Step: You can Special Summon this card, then you can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each monster effect of "D/D/D Zero Demise King Zero Machinex" once per turn.








D/D Orthros
ATK:
600
DEF:
1800
[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.







Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.







D/D Lance Soldier
ATK:
400
DEF:
400
You can target 1 "D/D" monster you control; increase its Level by up to the number of "Dark Contract" cards in your field and GY. If this card is in your GY: You can target 1 "Dark Contract" card you control; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "D/D Lance Soldier" once per turn.







Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.







Dark Contract with the Zero King
(This card is always treated as a "D/D" card.) You can target 1 "D/D" card you control, except "Dark Contract with the Zero King"; destroy it, and if you do, Special Summon 1 "D/D" monster from your Deck, also you cannot Special Summon for the rest of this turn, except "D/D" monsters. You can only use this effect of "Dark Contract with the Zero King" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.







Dark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.







Nightmare Throne
When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.







Dark Contract with the Eternal Darkness
While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.







Dark Contract with the Witch
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.







Dominus Impulse
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.







D/D/D Flame King Genghis
ATK:
2000
DEF:
1500
2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.






D/D/D Abyss King Gilgamesh
ATK:
1800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.






D/D/D Sky King Zeus Ragnarok
ATK:
2200
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ "D/D" monsters You can target 1 "D/D" or "Dark Contract" card you control; destroy it, also, during your Main Phase this turn, you can conduct 1 Pendulum Summon of a "D/D" monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) When your opponent activates a monster effect in the hand (Quick Effect): You can banish 1 "D/D" monster and 1 "Dark Contract" card from your GY; negate the activation. You can only use this effect of "D/D/D Sky King Zeus Ragnarok" once per turn.








D/D/D/D Great Dimension King Arc Crisis
ATK:
4000
DEF:
4000
[ Pendulum Effect ] You can target any number of "Dark Contract" cards you control; destroy them, then you can Special Summon up to that many "Doom King" Pendulum Monsters from your Deck and/or Extra Deck. You can only use this effect of "D/D/D/D Great Dimension King Arc Crisis" once per turn. [ Monster Effect ] 4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "D/D/D/D Great Dimension King Arc Crisis" once per turn this way, no matter which method you use. If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls. Can attack all monsters your opponent controls once each. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.







D/D/D Cursed King Siegfried
ATK:
2800
DEF:
2200
1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.







D/D/D Founder King Clovis
ATK:
2100
DEF:
1900
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 of your banished "D/D" monsters, or if a "Dark Contract" card is on the field, you can target 1 in your GY instead; Special Summon it. You can only use this effect of "D/D/D Founder King Clovis" once per turn. If this card is banished: You can activate this effect; if your "D/D" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.







D/D/D Duo-Dawn King Kali Yuga
ATK:
3500
DEF:
3000
2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.







D/D/D Marksman King Tell
ATK:
2300
DEF:
2000
2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.







D/D/D Wave High King Caesar
ATK:
2800
DEF:
1800
2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.







D/D/D Wave King Caesar
ATK:
2400
DEF:
1200
2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.







D/D/D Wisdom King Solomon
ATK:
1800
DEF:
2500
2 Level 4 "D/D" monsters You can detach 1 material from this card; add 1 "D/D" card from your Deck to your hand. If this card is banished: You can target 1 "D/D" Effect Monster you control; that Effect Monster gains this effect until the end of this turn. ● If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "D/D/D Wisdom King Solomon" once per turn.








D/D/D Deviser King Deus Machinex
ATK:
3000
DEF:
3000
[ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.








D/D/D Super Doom King Dark Armageddon
ATK:
3500
DEF:
3000
[ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

YGO Mod (20517634)
Main: 55 Extra: 15








Archnemeses Protos
ATK:
2500
DEF:
3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.







Inspector Boarder
ATK:
2000
DEF:
2000
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)







Kashtira Fenrir
ATK:
2400
DEF:
2400
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.







Kashtira Ogre
ATK:
2800
DEF:
1000
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.







Kashtira Riseheart
ATK:
1500
DEF:
2100
If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.







Kashtira Unicorn
ATK:
2500
DEF:
2100
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.







Lava Golem
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.







Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.







Nemeses Flag
ATK:
1100
DEF:
200
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.







Raider's Wing
ATK:
0
DEF:
2000
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.







Raidraptor - Tribute Lanius
ATK:
1800
DEF:
400
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.







Scareclaw Kashtira
ATK:
0
DEF:
2600
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.







Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.







Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.







Kashtira Birth
You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.







Kashtiratheosis
Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.







Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.







Pressured Planet Wraitsoth
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.







Seventh Ascension
Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.







The Phantom Knights' Rank-Up-Magic Launch
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.







Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.







Mudragon of the Swamp
ATK:
1900
DEF:
1600
2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.






Gorgon of Zilofthonia
ATK:
100
LINK-3
Link Arrow:
Top-Left
Top
Top-Right
2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.






I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.






S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.







D/D/D Duo-Dawn King Kali Yuga
ATK:
3500
DEF:
3000
2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.







Dark Armed, the Dragon of Annihilation
ATK:
2800
DEF:
1000
2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.







Infernal Flame Banshee
ATK:
1700
DEF:
600
2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.







Kashtira Shangri-Ira
ATK:
0
DEF:
3000
2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.







Mecha Phantom Beast Dracossack
ATK:
2600
DEF:
2200
2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.







Raidraptor - Arsenal Falcon
ATK:
2500
DEF:
2000
2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.







Red-Eyes Flare Metal Dragon
ATK:
2800
DEF:
2400
2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.







Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.







Voloferniges, the Darkest Dragon Doomrider
ATK:
2500
DEF:
2100
2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.

YGO Mod (20517634)
Main: 52 Extra: 24








Artifact Mjollnir
ATK:
1300
DEF:
1800
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjollnir" once per turn.







K9-04 Noroi
ATK:
2200
DEF:
1500
If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.







K9-17 Izuna
ATK:
2100
DEF:
1600
If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".







K9-66a Jokul
ATK:
2000
DEF:
1900
If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.







K9-66b Lantern
ATK:
2000
DEF:
1900
If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.







K9-ØØ Lupis
ATK:
2300
DEF:
200
An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.







Kurikara Divincarnate
ATK:
1500
DEF:
1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.







Vanquish Soul Caesar Valius
ATK:
3000
DEF:
1500
During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ● EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.







Vanquish Soul Dr. Mad Love
ATK:
1200
DEF:
2000
If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.







Vanquish Soul Heavy Borger
ATK:
2500
DEF:
1500
During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: Draw 1 card. ● EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.







Vanquish Soul Hollie Sue
ATK:
500
DEF:
2200
During the Main Phase (Quick Effect): You can reveal 1 other "Vanquish Soul" monster in your hand; Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase. ● FIRE & DARK: Special Summon 1 non-Psychic "Vanquish Soul" monster from your Deck. You can only use each effect of "Vanquish Soul Hollie Sue" once per turn, and cannot activate more than 1 in the same Chain.







Vanquish Soul Jiaolong
ATK:
2400
DEF:
2100
If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: Change the battle position of 1 monster on the field. ● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.







Vanquish Soul Razen
ATK:
1800
DEF:
1500
If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.







Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.







"A Case for K9"
When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.







Chaotic Elements
Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.







Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.







K9-LC Release Restraint
Target 1 "K9" Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster). At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-LC Release Restraint" once per turn.







K9-X Forced Release
During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.







Seventh Tachyon
Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.







Small World
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.







Vanquish Soul Dust Devil
Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn.







Vanquish Soul, Start!
You can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Deck to your hand. If a "Vanquish Soul" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 "Vanquish Soul" monster in your hand instead. During your End Phase, if you control 2 or more "Vanquish Soul" monsters: You can Set 1 "Vanquish Soul" Trap from your Deck. You can only use each effect of "Vanquish Soul, Start!" once per turn.







Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.







K9-EW Special Release Experiment
Special Summon 1 "K9" monster from your hand or GY, then you can Special Summon 1 "K9" Xyz Monster from your Extra Deck, by using that monster as material (this is treated as an Xyz Summon), but destroy the monster Special Summoned from the Extra Deck, during the End Phase of the next turn. During the End Phase: You can banish this card from your GY, then target 1 "K9" Quick-Play Spell in your GY; Set it. You can only use each effect of "K9-EW Special Release Experiment" once per turn.







Vanquish Soul Snow Devil
Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn.






Artifact Dagda
ATK:
1500
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.






I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.






Rock of the Vanquisher
ATK:
0
LINK-1
Link Arrow:
Bottom
1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; ● Special Summon 1 "Vanquish Soul" monster from your hand. ● Add 1 "Vanquish Soul" monster from your GY to your hand. You can only use this effect of "Rock of the Vanquisher" once per turn.






S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.







Artifact Durendal
ATK:
2400
DEF:
2100
2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.







CXyz N.As.Ch. Knight
ATK:
2000
DEF:
3000
3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.







D/D/D Marksman King Tell
ATK:
2300
DEF:
2000
2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.







Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.







Full Armored Dark Knight Lancer
ATK:
2800
DEF:
1500
3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.







Gaia Stream, the Graceful Force
ATK:
0
DEF:
0
2+ Level 6 monsters Once per turn, you can also Xyz Summon "Gaia Stream, the Graceful Force" by using 1 Rank 5 or 7 Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Cannot attack directly. Gains ATK equal to the combined Levels/Ranks of its attached materials x 200. At the end of the Damage Step, if this card battled: Detach 1 material from this card.







Imperial Princess Quinquery
ATK:
1200
DEF:
2800
2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.







Infernal Flame Banshee
ATK:
1700
DEF:
600
2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.







K9-17 "Ripper"
ATK:
2300
DEF:
1800
2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.







K9-666 "Jacks"
ATK:
2600
DEF:
2500
2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-666 "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.







K9-ØØ "Hound"
ATK:
2500
DEF:
2500
2 Level 5 monsters Cannot be destroyed by battle or your opponent's card effects the turn it is Special Summoned. Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.







K9-X "Werewolf"
ATK:
3300
DEF:
2500
2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.







N.As.H. Knight
ATK:
1700
DEF:
2700
2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.







Number 104: Masquerade
ATK:
2700
DEF:
1200
3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.







Number C104: Umbral Horror Masquerade
ATK:
3000
DEF:
1500
4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.







Super Starslayer TY-PHON - Sky Crisis
ATK:
2900
DEF:
2900
2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.







Vallon, the Super Psy Skyblaster
ATK:
2500
DEF:
2200
2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.








D/D/D Deviser King Deus Machinex
ATK:
3000
DEF:
3000
[ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.

YGO Mod (20517634)
Main: 55 Extra: 15








Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.







Nibiru, the Primal Being
ATK:
3000
DEF:
600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.








D/D Count Surveyor
ATK:
2000
DEF:
2000
[ Pendulum Effect ] Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field. [ Monster Effect ] You can discard 1 other "D/D" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of "D/D Count Surveyor" once per turn.








D/D Gryphon
ATK:
1200
DEF:
1200
[ Pendulum Effect ] You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. [ Monster Effect ] If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.








D/D Savant Copernicus
ATK:
0
DEF:
0
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.








D/D Savant Kepler
ATK:
0
DEF:
0
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.








D/D Scale Surveyor
ATK:
0
DEF:
1000
[ Pendulum Effect ] During the Standby Phase: You can target up to 2 cards in the Pendulum Zones; their Pendulum Scales become 0 until the end of this turn. You can only use this effect of "D/D Scale Surveyor" once per turn. [ Monster Effect ] If you control a "D/D" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 "D/D" Pendulum Monster Card you control; return it to the hand. You can only use each effect of "D/D Scale Surveyor" once per turn.








D/D/D Oblivion King Abyss Ragnarok
ATK:
2200
DEF:
3000
[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.







D/D/D Zero Demise King Zero Machinex
ATK:
3000
DEF:
0
[ Pendulum Effect ] During your Main Phase, if this card was activated this turn: You can place 1 "Dark Contract" Continuous Spell/Trap from your Deck face-up on your field. You can only use this effect of "D/D/D Zero Demise King Zero Machinex" once per turn. [ Monster Effect ] If a face-up "D/D/D" and/or "Dark Contract" card(s) you control other than "D/D/D Zero Demise King Zero Machinex" is destroyed while this card is face-up in your Extra Deck, even during the Damage Step: You can Special Summon this card, then you can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each monster effect of "D/D/D Zero Demise King Zero Machinex" once per turn.








D/D Orthros
ATK:
600
DEF:
1800
[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.







Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.







D/D Lance Soldier
ATK:
400
DEF:
400
You can target 1 "D/D" monster you control; increase its Level by up to the number of "Dark Contract" cards in your field and GY. If this card is in your GY: You can target 1 "Dark Contract" card you control; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "D/D Lance Soldier" once per turn.







Book of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.







Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.







Dark Contract with the Zero King
(This card is always treated as a "D/D" card.) You can target 1 "D/D" card you control, except "Dark Contract with the Zero King"; destroy it, and if you do, Special Summon 1 "D/D" monster from your Deck, also you cannot Special Summon for the rest of this turn, except "D/D" monsters. You can only use this effect of "Dark Contract with the Zero King" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.







Nightmare Throne
When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.







Triple Tactics Talent
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.







D/D/D Headhunt
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.







Dark Contract with the Eternal Darkness
While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.







Dark Contract with the Witch
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.







Dimensional Barrier
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.







Dominus Impulse
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.







Red Reboot
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.







The Black Goat Laughs
Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.







D/D/D Flame King Genghis
ATK:
2000
DEF:
1500
2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.






D/D/D Abyss King Gilgamesh
ATK:
1800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.






D/D/D Sky King Zeus Ragnarok
ATK:
2200
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ "D/D" monsters You can target 1 "D/D" or "Dark Contract" card you control; destroy it, also, during your Main Phase this turn, you can conduct 1 Pendulum Summon of a "D/D" monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) When your opponent activates a monster effect in the hand (Quick Effect): You can banish 1 "D/D" monster and 1 "Dark Contract" card from your GY; negate the activation. You can only use this effect of "D/D/D Sky King Zeus Ragnarok" once per turn.








D/D/D/D Great Dimension King Arc Crisis
ATK:
4000
DEF:
4000
[ Pendulum Effect ] You can target any number of "Dark Contract" cards you control; destroy them, then you can Special Summon up to that many "Doom King" Pendulum Monsters from your Deck and/or Extra Deck. You can only use this effect of "D/D/D/D Great Dimension King Arc Crisis" once per turn. [ Monster Effect ] 4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "D/D/D/D Great Dimension King Arc Crisis" once per turn this way, no matter which method you use. If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls. Can attack all monsters your opponent controls once each. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.







D/D/D Cursed King Siegfried
ATK:
2800
DEF:
2200
1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.







D/D/D Founder King Clovis
ATK:
2100
DEF:
1900
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 of your banished "D/D" monsters, or if a "Dark Contract" card is on the field, you can target 1 in your GY instead; Special Summon it. You can only use this effect of "D/D/D Founder King Clovis" once per turn. If this card is banished: You can activate this effect; if your "D/D" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.







D/D/D Duo-Dawn King Kali Yuga
ATK:
3500
DEF:
3000
2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.







D/D/D Marksman King Tell
ATK:
2300
DEF:
2000
2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.







D/D/D Wave High King Caesar
ATK:
2800
DEF:
1800
2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.







D/D/D Wave King Caesar
ATK:
2400
DEF:
1200
2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.







D/D/D Wisdom King Solomon
ATK:
1800
DEF:
2500
2 Level 4 "D/D" monsters You can detach 1 material from this card; add 1 "D/D" card from your Deck to your hand. If this card is banished: You can target 1 "D/D" Effect Monster you control; that Effect Monster gains this effect until the end of this turn. ● If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "D/D/D Wisdom King Solomon" once per turn.








D/D/D Deviser King Deus Machinex
ATK:
3000
DEF:
3000
[ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.








D/D/D Super Doom King Dark Armageddon
ATK:
3500
DEF:
3000
[ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.