Toon Deck Breakdown

Cards Usage Statistic

Main Deck

Broww, Huntsman of Dark World
Broww, Huntsman of Dark World
Broww, Huntsman of Dark World
DARK 3
Broww, Huntsman of Dark World
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.

Exodia the Forbidden One
Exodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

Sky Striker Ace - Raye
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

Thunder Dragon
Thunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

Left Arm of the Forbidden One
Left Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

Left Leg of the Forbidden One
Left Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

Right Arm of the Forbidden One
Right Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

Right Leg of the Forbidden One
Right Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

Toon Dark Magician
Toon Dark Magician
Toon Dark Magician
DARK 7
Toon Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Chicken Game
    Chicken Game
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

      Contract with Don Thousand
      Contract with Don Thousand
      Contract with Don Thousand
      Spell Continuous
      Contract with Don Thousand

        When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.

        Dark World Dealings
        Dark World Dealings
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.

          Hand Destruction
          Hand Destruction
          Hand Destruction
          Spell Quick
          Hand Destruction

            Each player sends 2 cards from their hand to the GY, then draws 2 cards.

            Pot of Greed
            Pot of Greed
            Pot of Greed
            Spell Normal
            Pot of Greed

              Draw 2 cards.



              Tag(s):

              Sky Striker Mobilize - Engage!
              Sky Striker Mobilize - Engage!
              Sky Striker Mobilize - Engage!
              Spell Normal
              Sky Striker Mobilize - Engage!

                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                Spellbook of Knowledge
                Spellbook of Knowledge
                Spellbook of Knowledge
                Spell Normal
                Spellbook of Knowledge

                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                  Spellbook of Secrets
                  Spellbook of Secrets
                  Spellbook of Secrets
                  Spell Normal
                  Spellbook of Secrets

                    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

                    Toon Table of Contents
                    Toon Table of Contents
                    Toon Table of Contents
                    Spell Normal
                    Toon Table of Contents

                      Add 1 "Toon" card from your Deck to your hand.

                      Upstart Goblin
                      Upstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.

                        Extra Deck

                        Alba-Lenatus the Abyss Dragon
                        Alba-Lenatus the Abyss Dragon
                        Alba-Lenatus the Abyss Dragon
                        DARK 8
                        Alba-Lenatus the Abyss Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.

                        Chimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        DARK 8
                        Chimeratech Fortress Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                        Chimeratech Megafleet Dragon
                        Chimeratech Megafleet Dragon
                        Chimeratech Megafleet Dragon
                        DARK 10
                        Chimeratech Megafleet Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

                        Main: 40 Extra: 3

                        3 cardBroww, Huntsman of Dark World 3 cardBroww, Huntsman of Dark World
                        Broww, Huntsman of Dark World
                        DARK 3
                        Broww, Huntsman of Dark World
                        • ATK:

                        • 1400

                        • DEF:

                        • 800


                        If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.


                        1 cardExodia the Forbidden One
                        1 cardExodia the Forbidden One
                        Exodia the Forbidden One
                        DARK 3
                        Exodia the Forbidden One
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                        3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
                        Sky Striker Ace - Raye
                        DARK 4
                        Sky Striker Ace - Raye
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                        1 cardSpellbook Magician of Prophecy 1 cardSpellbook Magician of Prophecy
                        Spellbook Magician of Prophecy
                        WATER 2
                        Spellbook Magician of Prophecy
                        • ATK:

                        • 500

                        • DEF:

                        • 400


                        If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                        3 cardThunder Dragon 3 cardThunder Dragon
                        Thunder Dragon
                        LIGHT 5
                        Thunder Dragon
                        • ATK:

                        • 1600

                        • DEF:

                        • 1500


                        You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                        1 cardLeft Arm of the Forbidden One
                        1 cardLeft Arm of the Forbidden One
                        Left Arm of the Forbidden One
                        DARK 1
                        Left Arm of the Forbidden One
                        • ATK:

                        • 200

                        • DEF:

                        • 300


                        A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                        1 cardLeft Leg of the Forbidden One
                        1 cardLeft Leg of the Forbidden One
                        Left Leg of the Forbidden One
                        DARK 1
                        Left Leg of the Forbidden One
                        • ATK:

                        • 200

                        • DEF:

                        • 300


                        A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                        1 cardRight Arm of the Forbidden One
                        1 cardRight Arm of the Forbidden One
                        Right Arm of the Forbidden One
                        DARK 1
                        Right Arm of the Forbidden One
                        • ATK:

                        • 200

                        • DEF:

                        • 300


                        A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                        1 cardRight Leg of the Forbidden One
                        1 cardRight Leg of the Forbidden One
                        Right Leg of the Forbidden One
                        DARK 1
                        Right Leg of the Forbidden One
                        • ATK:

                        • 200

                        • DEF:

                        • 300


                        A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                        1 cardToon Dark Magician 1 cardToon Dark Magician
                        Toon Dark Magician
                        DARK 7
                        Toon Dark Magician
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ● Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ● Add 1 "Toon" Spell/Trap from your Deck to your hand.


                        2 cardAllure of Darkness
                        2 cardAllure of Darkness
                        Allure of Darkness
                        Spell Normal
                        Allure of Darkness

                          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                          3 cardChicken Game
                          3 cardChicken Game
                          Chicken Game
                          Spell Field
                          Chicken Game

                            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                            1 cardContract with Don Thousand 1 cardContract with Don Thousand
                            Contract with Don Thousand
                            Spell Continuous
                            Contract with Don Thousand

                              When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


                              3 cardDark World Dealings 3 cardDark World Dealings
                              Dark World Dealings
                              Spell Normal
                              Dark World Dealings

                                Each player draws 1 card, then each player discards 1 card.


                                1 cardHand Destruction 1 cardHand Destruction
                                Hand Destruction
                                Spell Quick
                                Hand Destruction

                                  Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                  3 cardPot of Greed
                                  3 cardPot of Greed
                                  Pot of Greed
                                  Spell Normal
                                  Pot of Greed

                                    Draw 2 cards.




                                    Tag(s):

                                    3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                    Sky Striker Mobilize - Engage!
                                    Spell Normal
                                    Sky Striker Mobilize - Engage!

                                      If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                      1 cardSpellbook of Knowledge 1 cardSpellbook of Knowledge
                                      Spellbook of Knowledge
                                      Spell Normal
                                      Spellbook of Knowledge

                                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                        1 cardSpellbook of Secrets 1 cardSpellbook of Secrets
                                        Spellbook of Secrets
                                        Spell Normal
                                        Spellbook of Secrets

                                          Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                          3 cardToon Table of Contents 3 cardToon Table of Contents
                                          Toon Table of Contents
                                          Spell Normal
                                          Toon Table of Contents

                                            Add 1 "Toon" card from your Deck to your hand.


                                            3 cardUpstart Goblin
                                            3 cardUpstart Goblin
                                            Upstart Goblin
                                            Spell Normal
                                            Upstart Goblin

                                              Draw 1 card, then your opponent gains 1000 LP.


                                              1 cardAlba-Lenatus the Abyss Dragon 1 cardAlba-Lenatus the Abyss Dragon
                                              Alba-Lenatus the Abyss Dragon
                                              DARK 8
                                              Alba-Lenatus the Abyss Dragon
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2500


                                              1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                                              1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                              Chimeratech Fortress Dragon
                                              DARK 8
                                              Chimeratech Fortress Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                              1 cardChimeratech Megafleet Dragon 1 cardChimeratech Megafleet Dragon
                                              Chimeratech Megafleet Dragon
                                              DARK 10
                                              Chimeratech Megafleet Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                              tcg
                                              Toon
                                              5







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