Gadgets Deck Breakdown

Cards Usage Statistic

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

D.D. Warrior
D.D. Warrior
D.D. Warrior
EARTH 4
D.D. Warrior
  • ATK:

  • 1200

  • DEF:

  • 1000


After damage calculation, when this card battles a monster: Banish that monster, also banish this card.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Green Gadget
Green Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Red Gadget
Red Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Yellow Gadget
Yellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
DARK 4
Dekoichi the Battlechanted Locomotive
  • ATK:

  • 1400

  • DEF:

  • 1000


FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Confiscation
Confiscation
Confiscation
Spell Normal
Confiscation

    Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

    Enemy Controller
    Enemy Controller
    Enemy Controller
    Spell Quick
    Enemy Controller

      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

      Graceful Charity
      Graceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Limiter Removal
          Limiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

            Nobleman of Crossout
            Nobleman of Crossout
            Nobleman of Crossout
            Spell Normal
            Nobleman of Crossout

              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

              Reinforcement of the Army
              Reinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                Smashing Ground
                Smashing Ground
                Smashing Ground
                Spell Normal
                Smashing Ground

                  Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

                  Snatch Steal
                  Snatch Steal
                  Snatch Steal
                  Spell Equip
                  Snatch Steal

                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                    Wave-Motion Cannon
                    Wave-Motion Cannon
                    Wave-Motion Cannon
                    Spell Continuous
                    Wave-Motion Cannon

                      During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.

                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

                        Mind Crush
                        Mind Crush
                        Mind Crush
                        Trap Normal
                        Mind Crush

                          Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.

                          Mirror Force
                          Mirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                            Raigeki Break
                            Raigeki Break
                            Raigeki Break
                            Trap Normal
                            Raigeki Break

                              Discard 1 card, then target 1 card on the field; destroy it.

                              Sakuretsu Armor
                              Sakuretsu Armor
                              Sakuretsu Armor
                              Trap Normal
                              Sakuretsu Armor

                                When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                                Solemn Judgment
                                Solemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                  Tag(s):

                                  Trap Dustshoot
                                  Trap Dustshoot
                                  Trap Dustshoot
                                  Trap Normal
                                  Trap Dustshoot

                                    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                                    Extra Deck

                                    Alligator's Sword Dragon
                                    Alligator's Sword Dragon
                                    Alligator's Sword Dragon
                                    WIND 5
                                    Alligator's Sword Dragon
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1500


                                    "Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.

                                    Blue-Eyes Ultimate Dragon
                                    Blue-Eyes Ultimate Dragon
                                    Blue-Eyes Ultimate Dragon
                                    LIGHT 12
                                    Blue-Eyes Ultimate Dragon
                                    • ATK:

                                    • 4500

                                    • DEF:

                                    • 3800


                                    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

                                    Cyber End Dragon
                                    Cyber End Dragon
                                    Cyber End Dragon
                                    LIGHT 10
                                    Cyber End Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 2800


                                    "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                                    Cyber Twin Dragon
                                    Cyber Twin Dragon
                                    Cyber Twin Dragon
                                    LIGHT 8
                                    Cyber Twin Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2100


                                    "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                                    Dark Balter the Terrible
                                    Dark Balter the Terrible
                                    Dark Balter the Terrible
                                    DARK 5
                                    Dark Balter the Terrible
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                                    Dark Blade the Dragon Knight
                                    Dark Blade the Dragon Knight
                                    Dark Blade the Dragon Knight
                                    DARK 6
                                    Dark Blade the Dragon Knight
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1500


                                    "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                                    Fiend Skull Dragon
                                    Fiend Skull Dragon
                                    Fiend Skull Dragon
                                    WIND 5
                                    Fiend Skull Dragon
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                                    Gatling Dragon
                                    Gatling Dragon
                                    Gatling Dragon
                                    DARK 8
                                    Gatling Dragon
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1200


                                    "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

                                    King Dragun
                                    King Dragun
                                    King Dragun
                                    DARK 7
                                    King Dragun
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1100


                                    "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

                                    Reaper on the Nightmare
                                    Reaper on the Nightmare
                                    Reaper on the Nightmare
                                    DARK 5
                                    Reaper on the Nightmare
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 600


                                    "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                                    Ryu Senshi
                                    Ryu Senshi
                                    Ryu Senshi
                                    EARTH 6
                                    Ryu Senshi
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                                    The Last Warrior from Another Planet
                                    The Last Warrior from Another Planet
                                    The Last Warrior from Another Planet
                                    EARTH 7
                                    The Last Warrior from Another Planet
                                    • ATK:

                                    • 2350

                                    • DEF:

                                    • 2300


                                    "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

                                    Thousand-Eyes Restrict
                                    Thousand-Eyes Restrict
                                    Thousand-Eyes Restrict
                                    DARK 1
                                    Thousand-Eyes Restrict
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                                    Main: 55 Extra: 11

                                    1 cardBreaker the Magical Warrior
                                    1 cardBreaker the Magical Warrior
                                    Breaker the Magical Warrior
                                    DARK 4
                                    Breaker the Magical Warrior
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1000


                                    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                    2 cardD.D. Warrior 2 cardD.D. Warrior
                                    D.D. Warrior
                                    EARTH 4
                                    D.D. Warrior
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1000


                                    After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


                                    1 cardD.D. Warrior Lady
                                    1 cardD.D. Warrior Lady
                                    D.D. Warrior Lady
                                    LIGHT 4
                                    D.D. Warrior Lady
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1600


                                    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                    1 cardExiled Force
                                    1 cardExiled Force
                                    Exiled Force
                                    EARTH 4
                                    Exiled Force
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    You can Tribute this card to target 1 monster on the field; destroy that target.


                                    3 cardGreen Gadget 3 cardGreen Gadget
                                    Green Gadget
                                    EARTH 4
                                    Green Gadget
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 600


                                    When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


                                    3 cardKuriboh 3 cardKuriboh
                                    Kuriboh
                                    DARK 1
                                    Kuriboh
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 200


                                    During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                                    2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
                                    Kycoo the Ghost Destroyer
                                    DARK 4
                                    Kycoo the Ghost Destroyer
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 700


                                    When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                                    3 cardRed Gadget 3 cardRed Gadget
                                    Red Gadget
                                    EARTH 4
                                    Red Gadget
                                    • ATK:

                                    • 1300

                                    • DEF:

                                    • 1500


                                    When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


                                    1 cardSangan
                                    1 cardSangan
                                    Sangan
                                    DARK 3
                                    Sangan
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 600


                                    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                    3 cardYellow Gadget 3 cardYellow Gadget
                                    Yellow Gadget
                                    EARTH 4
                                    Yellow Gadget
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1200


                                    When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


                                    2 cardDekoichi the Battlechanted Locomotive 2 cardDekoichi the Battlechanted Locomotive
                                    Dekoichi the Battlechanted Locomotive
                                    DARK 4
                                    Dekoichi the Battlechanted Locomotive
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1000


                                    FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


                                    1 cardMagician of Faith 1 cardMagician of Faith
                                    Magician of Faith
                                    LIGHT 1
                                    Magician of Faith
                                    • ATK:

                                    • 300

                                    • DEF:

                                    • 400


                                    FLIP: Target 1 Spell in your GY; add that target to your hand.


                                    3 cardBook of Moon 3 cardBook of Moon
                                    Book of Moon
                                    Spell Quick
                                    Book of Moon

                                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                      1 cardDelinquent Duo
                                      1 cardDelinquent Duo
                                      Delinquent Duo
                                      Spell Normal
                                      Delinquent Duo

                                        Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                        1 cardGraceful Charity
                                        1 cardGraceful Charity
                                        Graceful Charity
                                        Spell Normal
                                        Graceful Charity

                                          Draw 3 cards, then discard 2 cards.


                                          1 cardHeavy Storm
                                          1 cardHeavy Storm
                                          Heavy Storm
                                          Spell Normal
                                          Heavy Storm

                                            Destroy all Spell and Trap Cards on the field.


                                            1 cardLimiter Removal 1 cardLimiter Removal
                                            Limiter Removal
                                            Spell Quick
                                            Limiter Removal

                                              Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                                              2 cardNobleman of Crossout
                                              2 cardNobleman of Crossout
                                              Nobleman of Crossout
                                              Spell Normal
                                              Nobleman of Crossout

                                                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                1 cardPot of Greed
                                                1 cardPot of Greed
                                                Pot of Greed
                                                Spell Normal
                                                Pot of Greed

                                                  Draw 2 cards.




                                                  Tag(s):

                                                  1 cardReinforcement of the Army
                                                  1 cardReinforcement of the Army
                                                  Reinforcement of the Army
                                                  Spell Normal
                                                  Reinforcement of the Army

                                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                    1 cardShrink 1 cardShrink
                                                    Shrink
                                                    Spell Quick
                                                    Shrink

                                                      Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                                                      3 cardSmashing Ground 3 cardSmashing Ground
                                                      Smashing Ground
                                                      Spell Normal
                                                      Smashing Ground

                                                        Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                                        1 cardSnatch Steal
                                                        1 cardSnatch Steal
                                                        Snatch Steal
                                                        Spell Equip
                                                        Snatch Steal

                                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                          2 cardWave-Motion Cannon 2 cardWave-Motion Cannon
                                                          Wave-Motion Cannon
                                                          Spell Continuous
                                                          Wave-Motion Cannon

                                                            During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.


                                                            2 cardMind Crush 2 cardMind Crush
                                                            Mind Crush
                                                            Trap Normal
                                                            Mind Crush

                                                              Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                                              1 cardMirror Force
                                                              1 cardMirror Force
                                                              Mirror Force
                                                              Trap Normal
                                                              Mirror Force

                                                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                2 cardRaigeki Break 2 cardRaigeki Break
                                                                Raigeki Break
                                                                Trap Normal
                                                                Raigeki Break

                                                                  Discard 1 card, then target 1 card on the field; destroy it.


                                                                  3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                                                  Sakuretsu Armor
                                                                  Trap Normal
                                                                  Sakuretsu Armor

                                                                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                    3 cardSolemn Judgment
                                                                    3 cardSolemn Judgment
                                                                    Solemn Judgment
                                                                    Trap Counter
                                                                    Solemn Judgment

                                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                      Tag(s):

                                                                      3 cardTrap Dustshoot
                                                                      3 cardTrap Dustshoot
                                                                      Trap Dustshoot
                                                                      Trap Normal
                                                                      Trap Dustshoot

                                                                        Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                        1 cardAlligator's Sword Dragon 1 cardAlligator's Sword Dragon
                                                                        Alligator's Sword Dragon
                                                                        WIND 5
                                                                        Alligator's Sword Dragon
                                                                        • ATK:

                                                                        • 1700

                                                                        • DEF:

                                                                        • 1500


                                                                        "Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.


                                                                        1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                                        Blue-Eyes Ultimate Dragon
                                                                        LIGHT 12
                                                                        Blue-Eyes Ultimate Dragon
                                                                        • ATK:

                                                                        • 4500

                                                                        • DEF:

                                                                        • 3800


                                                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                                        1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                        Dark Balter the Terrible
                                                                        DARK 5
                                                                        Dark Balter the Terrible
                                                                        • ATK:

                                                                        • 2000

                                                                        • DEF:

                                                                        • 1200


                                                                        "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                        1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                                        Dark Blade the Dragon Knight
                                                                        DARK 6
                                                                        Dark Blade the Dragon Knight
                                                                        • ATK:

                                                                        • 2200

                                                                        • DEF:

                                                                        • 1500


                                                                        "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                                        1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                        Fiend Skull Dragon
                                                                        WIND 5
                                                                        Fiend Skull Dragon
                                                                        • ATK:

                                                                        • 2000

                                                                        • DEF:

                                                                        • 1200


                                                                        "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                        1 cardGatling Dragon 1 cardGatling Dragon
                                                                        Gatling Dragon
                                                                        DARK 8
                                                                        Gatling Dragon
                                                                        • ATK:

                                                                        • 2600

                                                                        • DEF:

                                                                        • 1200


                                                                        "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                                        1 cardKing Dragun 1 cardKing Dragun
                                                                        King Dragun
                                                                        DARK 7
                                                                        King Dragun
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 1100


                                                                        "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                                        1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                        Reaper on the Nightmare
                                                                        DARK 5
                                                                        Reaper on the Nightmare
                                                                        • ATK:

                                                                        • 800

                                                                        • DEF:

                                                                        • 600


                                                                        "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                        1 cardRyu Senshi 1 cardRyu Senshi
                                                                        Ryu Senshi
                                                                        EARTH 6
                                                                        Ryu Senshi
                                                                        • ATK:

                                                                        • 2000

                                                                        • DEF:

                                                                        • 1200


                                                                        "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                        1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                                        The Last Warrior from Another Planet
                                                                        EARTH 7
                                                                        The Last Warrior from Another Planet
                                                                        • ATK:

                                                                        • 2350

                                                                        • DEF:

                                                                        • 2300


                                                                        "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                                        1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                                        Thousand-Eyes Restrict
                                                                        DARK 1
                                                                        Thousand-Eyes Restrict
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 0


                                                                        "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                        tcg
                                                                        Gadgets
                                                                        5







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