Monarch Deck Breakdown

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Edea the Heavenly Squire
Edea the Heavenly Squire
Edea the Heavenly Squire
LIGHT 1
Edea the Heavenly Squire
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the Graveyard: You can target 1 of your banished "Monarch" Spell/Trap Cards; add it to your hand. You can only use each effect of "Edea the Heavenly Squire" once per turn.

Ehther the Heavenly Monarch
Ehther the Heavenly Monarch
Ehther the Heavenly Monarch
LIGHT 8
Ehther the Heavenly Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect).

Eidos the Underworld Monarch
Eidos the Underworld Monarch
Eidos the Underworld Monarch
DARK 6
Eidos the Underworld Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 "Monarch" Spell/Trap or 1 monster with 2800 ATK/1000 DEF from your Deck or GY to your hand. You can declare 1 Attribute; make 1 face-up monster on the field become that Attribute. If you Tribute Summon a monster with 2400 or more ATK and 1000 DEF, while this card is in your GY: You can add this card to your hand or Special Summon it. You can only use each effect of "Eidos the Underworld Monarch" once per turn.

Eidos the Underworld Squire
Eidos the Underworld Squire
Eidos the Underworld Squire
DARK 2
Eidos the Underworld Squire
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: During your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your Graveyard, then target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Eidos the Underworld Squire"; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Eidos the Underworld Squire" once per turn.

Erebus the Underworld Monarch
Erebus the Underworld Monarch
Erebus the Underworld Monarch
DARK 8
Erebus the Underworld Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand.

Granmarg the Rock Monarch
Granmarg the Rock Monarch
Granmarg the Rock Monarch
EARTH 6
Granmarg the Rock Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.

Landrobe the Rock Vassal
Landrobe the Rock Vassal
Landrobe the Rock Vassal
EARTH 4
Landrobe the Rock Vassal
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn.

Majesty's Fiend
Majesty's Fiend
Majesty's Fiend
LIGHT 6
Majesty's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1000


Cannot be Special Summoned. Neither player can activate monster effects.



Tag(s):

Mobius the Frost Monarch
Mobius the Frost Monarch
Mobius the Frost Monarch
WATER 6
Mobius the Frost Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.

Tessera the Primal Squire
Tessera the Primal Squire
Tessera the Primal Squire
LIGHT 1
Tessera the Primal Squire
  • ATK:

  • 800

  • DEF:

  • 1000


You can reveal 1 "Monarch" Spell/Trap in your hand; Special Summon this card from your hand. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. If this card is sent to the GY: You can Special Summon 1 monster with 800 ATK/1000 DEF from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Tessera the Primal Squire" once per turn.

Thestalos the Mega Monarch
Thestalos the Mega Monarch
Thestalos the Mega Monarch
FIRE 8
Thestalos the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect. ● Also, inflict 1000 damage to your opponent after that.

Vanity's Fiend
Vanity's Fiend
Vanity's Fiend
DARK 6
Vanity's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1200


Cannot be Special Summoned. Neither player can Special Summon monsters.



Tag(s):

Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
LIGHT 5
Zaborg the Thunder Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.

Domain of the True Monarchs
Domain of the True Monarchs
Domain of the True Monarchs
Spell Field
Domain of the True Monarchs

    While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Pantheism of the Monarchs
      Pantheism of the Monarchs
      Pantheism of the Monarchs
      Spell Normal
      Pantheism of the Monarchs

        Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.

        Spell Card "Soul Exchange"
        Spell Card "Soul Exchange"
        Spell Card "Soul Exchange"
        Spell Normal
        Spell Card "Soul Exchange"

          Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.

          Tenacity of the Monarchs
          Tenacity of the Monarchs
          Tenacity of the Monarchs
          Spell Normal
          Tenacity of the Monarchs

            Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.

            The Monarchs Masterplan
            The Monarchs Masterplan
            The Monarchs Masterplan
            Spell Normal
            The Monarchs Masterplan

              Send 1 "Monarch" Spell/Trap from your Deck to the GY, except "The Monarchs Masterplan". If this card is banished: You can target 1 face-up monster your opponent controls; add 1 monster with the same Attribute that has 2400 ATK/1000 DEF, from your Deck or GY to your hand, then you can apply this effect. ● Immediately after this effect resolves, Normal Summon 1 "Zaborg the Thunder Monarch", "Mobius the Frost Monarch", "Thestalos the Firestorm Monarch", "Granmarg the Rock Monarch", "Raiza the Storm Monarch", or "Caius the Shadow Monarch". You can only use this effect of "The Monarchs Masterplan" once per turn.

              The Monarchs Revolt
              The Monarchs Revolt
              The Monarchs Revolt
              Spell Normal
              The Monarchs Revolt

                Discard 1 card; reveal 3 monsters from your Deck, with 2400 or more ATK and 1000 DEF, and/or 800 ATK/1000 DEF, your opponent chooses 1 for you to add to your hand, and you send the rest to the GY, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can banish this card from your GY; Special Summon 1 monster with 800 ATK/1000 DEF from your hand. You can only use each effect of "The Monarchs Revolt" once per turn.

                The Monarchs Stormforth
                The Monarchs Stormforth
                The Monarchs Stormforth
                Spell Quick
                The Monarchs Stormforth

                  Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.

                  Evenly Matched
                  Evenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                    Solemn Judgment
                    Solemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      The Monarchs Erupt
                      The Monarchs Erupt
                      The Monarchs Erupt
                      Trap Continuous
                      The Monarchs Erupt

                        Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.

                        The Prime Monarch
                        The Prime Monarch
                        The Prime Monarch
                        Trap Continuous
                        The Prime Monarch

                          Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.

                          Main: 55 Extra: 15

                          1 cardBlack Luster Soldier - Envoy of the Beginning
                          1 cardBlack Luster Soldier - Envoy of the Beginning
                          Black Luster Soldier - Envoy of the Beginning
                          LIGHT 8
                          Black Luster Soldier - Envoy of the Beginning
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                          1 cardBreaker the Magical Warrior
                          1 cardBreaker the Magical Warrior
                          Breaker the Magical Warrior
                          DARK 4
                          Breaker the Magical Warrior
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                          3 cardCyber Dragon 3 cardCyber Dragon
                          Cyber Dragon
                          LIGHT 5
                          Cyber Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          If only your opponent controls a monster, you can Special Summon this card (from your hand).


                          2 cardD.D. Warrior 2 cardD.D. Warrior
                          D.D. Warrior
                          EARTH 4
                          D.D. Warrior
                          • ATK:

                          • 1200

                          • DEF:

                          • 1000


                          After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


                          1 cardExiled Force
                          1 cardExiled Force
                          Exiled Force
                          EARTH 4
                          Exiled Force
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          You can Tribute this card to target 1 monster on the field; destroy that target.


                          1 cardJinzo
                          1 cardJinzo
                          Jinzo
                          DARK 6
                          Jinzo
                          • ATK:

                          • 2400

                          • DEF:

                          • 1500


                          Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                          3 cardKuriboh 3 cardKuriboh
                          Kuriboh
                          DARK 1
                          Kuriboh
                          • ATK:

                          • 300

                          • DEF:

                          • 200


                          During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                          2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
                          Kycoo the Ghost Destroyer
                          DARK 4
                          Kycoo the Ghost Destroyer
                          • ATK:

                          • 1800

                          • DEF:

                          • 700


                          When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                          3 cardMobius the Frost Monarch 3 cardMobius the Frost Monarch
                          Mobius the Frost Monarch
                          WATER 6
                          Mobius the Frost Monarch
                          • ATK:

                          • 2400

                          • DEF:

                          • 1000


                          When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


                          2 cardThestalos the Firestorm Monarch 2 cardThestalos the Firestorm Monarch
                          Thestalos the Firestorm Monarch
                          FIRE 6
                          Thestalos the Firestorm Monarch
                          • ATK:

                          • 2400

                          • DEF:

                          • 1000


                          If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.


                          2 cardZaborg the Thunder Monarch 2 cardZaborg the Thunder Monarch
                          Zaborg the Thunder Monarch
                          LIGHT 5
                          Zaborg the Thunder Monarch
                          • ATK:

                          • 2400

                          • DEF:

                          • 1000


                          If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.


                          2 cardMagician of Faith 2 cardMagician of Faith
                          Magician of Faith
                          LIGHT 1
                          Magician of Faith
                          • ATK:

                          • 300

                          • DEF:

                          • 400


                          FLIP: Target 1 Spell in your GY; add that target to your hand.


                          3 cardToon Dark Magician Girl 3 cardToon Dark Magician Girl
                          Toon Dark Magician Girl
                          DARK 6
                          Toon Dark Magician Girl
                          • ATK:

                          • 2000

                          • DEF:

                          • 1700


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.


                          2 cardToon Summoned Skull 2 cardToon Summoned Skull
                          Toon Summoned Skull
                          DARK 6
                          Toon Summoned Skull
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          (This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


                          2 cardBrain Control 2 cardBrain Control
                          Brain Control
                          Spell Normal
                          Brain Control

                            Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                            1 cardCold Wave
                            1 cardCold Wave
                            Cold Wave
                            Spell Normal
                            Cold Wave

                              This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                              1 cardDelinquent Duo
                              1 cardDelinquent Duo
                              Delinquent Duo
                              Spell Normal
                              Delinquent Duo

                                Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                1 cardGraceful Charity
                                1 cardGraceful Charity
                                Graceful Charity
                                Spell Normal
                                Graceful Charity

                                  Draw 3 cards, then discard 2 cards.


                                  1 cardHeavy Storm
                                  1 cardHeavy Storm
                                  Heavy Storm
                                  Spell Normal
                                  Heavy Storm

                                    Destroy all Spell and Trap Cards on the field.


                                    3 cardMetamorphosis
                                    3 cardMetamorphosis
                                    Metamorphosis
                                    Spell Normal
                                    Metamorphosis

                                      Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                      1 cardPot of Greed
                                      1 cardPot of Greed
                                      Pot of Greed
                                      Spell Normal
                                      Pot of Greed

                                        Draw 2 cards.




                                        Tag(s):

                                        1 cardReinforcement of the Army
                                        1 cardReinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          3 cardScapegoat 3 cardScapegoat
                                          Scapegoat
                                          Spell Quick
                                          Scapegoat

                                            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                            2 cardSoul Exchange 2 cardSoul Exchange
                                            Soul Exchange
                                            Spell Normal
                                            Soul Exchange

                                              Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                                              3 cardToon Table of Contents 3 cardToon Table of Contents
                                              Toon Table of Contents
                                              Spell Normal
                                              Toon Table of Contents

                                                Add 1 "Toon" card from your Deck to your hand.


                                                3 cardToon World 3 cardToon World
                                                Toon World
                                                Spell Continuous
                                                Toon World

                                                  Activate this card by paying 1000 LP.


                                                  3 cardMetal Reflect Slime 3 cardMetal Reflect Slime
                                                  Metal Reflect Slime
                                                  Trap Continuous
                                                  Metal Reflect Slime

                                                    Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                                    1 cardMirror Force
                                                    1 cardMirror Force
                                                    Mirror Force
                                                    Trap Normal
                                                    Mirror Force

                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                      1 cardRing of Destruction
                                                      1 cardRing of Destruction
                                                      Ring of Destruction
                                                      Trap Normal
                                                      Ring of Destruction

                                                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                        1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                        Arcana Knight Joker
                                                        LIGHT 9
                                                        Arcana Knight Joker
                                                        • ATK:

                                                        • 3800

                                                        • DEF:

                                                        • 2500


                                                        "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                        3 cardBlue-Eyes Ultimate Dragon 3 cardBlue-Eyes Ultimate Dragon
                                                        Blue-Eyes Ultimate Dragon
                                                        LIGHT 12
                                                        Blue-Eyes Ultimate Dragon
                                                        • ATK:

                                                        • 4500

                                                        • DEF:

                                                        • 3800


                                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                        2 cardCyber End Dragon 2 cardCyber End Dragon
                                                        Cyber End Dragon
                                                        LIGHT 10
                                                        Cyber End Dragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 2800


                                                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                        1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                        Cyber Twin Dragon
                                                        LIGHT 8
                                                        Cyber Twin Dragon
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2100


                                                        "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                        1 cardD.3.S. Frog 1 cardD.3.S. Frog
                                                        D.3.S. Frog
                                                        WATER 8
                                                        D.3.S. Frog
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        "Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.


                                                        1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                        Dark Blade the Dragon Knight
                                                        DARK 6
                                                        Dark Blade the Dragon Knight
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1500


                                                        "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                        1 cardDark Flare Knight 1 cardDark Flare Knight
                                                        Dark Flare Knight
                                                        DARK 6
                                                        Dark Flare Knight
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 800


                                                        "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                        1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                                        Elemental HERO Flame Wingman
                                                        WIND 6
                                                        Elemental HERO Flame Wingman
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1200


                                                        "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                        1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                        Fiend Skull Dragon
                                                        WIND 5
                                                        Fiend Skull Dragon
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1200


                                                        "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                        1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                        Five-Headed Dragon
                                                        DARK 12
                                                        Five-Headed Dragon
                                                        • ATK:

                                                        • 5000

                                                        • DEF:

                                                        • 5000


                                                        5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                        1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                        Thousand-Eyes Restrict
                                                        DARK 1
                                                        Thousand-Eyes Restrict
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                        1 cardTwin-Headed Thunder Dragon 1 cardTwin-Headed Thunder Dragon
                                                        Twin-Headed Thunder Dragon
                                                        LIGHT 7
                                                        Twin-Headed Thunder Dragon
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2100


                                                        "Thunder Dragon" + "Thunder Dragon"


                                                        tcg
                                                        Monarch
                                                        5







                                                        https://ygovietnam.com/
                                                        Top